Elite Dangerous: Odyssey Update 6

What's everyone's opinion of this new PBR system? Is it really that much better than Horizons? From watching the streams, I just don't see how this new system was worth all the headaches (bad performance and lighting) that comes with it. Couldn't Odyssey have been just as beautiful using the simpler Horizons lighting, or is this PBR needed for the new fancy planets?
PBR is definitely, 100%, a better system to work with.

It's a lot more modern, and you can make much better stuff using it, artists will be more familiar with more up to date tech as well.

The thing is, they don't seem to have bothered to go through and get everything to fit the same art style as Horizons, they kinda seem to have changed rendering method, and seemingly are now modifying materials bit by bit as they get complained about.

It's pretty sad to watch.
 
You in 1080P?

Because that's kind of useless for it.

It's designed for larger resolutions, to be able to use 4K or something, with better performance.
Yeh, old -old cards like 1030, 1050, etc would use that on 1080p. However, patch 6 does same barely readable texts as patch 4. Patch 5 was best - playable and readable.
 
THE NEW Planet Tech...

image823.png


No, thanks.
 
Yeh, old -old cards like 1030, 1050, etc would use that on 1080p. However, patch 6 does same barely readable texts as patch 4. Patch 5 was best - playable and readable.

I'm loving patch 6, but that's because of a 4k Monitor and a recent GFX card upgrade.

I run everything on ultra (including FSR) and it's great performance and looks 4K.

If I run it at native 4K I lose... a LOT of framerate.
 
In space, 60F/sec - same as prior to update 6
Councourse - 20-24 F/sec - up about 6 frames
Planet - ~20 F/sec - no change

Settings - all to medium due to the GPU being a GTX1050i
 
Notoriety didn't exist when I started playing, it was a band-aid fix for mass cop-killing for the BGS which has been rendered obsolete by fdev actually fixing the effect that murders had on the BGS so it's no longer a source of unlimited negative influence.

"understandable" and "realistic" doesn't automatically equal "actually good for a video game".

Exactly, and if the “understandable and realistic” argument is to be used then it’s also understandable and realistic that we should be provided with non-lethal take down options.
 
That's been my assessment as well. Even statements like, "We're checking lighting here, here, here, and here" feels wrong. It feels like they are applying specific filters to every individual scenario (in cockpit, in station, on planet A, on planet B, etc) instead of fixing the lighting system as a whole. Instead of replacing the banged-up fender, they are filling it with Bondo. Same goes for using tricks like subsampling (insert fancy flavor of the day) to improve performance. It just feels, wrong.

iu

If Elite were a car, would it pass inspection?
Dunno, ducky
You tell me:

This afternoon - patch 6 - PC in 4K rescaling to 1440p for youtube.
 
so patch 6 took away the handy info on the right of the system map when looking at settlements, now it just shows planetary info instead
1627657098061.png

how to find out threat levels etc now?
 
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Have an issue with the texture generation when on planet. When I come down the planet's texture is some colour. But as I fly over the area around my ship gets a more detailed texture while the area beyond a certain range stays with the same texture as I saw when coming in. The circle of detailed textures keep moving with my ship.
 

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Might not be the same thing. To clear a bounty after a settlement raid, I'll go to whatever faction wants me dead, and turn myself in. I'm then presented with a screen where I'm able to choose my ship or the penal ship. (as well as the "payment options" or whatever). If I choose the penal ship, then I wake up in a cell, and have to go get a taxi. If I choose my own ship, I'm immediately respawned in the cockpit of my ship, which is sitting in the penal ship's hangar?
OK so if you are out on foot and you get shot to death because a security guard saw you steal a roll of copper wire or whatever, and then you go to the rebuy/“redeploy” screen, you are able to respawn inside your own ship which will be inside the hangar of a detention center?

Because (and I may well have been missing a menu option or something) what happens to me is I respawn inside a cell, walk out the door, and the hangar door is ALWAYS inaccessible and I have to take a cab somewhere. There is no way to leave the detention center besides Apex travel.

Which is NOT how the devs described it working. And yet here we are six updates in, a whole thread dedicated to the issue, and not so much as a mention about this from anyone at Frontier.
 
Hello, Commanders!

I am sorry, Fdevs, since Update 6 things became even worse on my setup: NVIDIA GTX 1060 6 GB, Intel Core i7 3.4 GHz, 8 GB RAM... On the LOWEST settings in 720p....

Now FPS drops down below 10 in ground fights and game freezes all the time especially when using any interfaces from radial menus of the dropsuit to computers/npc's on stations/outposts. It was tolerable sometimes before, now it is not.

But that's just the beginning. I have another setup for my work. I broke some rules to start ED: Odyssey on this PC with NVIDIA Quadro P4000 with 8GB VRAM, Intel Xeon 8 core 2,4 GHz with 30 GB highspeed RAM on board. And maximum FPS was 22... Mostly all the time it was below 20.

It seems the game is very dependant on CPU type and power. However system monitor shows the CPU loaded only for 70% in the toughest environment ingame.

Do something, please. Consoles wont have a chance to run this game smoothly even if such PC hardware gives you such a poor perfomance.

Best luck in fixing the best space sci-fi game. Before StarCitizen becomes it.
 
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