Game Discussions Star Citizen Discussion Thread v12

A Skeptic's First Steps into Star Citizen
Part Six: Conclusions


(Part One)
(Part Two)
(Part Three)
(Part Four)
(Part Five)


The free fly event is over, much to my disappointment, I'm somewhat surprised to say. Despite the issues experienced, I wasn't quite willing to let my adventures in the ironically named 'Verse end. I'd barely scratched the surface by the time it had ended. Thankfully, I'm not at all willing to allow a wastrel like Chris Roberts benefit financially off of me either, so I'm not about to buy back in. Especially when I consider how utterly unethical his abuse of the crowd-funding model is. But if I was unaware of this project's history and said abuse? I could definitely see myself naively buying in to this project after what I experienced in the game. There were flaws and frustrations, sure, but much of that frustration stemmed from my knowledge of how Star Citizen was originally pitched. The game as originally pitched wasn't supposed to be like this.

My primary motivation for participating in this free fly was to test the capabilities of my new computer. When I bought it, I knew I'd want to test it against Star Citizen, a game which is rather notorious for eating powerful machines for breakfast. It can handle Elite Dangerous Odyssey in VR, even in settlements. But SC? It typically got less than 30 fps. IMO, this is a playable rate for the things I typically enjoy, since I'm definitely not into the pew-pew. Perhaps, now that I'd gotten past the "admire all the hard work the artists did" stage of the new game experience, I'll be able to dive deeper into the meat of this game. Because I'm definitely going to try out the next free fly event as well.

My secondary motivation was to see for myself where all the money had gone besides into the coffers of the Roberts' clan, because what I'd seen in live streams certainly didn't look like a $400 million+ game, and it didn't seem to play like a $400 million+ game. But I've learned over the years that a good live streamer can make a game look more entertaining than it actually is, and watching someone else play a game can be a very different experience than actually playing it yourself.

And I was right. My innately curious nature had me poking my nose into areas not normally seen on streams, and there were a lot of lavishly detailed areas that had no in-game function what-so-ever. Conversely, there were a lot of areas that seemed half-finished, or barely started, and were later abandoned. And this was just a fraction of one area in the game. I could've easily spent the entirety of the free fly event soaking in the exquisite details of the area I started in, as well as those of the free ships themselves, without ever having delved into the actual game play.

Which makes me wonder... given my knowledge of CIG's senior leadership, was this perhaps on purpose? Were the starting areas designed to waste players time, to distract them long enough that they get a false impression of what the game is really like? I'm not normally one to assume malice when there are simpler answers... but given CIG's history, perhaps malice is the simpler answer.

In just about every game I've ever played, the starting areas are designed to cater to the newbie gamer. Shops with the starting equipment they need are easy to find, the exits are conveniently close. New Babbage was a labyrinthine sprawl of confusing passages, dead ends, wasted space, and shops that were worthless to a newbie player. The primary exception to this trend are procedurally generated open worlds, and even some of them still managed this feat.

I've frequently compared this game to a white-washed tomb, a fair exterior that disguises the rot contained within. There has been a lot of time and money spent on unnecessary artwork for a game that's at the Alpha stage of its development, used to convince the unwary that this project is legit. It's also possible I'm just being cynical, which is especially easy to be after following development of this game, and New Babbage was yet another example of Roberts being Roberts.

Ultimately, it doesn't matter either way for me, because there's no way I'd buy into this game until it's released and on sale. But if the game's free? I think it's worth a second dive.
Haha, the entire writeup would be a great magazine feature in lieu of reviews. I would really collect it and check if someone would publish it.

When it comes to malice - I think it was more of Robert's "vision" leaking into the design of the game at every time and stage. It had to be sprawling, large, fidelicious, have everything in it. And so it does. The entire thing is Roberts personified. Distracted, easily bored, shifting between grandiose ideas de jour and inconsistent applications of his favourite tropes. Add unlimited funding and there you go.

I want a sandworm. Oh no, I am not joking.
 
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I'm old enough to remember the TV show that image was taken from... 54321 Ready Steady go!...1960's ITV music program from my childhood...the forerunner of Top of the Pops on the Beeb :D

No idea who the group is though...Yardbyrds or something maybe 🤷‍♂️
<latetotheparty> I think it is "The Kinks" </latetotheparty>

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I really should refresh and read the other replies first
 
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Logged into it today and managed to actually get out of my living quarters at Orison without it lagging to death and being compeltely unplayable or getting stuck crouching on the bed. Left the room and had to stand a few feet away from the elevator button since it would vanish and show as completely blank if i went close to it. I was shocked at the progress they made, I think i saw an NPC actually sitting down on a chair, not standing on it, sitting!

I walked into the lobby (lagging to death as ever), and saw the player conversation on the left where a player was recalling his ship but it wasn't spawning, ahhh brought back memories of when that would happen to me. Ah! What if i put the graphic settings on very low! i thought to myself. I did, no change.

I had a great time watching an NPC appear out of thin air and walk the same ten feet distance again and again and again in the lounge. I finally found my way to the 'train', and sat down to watch the stuttering sky line as i thought to myself 'will the game disconnect before i get there? hmmm'. It didn't, and i got to the hanger.

I noticed my mustang and aurora where there, but I wanted to call my freelancer, that hulking ship with a nice bit of cargo space, a lovely cockpit that was reminiscent of a boeing and the feeling of walking around a ship which i was commanding, as a small cog in a big world full of possibilities. But NO! It was gone. Why was it gone? I had at least 4 (for some explainable reason) when I last logged in 6 months ago. it i thought, I'll get in the Mustang and get away from the city to see if the lag drops.

I got to my ship, after some buggy interface I managed to go through the steps and went to take off into the stars.... BANG... I hit the ceiling.... which had not opened to let me out..... Then I got a warning that I was blocking a landing pad.... 'Adventure over!' I thought to myself, and logged off in disgust....
 
I watched that video as well. I see people posting "nightmare" stories about SC and yet that video shows very few problems, though they do mention the random deaths. Someone should post a video of mulit-crew in ED or how PP works. Yeah, right.

I may take the plunge in SC just to check it out.
 

Another one. And ED thinks ship interiors are boring. The whole reason why I refused to buy Odyssey was the lack of ship interiors. I was planning on walking around my FC or Cutter, but nope, decided to shoehorn an FPS inside of ED instead.

EDIT - well, lack of ship interiors was not the whole reason. I was also not impressed with the state of Horizons and feared that Odyssey would be a buggy mess. Yep.
 
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Another one. And ED thinks ship interiors are boring. The whole reason why I refused to buy Odyssey was the lack of ship interiors. I was planning on walking around my FC or Cutter, but nope, decided to shoehorn an FPS inside of ED instead.

EDIT - well, lack of ship interiors was not the whole reason. I was also not impressed with the state of Horizons and feared that Odyssey would be a buggy mess. Yep.

Not to defend FDev’s decision but IMHO ships interior is nice to have and very good for immersion… but unless some meaningful gameplay is put in place then it will get old quickly. Is like ED planet surface… good for eye candy but boring at times…
 
It has bugs, it has problems, but that does not mean you can't have sessions hours long of trouble free gaming in it, you absolutely can.

I also think some people over play the problems it has and some people do have a lot more problems than others, and while this has become a meme at this point it is very true that to get the best experience from it you have to have it installed on an SSD.

This is quite old now but a fair review.

Source: https://www.youtube.com/watch?v=OngP6uEfQoE
 
I watched that video as well. I see people posting "nightmare" stories about SC and yet that video shows very few problems, though they do mention the random deaths. Someone should post a video of mulit-crew in ED or how PP works. Yeah, right.

I may take the plunge in SC just to check it out.

Game A being bad doesn't make Game B good. We have covered this, at length.

Just look at the last couple of posts about people's experiences in SC and compare.

There is a lot of randomness in what people experience in game. However, funnily, seems like skeptics have a much worse time of it than people with YouTube views to maintain. Very funny really.
 
It has bugs, it has problems, but that does not mean you can't have sessions hours long of trouble free gaming in it, you absolutely can.

I also think some people over play the problems it has and some people do have a lot more problems than others, and while this has become a meme at this point it is very true that to get the best experience from it you have to have it installed on an SSD.

This is quite old now but a fair review.

Source: https://www.youtube.com/watch?v=OngP6uEfQoE

In the making. And still in the making. And will still be in the making for years before its released.

Buy an Idris or something. CIG do need your money.
 
With all those (former) Elite Dangerous influencers pushing Star Citizen, it was only inevitable that I had to try out the Free Fly event of Star Citizen this past week.

It didn't go well. Performance on my rig sits at 8fps at 1080p in Orison. Stuttering movement, rubberbanding NPCs.
Worst performance in Odyssey is something like 20fps at large mining settlements, but typically around 45fps+ at 1080p in settlements, for reference.

An SSD is required to install Star Citizen's 100GB+ gamefiles on, and also required is more then 16GB RAM. No exceptions.
They should just check for those two requirements and refuse to install/download if you don't meet this baseline.

Seeing how SaltEMike's 64GB RAM, 2TB NVMe SSD, 16c/32t 5950X CPU, 3090 RTX GPU rig costing him at least 3300€, essentially the best prosumer hardware available, still dives below 60fps at 1080p in parts where it matters has me wondering what some folks are smoking when playing Star Citizen.

Thing is; SaltEMike shows some gameplay and content -- so Star Citizen isn't vapourware; there is something there. Something unique.
I guess it's the power of imagination -- because it's very believable that Star Citizen can get much better than what it is today.
 
With all those (former) Elite Dangerous influencers pushing Star Citizen, it was only inevitable that I had to try out the Free Fly event of Star Citizen this past week.

It didn't go well. Performance on my rig sits at 8fps at 1080p in Orison. Stuttering movement, rubberbanding NPCs.
Worst performance in Odyssey is something like 20fps at large mining settlements, but typically around 45fps+ at 1080p in settlements, for reference.

An SSD is required to install Star Citizen's 100GB+ gamefiles on, and also required is more then 16GB RAM. No exceptions.
They should just check for those two requirements and refuse to install/download if you don't meet this baseline.

Seeing how SaltEMike's 64GB RAM, 2TB NVMe SSD, 16c/32t 5950X CPU, 3090 RTX GPU rig costing him at least 3300€, essentially the best prosumer hardware available, still dives below 60fps at 1080p in parts where it matters has me wondering what some folks are smoking when playing Star Citizen.

Thing is; SaltEMike shows some gameplay and content -- so Star Citizen isn't vapourware; there is something there. Something unique.
I guess it's the power of imagination -- because it's very believable that Star Citizen can get much better than what it is today.

Katie, the ED and now SC "Influencer" whose videos keep getting posted here, is running a GTX 1060 and 16GB of RAM.

I used to run it on a GTX 1070 and 16GB of RAM, at 1440P no problem...
 
Logged into it today and managed to actually get out of my living quarters at Orison without it lagging to death and being compeltely unplayable or getting stuck crouching on the bed. Left the room and had to stand a few feet away from the elevator button since it would vanish and show as completely blank if i went close to it. I was shocked at the progress they made, I think i saw an NPC actually sitting down on a chair, not standing on it, sitting!

I walked into the lobby (lagging to death as ever), and saw the player conversation on the left where a player was recalling his ship but it wasn't spawning, ahhh brought back memories of when that would happen to me. Ah! What if i put the graphic settings on very low! i thought to myself. I did, no change.

I had a great time watching an NPC appear out of thin air and walk the same ten feet distance again and again and again in the lounge. I finally found my way to the 'train', and sat down to watch the stuttering sky line as i thought to myself 'will the game disconnect before i get there? hmmm'. It didn't, and i got to the hanger.

I noticed my mustang and aurora where there, but I wanted to call my freelancer, that hulking ship with a nice bit of cargo space, a lovely cockpit that was reminiscent of a boeing and the feeling of walking around a ship which i was commanding, as a small cog in a big world full of possibilities. But NO! It was gone. Why was it gone? I had at least 4 (for some explainable reason) when I last logged in 6 months ago. it i thought, I'll get in the Mustang and get away from the city to see if the lag drops.

I got to my ship, after some buggy interface I managed to go through the steps and went to take off into the stars.... BANG... I hit the ceiling.... which had not opened to let me out..... Then I got a warning that I was blocking a landing pad.... 'Adventure over!' I thought to myself, and logged off in disgust....
In as much as I sympathise and share some empathy with your experiences...most of the problems you encountered were nothing more than easily fixed newbie errors. I'd go through them step by step... but is there really any point? :)
 
I watched that video as well. I see people posting "nightmare" stories about SC and yet that video shows very few problems, though they do mention the random deaths. Someone should post a video of mulit-crew in ED or how PP works. Yeah, right.

I may take the plunge in SC just to check it out.
If you intend to sample SC...may I suggest teaming up with one of us on here who does play? It may make the experience a bit smoother if nothing else. Open mind and closed wallet... 2 watchwords for delving into SC :)
 
Not to defend FDev’s decision but IMHO ships interior is nice to have and very good for immersion… but unless some meaningful gameplay is put in place then it will get old quickly. Is like ED planet surface… good for eye candy but boring at times…
It depends on whether you're playing solo or with company in the end...as much as SC's ship interiors have little to no associated gameplay outside of co-pilot missile operator and turrets, it's still designed to be experienced as a crew. Playing solo, although the interiors or the act of walking into and around the ships has never got old for me, really holds little function as a solo experience bar the immersion aspect. Multi-crew is a completely different story...from the small and medium ships to the larger ones.

The idea of playing SC like I play ED or EDO, almost entirely as a solo experience barring occasional encounters with other players in other ships would be denying the part of SC I enjoy the most. Ships come alive in SC with friends... 2, 3, 4...or more of you manning one or two ships for any aspect of SC's gameplay makes it that little bit special. I play ED and EDO for the solitude, I play SC for the social multicrew experience.
 
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