Thanks and sorry about that, but I had some really bad experiences over there, simply asking newbie questions. A very rude crowd who would rather hammer new players than insist the publisher move their product forward. Not all of them were that way by any means (there are some very nice folks as well), but enough were to be very off-putting and make me not want to have anything to do with that community or dabble in that game any more. It seems very much an unhealthy cult following to me.
I've been focusing in learning the basics of flying and travelling between planets before going for missions. Spent most of the first hour just flying around between planets and space stations.
First thing I did was fly up a planet and experience the walk out of seat and EVA, something I've been wanting since ever. All good until I realised my ship kept going...
So, there I am, stranded in space which was interesting feeling. Luckily found someone in chat to pick me up and got a taste of emergent gameplay, more use for ship interiors and citizen camaraderie.
I've noticed that performance varies immensely depending on the location as well as the server and time of play, playing on prime time I seemed to have a worst experience with latency.
Sometimes it takes 3 seconds for my helmet on/off keybind to register. That's a great tip I got, bind and learn every important action related to the basics to buttons instead of using the anoying floating UI.
When I feel comfortable with the basics I'll try some missions just for the sake of accomplishing a "task". I didn't found the learning curve as hard as some here want to make it believe, but then again I consumed a some videos and streams from CMDR's playing which probably eased up the task.
Have only flown the little ships and was surprised how different they behave, Aurora and Arrow, one is a brick other feels like a mosquito.
All in all, great fun and breath of fresh air, which is the most important after all things considered.
Thanks and sorry about that, but I had some really bad experiences over there, simply asking newbie questions. A very rude crowd who would rather hammer new players than insist the publisher move their product forward. Not all of them were that way by any means (there are some very nice folks as well), but enough were to be very off-putting and make me not want to have anything to do with that community or dabble in that game any more. It seems very much an unhealthy cult following to me.
I meant to mention this since it's completely on the money...the last paragraph lets the otherwise excellent read down a bit with all the assumptions and ad hominem (as true as some of it is)...but that aside... there you have it why Star Citizen is plagued by server issues
I kind of feel like, even from the name "Server Meshing", their goal is to actually keep running instances on single servers, but write some/all data over to another instances single server as a backup. This would keep them from having to have dedicated servers on the side for such a purpose, and definitely keep them from using redundant/mirrored servers for an instance, which incur greater costs.
The problems I see with this, and what they are most likely trying to overcome depending on their tact... is that it doesn't solve the 30K/crashing issue interrupting your gameplay, or if they actually dump/copy you (near)instantly over to the other server as a recovery option, they most likely overload that server, at least temporarily, until a replacement server spins up to move folks back onto. It could also lead to a rather bad cascading server crash situation under the worst circumstances. This is basically why achieving this functionality has been done the way it has for so long, but takes a lot more resources to run.
The simple solution of course, would be to do it right and just cut the number of players allowed to be logged in at once by 2/3 and put up a login queue.
Started this session with the usual brisk walk from my hotel room down to the space port, interrupted by the Hyperloop. To be quite blunt, this is already getting old. Why isn't there a spacer's town right outside the space port??? WHY??? Yes, I know I could sprint to shave off a few seconds here and there, but nobody runs when they're moving from A to B unless they're being chased, chasing someone, or they've stolen something.
Or trying to catch a capsule before it leaves. But that was a brief dash, as opposed to running everywhere like a two year old on energy drinks .
Yes, I know using a planet as a home base, and then complaining about the commute, is more than a bit of self inflicted wound. It's just a space opera trope I like. Realistically, the spacers are going to colonize new systems starting with the asteroids, and then probably destroy any planets for their mineral wealth. They might keep a near-Earth like world the equivalent of a vacation spot or luxury home, but do real work there? That's an awful lot of gravity to overcome without any real need to do so. But games like this are a bit of a fantasy to begin with, and alien worlds make a more interesting settings than space stations IMO. It's just that even in a fantasy setting, I do expect verisimilitude. Hence my complaints about why there isn't a spacer facility nearer to the star port.
Since there's only a few days left of the free fly, and I still haven't gotten into space, I decided to give one of the other demo-ships a try. Besides, I have to claim my starter ship thanks to the game crashing. This is another aspect of this game that is wearing on my nerves. If I log out or crash, I should log back in exactly where I left off. Failing time missions in an MMO is perfectly fine IMO, but log out points are the worst IMO.
After figuring out how to close the door, I launch the ship, once again leaving before the hanger doors have a chance to open fully. The 100i is definitely a responsive little ship. Soon afterwards, I turned my nose towards the sky, and open the throttle fully.
At 20km, I pause my ascent to look around, including at the city of New Babbage.
Once I'm high enough, I decide to give quantum travel a try. My destination: Microtech's L1 Lagrange point. I spent more time than I would've liked trying find my destination in the sky. Eventually, I find the tiny diamond. I'll give CIG some leeway due to it being near the sun (duh), but the other two jumps I made this session suffered from similar problems. The HUD elements are way too small IMO.
I spool up the quantum drive, and make the jump! And wait... and wait... and wait...
And wait... and wait... and wait...
And this was a short jump! I hate to imagine what the longer jumps will be like! I want to fly sci-fi space ships, not be a passenger!!! Anyway, after what seemed like an eternity, but was only a few minutes, I arrived at L1... and saw nothing but a large number of (what I thought were) hostile contacts ahead! Never being one for the pew-pew, I turned about and set course one of the moons. And was reminded that I couldn't fly there directly.
One eternity later, I finally arrive at my destination, only to discover more red contacts. One of them, I noticed, was an agricultural station. Realizing that this is CIG and Chris Roberts we're talking about, who love to reinvent the wheel, maybe I was a little hasty about assuming red=hostile. I decide to take a closer look.
Sadly, I forgot to take a screen shot as I approached the structure, but I took the the lack of anti-aircraft fire to be a positive sign. Unfortunately, my heavy-handedness in the best of times, coupled with not wanting to waste my time setting up my HOTAS, resulted in a bad landing.
There wasn't enough time to do anything substantial anymore, so I decided to take a peek at some of the other ships available to me. After yet another interminable trip to the space port, I call an elevator, and it open up into this.
Thankfully, one of the other elevators didn't feature a portal to realm of darkness. With my remaining time, I took a look at two of the ships:
They pretty much reinforced my feelings on ship interiors: Unless there's relevant gameplay attached, give me a cockpit that I can enter with a single click. If it's a larger ship, put the entrance as close to the cockpit as reasonable. And please, ditch the animations!!!
I will agree that getting in/out of the Prospector is about as clunky as you can get, getting out of the pilot seat is even worst though. Whatever you do, simple hit the Y key and don't touch anything else until the animation ends, or you risk getting yourself very very stuck.
I also wondered about the galaxy map, and why I cannot select a destination a large portion of the time. The number of times I had to pick another destination and fly there, so I could even select the destination I wanted to go to, got quite frustrating, especially when the destinations were timed missions.
Overall, your free fly experience seems pretty close to what I struggled with trying to play last month. I will warn you, that doing anything that includes some sort of cargo, including missions & mining, can be neigh impossible to complete if like me, you have crap luck and you always end up on a server that is about to 30K everyone. IMHO the only missions worth doing, as you just kill & get paid, are bounties. You have a better than average chance of actually increasing your bank account and not getting ticked off at losing all your progress yet again. Unfortunately, I am not really into the combat part... so it made my preferred style of gameplay extremely frustrating.
Also, all those vids you will see about going and mining quantanium for easy fast creds and make it look so easy and tell you you can make 250-500K per hour, they are B.S. You will be lucky to even find an asteroid over 30% quant in an hour, which is what you need to fill a Prospector and get back before it explodes. It generally took me about 1.5 hours or more to even find one. Then there is a 90% chance (my personal numbers) that you will lose it all by it randomly exploding for no reason, or a 30K on the way back to the Lagrange station for processing, or a player pirate ganking you either in flight or on the landing pad... or the worst... a 30K while taking the processed mats from multiple runs to Area 18 in order to sell them after waiting the 24+ hours for the processing.
TheDarkLaw is a Scottish guy who lives out in the countryside somewhere, he seems to have no clue why he's been banned. He's one of the exclusively pvp SC streamers, does a lot of the low flying stuff as well when there's nobody to shoot.
He has been known to get VERY drunk on streams occasionally, but my impression overall is he's actually quite professional, and streaming was his job. Hope he gets it sorted, seems to have been an automatic ban for something.
Living in Scotland should NOT be a banning offence, all the best people do it
I will agree that getting in/out of the Prospector is about as clunky as you can get, getting out of the pilot seat is even worst though. Whatever you do, simple hit the Y key and don't touch anything else until the animation ends, or you risk getting yourself very very stuck.
I also wondered about the galaxy map, and why I cannot select a destination a large portion of the time. The number of times I had to pick another destination and fly there, so I could even select the destination I wanted to go to, got quite frustrating, especially when the destinations were timed missions.
Overall, your free fly experience seems pretty close to what I struggled with trying to play last month. I will warn you, that doing anything that includes some sort of cargo, including missions & mining, can be neigh impossible to complete if like me, you have crap luck and you always end up on a server that is about to 30K everyone. IMHO the only missions worth doing, as you just kill & get paid, are bounties. You have a better than average chance of actually increasing your bank account and not getting ticked off at losing all your progress yet again. Unfortunately, I am not really into the combat part... so it made my preferred style of gameplay extremely frustrating.
Also, all those vids you will see about going and mining quantanium for easy fast creds and make it look so easy and tell you you can make 250-500K per hour, they are B.S. You will be lucky to even find an asteroid over 30% quant in an hour, which is what you need to fill a Prospector and get back before it explodes. It generally took me about 1.5 hours or more to even find one. Then there is a 90% chance (my personal numbers) that you will lose it all by it randomly exploding for no reason, or a 30K on the way back to the Lagrange station for processing, or a player pirate ganking you either in flight or on the landing pad... or the worst... a 30K while taking the processed mats from multiple runs to Area 18 in order to sell them after waiting the 24+ hours for the processing.
Mining takes a bit of patience...but normally I avoid QTainium all together and just mine the other big 5 so I can spend a few hours just bimbling about at my own pace. QTainium can be found in greater quantities and higher percentages on the moons...specifically Lyria. Outside of Lyria...HUR L3 is the place for the big floating-in-space ones. After the usual RNG nature of finding rocks with a decent mineable percentage, you'll usually come across a group of 5-10 QT rocks with 25-40% purity...these are the ones I mine since anything less will mean scooting off to the refinery with less than a full load in the Prospy...given that once the ore is hoovered aboard, there's only 15 minutes to get the volatile QT-stuff to a refinery before it goes bang. The trick is to do all the breaking first...then hoover up the ore once the rock is completely broken up.
You also need specialist mining heads and consumables to mine QT rocks...Lancet head and a surge module at least. For the larger mass and more lucrative QT rocks, they're better tackled in tandem with another Prospector or you won't have enough power to crack it...anything over 5k mass is either a crewed up Mole task or double trouble Prospectors mining in tandem. As a group, we normally head out with 2 Prospys backed up by a Mole...Prospy's scout for rocks and help crack them and also clear up the less pure shards...Mole with 4 times the capacity of the Prospys to hoover the already split and separated purer shards up.
Started this session with the usual brisk walk from my hotel room down to the space port, interrupted by the Hyperloop. To be quite blunt, this is already getting old.
Quite. Others, well one person, will tell you that all MMOs have time wasting mechanics and you just don't like MMOs and should play an action game if you find this annoying.
At this point I am convinced all the excuses coming from backers as to why SC has so many time wasting "features" that do nothing but annoy its players is evidence of Stockholm Syndrome rather than coherent thoughts. The obvious question is why don't players log in the exact spot they logged out or disconnected from like every other MMO out there. Why start from the same fraking stinky bunk bed every time. Hmm, I wonder if that will get old..
Not that SC is an MMO with its 50 player cap, 14 less than Quake3 could manage in the early 2000s.
Mining takes a bit of patience...but normally I avoid QTainium all together and just mine the other big 5 so I can spend a few hours just bimbling about at my own pace. QTainium can be found in greater quantities and higher percentages on the moons...specifically Lyria. After the usual RNG nature of finding rocks with a decent mineable percentage, you'll usually come across a group of 5-10 QT rocks with 25-40% purity...these are the ones I mine since anything less will mean scooting off to the refinery with less than a full load in the Prospy...given that once the ore is hoovered aboard, there's only 15 minutes to get the volatile QT-stuff to a refinery before it goes bang. The trick is to do all the breaking first...then hoover up the ore once the rock is completely broken up.
You also need specialist mining heads and consumables to mine QT rocks...Lancet head and a surge module at least. For the bigger mass and more lucrative QT rocks, they're better tackled in tandem with another Prospector or you won't have enough power to crack it...anything over 5k mass is either a crewed up Mole task or double trouble Prospectors mining in tandem. As a group, we notmally have 2 Prospys backed up by a Mole...Prospy's scout for rocks and helps crack them...Mole with 4 times the capacity of the Prospys to hoover the already split and separated pure shards up.
Yup, I got mining down pretty pat actually, it is one of the game activities I really like doing and tried on-foot, in the ROC and with a Prospector, which I bought with real $$ just to test out. Once I actually managed to get a few loads processed and sold, I was able to get better mining heads and some modules to help. Was even able to harvest a 8k boulder on my own in the prospector with some trickery. I would have LOVED to try out some of the other mining modules, but since I kept losing them on every 30K, as well as all the stuff I could have sold to buy more, it was not doable, even after 1.5 months of play I was mostly broke due to constant item loss. In the end, my preferred mining was out in the belt by myself. A little harder to find 30%+ Quant rocks, but no gankers, a lot less lag and the largest rocks are 5K, which are easily cracked with a Prospector and the right mining head.
Anyhow, since none of my friends wanted to come play SC, as most either already tried and hated it, or looked it up and simply said no... I was solo, which I prefer a lot of times anyways (Same here in Elite). Forced grouping to complete simple things was never a game mechanic I embraced. For boss raids and veteran content sure, but simple crafting type activities like mining, not so much.
Yup, I got mining down pretty pat actually, it is one of the game activities I really like doing and tried on-foot, in the ROC and with a Prospector, which I bought with real $$ just to test out. Once I actually managed to get a few loads processed and sold, I was able to get better mining heads and some modules to help. Was even able to harvest a 8k boulder on my own in the prospector with some trickery. I would have LOVED to try out some of the other mining modules, but since I kept losing them on every 30K, as well as all the stuff I could have sold to buy more, it was not doable, even after 1.5 months of play I was mostly broke due to constant item loss. In the end, my preferred mining was out in the belt by myself. A little harder to find 30%+ Quant rocks, but no gankers, a lot less lag and the largest rocks are 5K, which are easily cracked with a Prospector and the right mining head.
Anyhow, since none of my friends wanted to come play SC, as most either already tried and hated it, or looked it up and simply said no... I was solo, which I prefer a lot of times anyways (Same here in Elite). Forced grouping to complete simple things was never a game mechanic I embraced. For boss raids and veteran content sure, but simple crafting type activities like mining, not so much.
I spent the better part of 6 years playing on my own or with the occasional mate when they appeared every now and then... and enjoying it too...but then I met up recently with a load of guys I knew and had met or played alongside individually over the years, discovered they were all in the same group of mates so went off and joined them for fun and frolics. All you need is the right group, took me long enough to find the right gang with a truly decent load of guys... but I'm enjoying...and playing... SC a lot more since
How I eventually met up with those guys is a tale of chance in itself...all thanks to a completely off the cuff conversation with @Intrepid3D on this forum
The obvious question is why don't players log in the exact spot they logged out or disconnected from like every other MMO out there. Why start from the same fraking stinky bunk bed every time. Hmm, I wonder if that will get old..
That's easy, because no one has invented server meshing yet! Being able to log in where you logged out and not lose all your stuff, is complete slight of hand and all other games are using lame trickery on us to make it work. But once CIG invents server meshing, the entire world will bow to their coding prowess, and wonder how we ever managed to play games without it!
/sarcasm off
That's easy, because no one has invented server meshing yet! Being able to log in where you logged out and not lose all your stuff, is complete slight of hand and all other games are using lame trickery on us to make it work. But once CIG invents server meshing, the entire world will bow to their coding prowess, and wonder how we ever managed to play games without it!
/sarcasm off