Focused Feedback Thread - Cockpit Brightness

I find the ship internal lighting to be too bright and I have it cranked all the way down. Also when you are mining sometimes you can't read info because of the juxtapositioning of various elements. The other thing is I think the darkness of space is a bit washed out, and should be a slightly bolder black. Not taling shadows here, I mean the space background.
 
If anything, the latest couple of updates have improved things, the DBX and Courier in particular are a lot better.

Shortly after launch, the vertical struts on the DBX were way too dark even in areas that should have been lit.

20210602210652_1.jpg
20210601174642_1.jpg


It's only slightly brighter now, but it makes a difference. I can make out little details like the wiring restraint that make it immediately visible as "this is a part of the ship" and not just a black bar that stars/planets sometimes disappear behind.
20210818213750_1.jpg



As for the courier, this was shortly after launch:

20210608033255_1.jpg

Most of the cockpit wasn't too bad but my little bobblehead letters were dim and barely visible and holy wow that glare on the scanner.

20210605215944_1.jpg


I'm not even kidding the scanner was barely usable in the courier at launch.

20210818213310_1.jpg


The current lighting, above, is a lot nicer. There's still a mildly annoying bright spot but at least I can actually see things on it now.
 
Seriously? I thought miss Moore said this was "on the list".

 
Personally, I like the brightness of Update 6. I just couldn't play the earlier versions of Odyssey because the HUD was sooo bright and glowing, it would hurt my eyes basically.

For example this:
Top: Late alpha
Middle: Odyssey launch
Bottom: Update 5

nkxPbxi.jpg

The top image (late alpha version) shows the HUD crazy bright! The bottom image (Update 5) is really nice, with everything nicely visible. I wouldn't change that.

On the other hand, I agree with this:

Cockpits are very bright here, the Python and FDL are the worst offenders in my fleet.
Sitting in the station is really bright.
I would like to add that the FDL's cockpit textures have been ruined in Odyssey.
FDL in Odyssey
View attachment 257728
FDL in Horizons
View attachment 257729

The current cockpit of the FDL is indeed too bright. The Horizons version is better.

Generally, I would say to make the cockpits as close to the Horizons as possible. They were looking really great before. Same with the HUD.
 
Hello and thanks for investigating this.
It appears to impact all the ships I fly. I am posting shots from Horizons and Odyssey, same ship (Diamondback Scout), same location, and same perspectives).

Odyssey

1O.jpg


Horizons

1H.jpg
 
Greetings Commanders!

Thank you for your feedback on the first Issue Report table that we released last week. We've heard your thoughts relating to lighting in Odyssey and would like to gather some more information so we can look into this further.

We've made note of multiple lighting-related queries that you have raised and the development team are now investigating. One piece of feedback that we'd like Commanders to expand upon is the cockpit brightness issue.

We're looking for information to answer the following questions:
  • Is this affecting all ships or just specific ships?
  • What is the exact issue you're experiencing?
  • Is this happening in all lighting, or just certain situations (certain star types, extremely dark locations)?
    • If so, please provide locations / screenshots.

Any other information you can provide around cockpit brightness will also be appreciated, but the above questions are our primary concern. The information will be useful to help us narrow down the specifics of this issue, and a potential cause.

As always with a focused feedback thread, any replies to other comments or off topic/non-constructive posts may be removed to keep the thread as practical and useful as possible. This thread is not the place to discuss other lighting issues. For unrelated discussion, please find or create other threads over in Dangerous Discussion.

o7
honestly why dont you try to play the game and see for yourself. like hop into an devaccount and just take a look?
 
It would be nice if posters would specify their gamma seting in gfx options

For example, when i log in Horizons, i have to set the gamma bar to 50% - which makes the game universaly nicely lit - both in cockpit and on planets, in space and in hangars
In EDO i have to increase the gamma to about 75-80% - which would make decent enough in certain places (settlements) but in other certain occasions it would make cockpits too bright (under certain circumstance) or concourse too bright
 

Zac Cocken

Junior Product Manager
Frontier
What it boils down to is Horizons looked better, not perfect just demonstrably better than what we have been given in Odyssey.
Personally I think there are more important things to work on first such as the poor performance even on high end hardware, the lighting and the broken shadowing could come at a later date when Odyssey is in a better place.
There is a lot to fix.

Generally different teams. We can work on things like lighting whilst also focusing on optimisation :)
 
Some of the dashboard lights behind the sensor panel, alignment indicator, etc. make it way too difficult to see the holographic elements. Particularly apparent when in brightly lit star ports. Sometimes bright incident sunlight also makes the UI elements hard to read.
 
Overall, lighting has improved a lot but I still prefer the warmer reddish glow in Horizons…. my screenshots above explain better than words.
 
The lights in the iCourier are too bright. Just give me a dimmer so I can set them. Please. :)

PS They were too bright in Horizons, too.

Here's a screenie of how they look now in Odyssey. Note the very bright highlights, brighter than anything else in the view. Needs to be toned down a lot.
Screenshot_1504.jpg



Here's a screenie with them turned off via an external shader mod. This is nice but now a little too dark, plus it affects other lights in the game, so it's just for comparison:


Screenshot_1505.jpg



I want to be able to adjust the lights as needed. Thank you :)
 
It would be nice if posters would specify their gamma seting in gfx options

For example, when i log in Horizons, i have to set the gamma bar to 50% - which makes the game universaly nicely lit - both in cockpit and on planets, in space and in hangars
In EDO i have to increase the gamma to about 75-80% - which would make decent enough in certain places (settlements) but in other certain occasions it would make cockpits too bright (under certain circumstance) or concourse too bright
My settings are same in both versions.… straight down the middle on gamma. Screenshots posted earlier.
 
Some of the dashboard lights behind the sensor panel, alignment indicator, etc. make it way too difficult to see the holographic elements. Particularly apparent when in brightly lit star ports. Sometimes bright incident sunlight also makes the UI elements hard to read.
Like This one on the Python:

1629394258864.png

This just looks ugly and untested. It would be a great feature.
 
Frontier, why dont you get youre staff to test and correct it, why keep asking the players for all bug reports in the game, where is quality control, so players have to constantly report back to you, for every error you have made because you have made that many you cant remember. Shouldnt have released it in this state in the first place should you. Test test Test test Test test before release.
 
In Odyssey the Imperial Courier's dashboard is too reflective and makes the scanner display impossible to read when illuminated by a star. This image was taken next to Jameson Memorial, at a distance of 334 Ls to Shinrarta Dezhra:

pl9Txw6.png


For comparison here's the dashboard of a Mamba at the same location and at an angle of maximum illumination:

aIxLdp9.png


Of course the problem gets worse when the star is really close. Here's the Courier's dashboard just outside scooping range from Shinrarta Dezhra. Situational awareness is severely reduced because other ships are hard to see and impossible to distinguish between NPCs and other players.

aE87U9s.png


Again, here's the Mamba for comparison. Note there's no reflective surface below the scanner. The display remains readable. No matter how you turn the Mamba towards the star, the dashboard never gets brighter than this:

qTnfGkA.png
 
Thanks much for looking into this!

To my eyes, the problem is not brightness but contrast. I can adjust brightness down to where it's comfortable but it seems contrast is adjusted by the exact amount so things look dull. If I up brightness then everything becomes over-saturated to the point where it's difficult to read the HUD.

Unless things can go back to how Horizons worked, I'd love to have brightness, gamma, and contrast on different sliders.

Thanks!!
 
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