Low effort troll. Try again.
Tend to call them like I see them, but ok. Just facts then.That was totally uncalled for. Why not just correct them?
Tend to call them like I see them, but ok. Just facts then.
Most of the problems have little to do with the doors at all...apart from like you mentioned...object containers, different atmosphere's, gases and goodness knows what level of tomfoolery Ci¬G decided to hide behind each one...besides all that, the problem with doors, ramps, ladders and transitioning between spaces in SC is made inordinately more difficult by server lag and desync since the transition between physics grids etc (Object Container Streaming) is streamed from the server. This is why we have ladders of doom, elevators leading to black holes of nothingness and ship ramps that have suddenly turned deadly. It's the desync between OCS (Client side) and SSOCS (Server Side Object Container Streaming). I should add I have absolutely no idea how it all works, I'm not a network engineer...this is just from what I vaguely understand...but I play enough Star Citizen to know the servers (or the lack of them) are the issue.I really struggle with this door thing being so complex. Per LA SC is large map, and as I understand 50 players in a single server instance; moving through a door should then just be an animation and a change of parameter settings if moving through the door changes for example gravity. There is also the issue of what other players see in their view if I transition in or out of a room they are in, but that is a case of tracking player entities and displaying animations or not as required.
Now if the door marks an instance transition as it might when going EVA that is a different ball game altogether, but as I understand it that isn't how SC works.
That makes me wonder if something nasty has been tied to the doors. I am wondering if a room is some sort of container object and therefore when you move into and out of a room you are switching container and the transition then becomes something significant.
How long from fresh to tired?On a fresh server, nobody has these problems...tired or maxed out servers...everyone has them. It's a sign I look for on a server before deciding to switch...elevator doors not spawning or the doors opening to a black hole. Once the server gets to that stage...irrelevant if you've just spawned into it or not, it's not long before the inevitable 30K.
Server issues...they sum up 95% of all the problems with SC.
The way the spawning into servers seemingly works is by shoving new logins onto almost capacity full servers before spinning up another...so you join a server as a client...if a mate then tries to jump in and join you, he sees a full server 95% of the time. Conversely...if you party up from the main menu and launch into a game, you'll usually find the server relatively quiet for a time since it can't dump party launches onto a server with one space. During Free-fly events with higher than normal player counts...the servers are struggling...or there's not enough of them to take up the slack. Individual logins are perpetually shoved onto tired servers with one or two spaces being freed up by someone logging out. As for the time before a server dies...during peak times it can be as often as you log in...quiet times, usually a bit longer than an hour before the signs start appearing that the server is lagging and struggling.How long from fresh to tired?
Strange, I heard you can go anywhere in under 3 minutes and you can't seem to even get off your bed?SC is the worst experience I have ever had trying to play a game.. After flying around and enjoying being able to walk around ships, I landed at a city and began to travel to a nearby planet to mine. My mined minerals would not stick in my ship after hours of gathering them. I then reloaded and I have 4 copies of my ship - none of them I could recall. So I got a lift from another player and went back to the space station beside crusader, and could not load any ships their either.
A day later I logged back on and went back to arduous mining, only to get logged out and lose everything 4 times in a row... Then they had some internal issue which wiped roughly 60 thousand credits off my account (not much, just a newbie). Another guy had millions of credits wiped WHICH HE PAID FOR, and support (who ere very nice to be fair) basically said too bad, we can't give them back. Imagine paying out the nose for credits, getting them wiped due to a tech issue and being told tough .
This was just the beginning, i was still holding onto to the dream concept of SC and mostly for me, walking around a ship which felt amazing. So over a few days i was doing a little bit of mining, however every second - third trip the game was crashing. It soon dawned on me that people on youtube ranting about how it was unplayable were NOT exaggerating. BETTER AGAIN.... i then spawned in a city (the space station was no longer an option) and i literally couldn't get out of my living quarters it was sputtering and stalling so much. I have a pretty good PC - that was not an issue. It was lagging to death and I have since re-downloaded it twice and its the exact same.
Also, the way they set it up to where you have to spend ALOT of real money for bigger and better ships, it was an insulting kick in the balls. The game looks so amazingly beautiful, walking around your ship while your traveling, the interiors... holy crap it was a work of art and the most immersive thing ever.... but the actual game play.. horrible! and for those saying 'hey man, you need this and that in your pc', I see youtubers playing SC on top tier pc's and you can see it still stuttering and lagging...
I know ED doesn't have as many ships, and its painfully regretful we can't have ship interiors, planets are not as nice and there is no element of real , physically immersion to the level of SC (at least the concept of SC), but at least its playable / has things to do / is improving / and isn't trying to put its hands in your pockets.
Someone buying aUEC? I take it he bought it from EBay...if he had bought UEC from the web store...whilst being a completely silly idea in the first place, it's also then tied to his account and cannot be wiped, it would have automatically been restored if that had been the case. Ci¬G don't wipe account related and bound content....neither can you just lose it due to either bugs, client or server crashes.SC is the worst experience I have ever had trying to play a game.. After flying around and enjoying being able to walk around ships, I landed at a city and began to travel to a nearby planet to mine. My mined minerals would not stick in my ship after hours of gathering them. I then reloaded and I have 4 copies of my ship - none of them I could recall. So I got a lift from another player and went back to the space station beside crusader, and could not load any ships their either.
A day later I logged back on and went back to arduous mining, only to get logged out and lose everything 4 times in a row... Then they had some internal issue which wiped roughly 60 thousand credits off my account (not much, just a newbie). Another guy had millions of credits wiped WHICH HE PAID FOR, and support (who ere very nice to be fair) basically said too bad, we can't give them back. Imagine paying out the nose for credits, getting them wiped due to a tech issue and being told tough .
This was just the beginning, i was still holding onto to the dream concept of SC and mostly for me, walking around a ship which felt amazing. So over a few days i was doing a little bit of mining, however every second - third trip the game was crashing. It soon dawned on me that people on youtube ranting about how it was unplayable were NOT exaggerating. BETTER AGAIN.... i then spawned in a city (the space station was no longer an option) and i literally couldn't get out of my living quarters it was sputtering and stalling so much. I have a pretty good PC - that was not an issue. It was lagging to death and I have since re-downloaded it twice and its the exact same.
Also, the way they set it up to where you have to spend ALOT of real money for bigger and better ships, it was an insulting kick in the balls. The game looks so amazingly beautiful, walking around your ship while your traveling, the interiors... holy crap it was a work of art and the most immersive thing ever.... but the actual game play.. horrible! and for those saying 'hey man, you need this and that in your pc', I see youtubers playing SC on top tier pc's and you can see it still stuttering and lagging...
I know ED doesn't have as many ships, and its painfully regretful we can't have ship interiors, planets are not as nice and there is no element of real , physically immersion to the level of SC (at least the concept of SC), but at least its playable / has things to do / is improving / and isn't trying to put its hands in your pockets.
Actually not. Multiple maps stitched together. The fixed ones (city maps for instance) have less issues with transitions (there are some in places where 3D teams didnt smooth out the seam though (*)), the moving ones (ships, transports) are problematic. Also euclidian coordinate system, for each map. Creates a huge problem for relative "horizontal" position depending on where you are on the planet (explains the completely wrong HUD scales) as planets are not flat. (edit) lifts (including the big one at the entrance of the surface complex in that FPS mission on Hurston) are also separate maps, with their own coordinates. Explains a lot of things..Actually yes. There is only one map for the whole Stanton and not small maps stuck together like you said.
This. A lot of doors (also ramps, ladders and elevators) mark transitions between "grids". A ship have an inside grid with a specific gravity, atmosphere, temperature, etc. When you leave the ship (by ramp or door), you switch to another grid with a specific gravity, atmosphere, temperature, etc.That makes me wonder if something nasty has been tied to the doors. I am wondering if a room is some sort of container object and therefore when you move into and out of a room you are switching container and the transition then becomes something significant..
Do you have solid proofs of what you say ? Because what you call "transitions between maps" is what we can call in fact a "server meshing T0"... You are just saying that CIG already have some sort of server meshing, which we all know (and CIG said) they have not for now...Actually not. Multiple maps stitched together. The fixed ones (city maps for instance) have less issues with transitions (there are some in places where 3D teams didnt smooth out the seam though (*)), the moving ones (ships, transports) are problematic. Also euclidian coordinate system, for each map. Creates a huge problem for relative "horizontal" position depending on where you are on the planet (explains the completely wrong HUD scales) as planets are not flat. (edit) lifts (including the big one at the entrance of the surface complex in that FPS mission on Hurston) are also separate maps, with their own coordinates. Explains a lot of things..
(*) some parts inside the small settlement habs / trade buildings for example. You notice the seam when walking over it, there's a noticeable jerk, like when you get over a ramp, while the floor is flat.
This. A lot of doors (also ramps, ladders and elevators) mark transitions between "grids". A ship have an inside grid with a specific gravity, atmosphere, temperature, etc. When you leave the ship (by ramp or door), you switch to another grid with a specific gravity, atmosphere, temperature, etc.
Elevators are like small ships with their own grid.
The most notable experience you can have is when your ship is upside down on a planet and you leave it. You see the gravity shift occur when leaving the ship's grid.
Source: https://www.youtube.com/watch?v=KeVP7PZPfe4
Try a "missing person" mission, the ones not in caves. They really immersives.I get the hype now, the appeal of total freedom in this seamless way along with the immersion due to detail is highly alluring.
Backers voted for that in 2013! You didn't know?Definitely missed the part where someone put a gun to CIG's head and forced them to implement their game in this way.
Two words...Chris RobertsDefinitely missed the part where someone put a gun to CIG's head and forced them to implement their game in this way.
hello (finally)
quote:
the guy is a real gem obviouslyI keep pointing out that we are focusing on PvE more than PvP. No one else here seems to care that the majority of players want things skewed heavily toward PvP. Players want robust networks of faction controlled areas and they want conflict between those areas. This is how you build a perfect sandbox for your players. You give them a few toys and a few rules and they can make their own fun in the game.
I know this is what most of the players want. However, the designers and executives and press people want us all to focus on PvE. Quests! Dress-up! Crew-mates you can romance! Stats you can raise! What a load of pig poo poo nonsense. Our players do not want their hands held from theme-park style ride to theme-park style ride. Players want to feel that adventurous sense of wonder stepping out into unknown territory or going dark to avoid another player's scan. That is fun. That is Star Citizen. It is not currently what our focus is and that's stupid.
When we have ideas from some idiots I work with like putting exclamation identifiers over quest-giver's heads, I speak up. I am told by the care-bear committee that this is what other games are doing. I say that Star Citizen isn't other games. I say that is why we should focus on being different. The looks I get from these idiots. It's because they don't play the game. Their own game. They don't talk to the players. They don't really care because the hope is that after another eighteen months building their theme-park a big AAA shark is going to come along and nibble them up.
Why are we gambling on that as a team? Why did our focus shift so abruptly right before our never-ending lockdowns? Is Chris really saying that we need to focus more on questing and NPC interaction? I think that is pig poo poo because all I hear that from is the guys at Turbulent.
Turbulent, Turbulent, Turbulent. All I hear. They want this. Focus more on this. The max player count doesn't matter because this isn't a PvP game. What the gently caress? Not a PvP game when the core of everything that is Star Citizen is PvP. That's the game we are. Our soul. Now we are making a game for teenagers? We have a dedicated person testing new button schemes and layouts with console controllers to make it feel good on them. People here are looking past what made Star Citizen unique and great and are trying to make it palatable for the larger gaming community.
It is about money and new jobs. They want to release something and if that something is full-up of of dumb things they don't care. They want to pad their CV and get some cushy job where they can gently caress-up even more. You went from Star Citizen to Assassin's Creed! Wow. What a step up. Oh you want to get hired by EA, good for you. You get to move to Commiefornia! Great. All of this performative nonsense makes my blood boil.
They get the player counts okay enough to crew a ship and they want all sorts of things happening on that ship. All scripted. Nothing organic. The power coupler is bad you need an engineer to fix it. Oh no, an enemy scout! They are hailing us. They want to trade? Wow. How powerful. All completely fake and dumb. You might as well put us on the same quest treadmill as Guild Wars 2. Go here, do this. Unlock powerful weapon!
I keep going back and talking about crafting. They don't want to hear it. I say that crafting will bring the players together and make them fight and we need it in the game now. You can have battles over resources and the land those resources are on too. And that's how you should get powerful weapons and god-tier crafters will be known throughout the Verse. Not because some WoW rejected NPC hands it to you for giving him ten Xi'an butts.
We are abandoning our core concepts to whatever pig poo poo nonsense these idiots come up with and I'm sick of it.