State of the Game

You mean like those ones:

Source: https://youtu.be/wwTdojt96uw


or just "virtual"?
virtual, because the goal was to find out, what is required to create realistic ant behavior - which is actually not that easy, because you have to see ants as "cells" of the colony to get to good results, not as individuals. An ant colony is not a society, but kind of a drone hive. it's fitness function has to be on the colony and not on the ant to achieve that.
 
virtual, because the goal was to find out, what is required to create realistic ant behavior - which is actually not that easy, because you have to see ants as "cells" of the colony to get to good results, not as individuals. An ant colony is not a society, but kind of a drone hive. it's fitness function has to be on the colony and not on the ant to achieve that.
Good, I was afraid one day you're gonna have a breakout from lab and it's gonna be antpocalyptic.

mike-poretti-queen-ant-close.gif
 
I assume it is one lot of smart people who get us into these messes we find ourselves in, then some other smart people have to get us out of them again.
Like atomic energy. Sounds great until some clown decides to weaponize it.
That is why we didn't publish our results for autonomous drones - it is quite easy to weaponize and we don't want weapons like this around. it could be so good for a lot of other purposes, but it is so likely to be abused in the military sector that we just discarded the project.
 
So, tell me one thing,
snip for length.

As someone in a vaguely similar field to Lysette, I would say evolutionary trajectories emerge very straightforwardly from the mathematical frameworks that together get called population genetics. You can back-predict geological changes from the genetic drift of separated populations, for example. The number of genes and individuals, and even their expansion into unpopulated regions can be important, but it fits a random model (with potential for selection pressure) really really well.

There's a lovely paper by Michael Baym looking at a simple case of selection pressure gradients (with antibiotics and bacteria). Video of the growth patterns show moments of novel resistance mutation- video here:

Source: https://youtu.be/sCHc3GuQ57w
 
I don't like the shooty bits in Odyssey :ROFLMAO:
And I'd be interested in trying out some on foot PvP. Just for fun and games. ;) Not for anything serious. The only barrier I see to that is re-spawn time/distance, unless there's a workaround I'm not aware of.

Although....hmmmmm.....maybe its like respawning in FN where you're on the air-ship and you have to get down closer before you can get back into the action. Seems like that transtion time is just too long in ED though. OTOH, good incentive for practicing efficient travel from re-spawn elevation to landing.
 
lookup tables with a long enough time to evolve can do pretty well in the intelligence department,
Chinese room eh? You need a LOT of storage for all the responses!

The thing I find interesting is the reduced training time for a reinforcement learning problem if you include a physical model, i.e. you train both a "feeling" of what a good state looks like and you include a model of how actions change one state to another so you might reach a more favourable one (so it might learn that getting a queen in the centre is good, and knows that it's queen will be in the centre if it moves it there). If the designer doesn't know the state change rules in advance, those can be learned too, but then your knowledge of the rules of the game is highly dependent on the games you've seen!
 
And I'd be interested in trying out some on foot PvP. Just for fun and games. ;) Not for anything serious. The only barrier I see to that is re-spawn time/distance, unless there's a workaround I'm not aware of.

Although....hmmmmm.....maybe its like respawning in FN where you're on the air-ship and you have to get down closer before you can get back into the action. Seems like that transtion time is just too long in ED though. OTOH, good incentive for practicing efficient travel from re-spawn elevation to landing.
I only play ED in VR so they ruined it for me. Tried Odyssey once, then when it went all pancake I hated it and quit.
 
I've seen indicators in other threads that there are workarounds for that apparently . I've even seen claims of FULL VR. Though not sure if they're true. I don't have VR. 🤷‍♀️
Yeah, they do it with the external camera. The other problem is getting a more powerful graphics to run My HP G2. I was just about ready to get one when the world went all pear shaped. I refuse to pay the amount they want for this generation of cards, even though I have the money.
 
Yeah, they do it with the external camera. The other problem is getting a more powerful graphics to run My HP G2. I was just about ready to get one when the world went all pear shaped. I refuse to pay the amount they want for this generation of cards, even though I have the money.
Yeah I don't blame you there. Glad I was able to get RTX 2060 at retail price about 8 months ago.
 
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