State of the Game

<offtopic>
I've just had my SRV destroyed by a base owned by the 'Turner Research Group', or similar.
Is there a faction called this, and if so, do they have any intriguing missions? I'm presuming connections to Mic Turner etc.
</Offtopic>

Cat pic to make up for above question:
iu.jpeg
 
i am wide awake as soon as i wake up.
hate having to go to sleep.
love daytime (since everything is open then)
indifferent to people. love the sun. summer forever (live where there is just 2 seasons... summer and spring)
hate coffee
 
From what I've seen of Odyssey, what I don't like is how the station interior is basically just a front end for the on foot station menu. Of course this is what it's meant to be, but my minor gripe is that nothing is done to disguise this fact. The station interiors are lifeless and this quickly becomes apparent.
If more care had been taken with the small imersive details it would have been so much better. How hard could it be just to implement bartenders that you can actually buy drinks from? How hard would it have been to let us drink the drinks, sit down on chairs? Would it really have been so hard to include some dialogue options with all the npc's populating the station. Some would say "why? It serves no purpose.", bit I disagree, it provides an immersion value that's important in games.
I don't know anything about coding, but surely it would just require some additional animations, some voice recorded responses and so on. Think of how useful a rumour system would be that would point players, especially noobs, to interesting things like Guardian ruins, thargoid sites?
There just aren't enough ways to interact with the environment, all you can do is shoot people, steal stuff and download/upload data.
To be clear, I'm not proposing a whole RPG aspect to be added to the game, just a little more life.
 
Are you an alien?

i think you enjoy the more convenient nature of daytime and summer when it's pretty great all year round. rather than having seasons mess everything up.

plus coffee stinks. soda is a superior caffeine delivery system.

but it's after midnight here and getting less than 6 hours of sleep does catch up to me eventually.

I'll get to wake up in 6 hours hopefully to the cheers of a patch without regressions added.
 
i think you enjoy the more convenient nature of daytime and summer when it's pretty great all year round. rather than having seasons mess everything up.

plus coffee stinks. soda is a superior caffeine delivery system.

but it's after midnight here and getting less than 6 hours of sleep does catch up to me eventually.

I'll get to wake up in 6 hours hopefully to the cheers of a patch without regressions added.
This is why I prefer living in my Spaceship, no seasons, just the comfortable climate I set on the ECS. Not only that, I find the injectable caffeine supplements beat coffee and soda hands down. As for sleep, turn the ship towards the star and it's daytime, turn it away and it's night. Best of all, I don't have to deal with other people.
 
From what I've seen of Odyssey, what I don't like is how the station interior is basically just a front end for the on foot station menu. Of course this is what it's meant to be, but my minor gripe is that nothing is done to disguise this fact. The station interiors are lifeless and this quickly becomes apparent.
If more care had been taken with the small imersive details it would have been so much better. How hard could it be just to implement bartenders that you can actually buy drinks from? How hard would it have been to let us drink the drinks, sit down on chairs? Would it really have been so hard to include some dialogue options with all the npc's populating the station. Some would say "why? It serves no purpose.", bit I disagree, it provides an immersion value that's important in games.
I don't know anything about coding, but surely it would just require some additional animations, some voice recorded responses and so on. Think of how useful a rumour system would be that would point players, especially noobs, to interesting things like Guardian ruins, thargoid sites?
There just aren't enough ways to interact with the environment, all you can do is shoot people, steal stuff and download/upload data.
To be clear, I'm not proposing a whole RPG aspect to be added to the game, just a little more life.

7 years and you can't even taunt pirates in your ship via an existing comms menu that would have only required a trivial amount of coding to add another comm option to.

carriers still don't reference the owner as such.

literally things that require almost no effort.

it's safe to say that the concern is not immersion ( they're not even consistent with the style or terminology in the ui).

they either are unaware of the importance of role playing and feeling that connection to the game has in a open sandbox type game where you don't have the option to really make a persistent impact... or they don't care.
 
7 years and you can't even taunt pirates in your ship via an existing comms menu that would have only required a trivial amount of coding to add another comm option to.

carriers still don't reference the owner as such.

literally things that require almost no effort.

it's safe to say that the concern is not immersion ( they're not even consistent with the style or terminology in the ui).

they either are unaware of the importance of role playing and feeling that connection to the game has in a open sandbox type game where you don't have the option to really make a persistent impact... or they don't care.
I don't understand it though, I mean it's literally their business to make games. Don't they understand what makes a game addictive? Are there too many scientists working there and not enough hardcore gamers?
 
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