Development Update 4 - September

:D

But I'm just tired of FD continually kicking the can down the road. They seem to be able to do magic up PvE gameplay for anything, insert new engineers, put shopping malls on megaships......but when it comes to Powerplay its suddenly absolute silence, yet again. For example, why can't Power leaders have 3D avatars? If you can churn out on foot engineers what holding you back?

How many years and how much feedback do you need before on a roadmap Powerplay gets some definite direction or even a mention?

At this rate its a race between Star Citizen and Powerplay as to who will get finished first.

You can come and join me in the 'Will playstation ever get the Cobra MkIV' corner if you want?
We're being ignored as well
 
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Deleted member 182079

D
Thanks for the update, I just wish the points on performance and lighting would've been a bit more fleshed out than a simple paragraph or two. Can we expect performance in line with Horizons with update 8, yes/no? When? What lighting issues are being looked at in particular (as there's still quite a few)?

I'm currently debating with myself whether it's worth holding out for patch 8, and we don't even have a rough timeline when it's supposed to drop. October? November? 2021? Less PR speak, more hard facts that I don't have to gauge from reading between the lines, please.
 
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This is all good news, but I do wish that new content would be put on hold to concentrate on getting Odyssey fit enough for consoles.

Then you can release new content that we can all enjoy together.
The reason being is that the people that are working on the additional stuff are not the ones dealing with the optimisations that will make it playable on consoles. As soon as the optimisations are finished, I suspect that console porting will start, and then the console folks will also be getting all these extra goodies on release.
 
Emotes

You asked for them! Update 8 will bring a new way to not only express yourself, but also physically communicate with a series of emotes coming to the game. The full set features the following emotes: Wave, Applaud, Point, Agree, Disagree, Stop, Go and of course Salute. These emotes are context sensitive so can be directed towards fellow Commanders. The ‘point’ emote will also provide in-world makers to highlight points of interest/objectives to other Commanders in your Team.

Let us know in the comments what you think of these new emotes!
There is no details how it is supposed to work - could you please tell more and give couple of development screenshots? Then the community WILL provide you feedback and you won't need to iterate forth and back (as it was with outfitting UI, on-foot Artemis suit scanner etc).

In particular:
  • would it be single/multiple key binds or choosing emotes via menu (please not)?
  • what would be a target for Point/Go emotes? a building, a point on surface or anything else
  • will other players see the emote if it is targeting a specific player
 
Great video FDev! Emotes are looking great, and the spinning hab ring on the mega ship looked incredible. The next few updates are sound incredible. So much to be excited for, but the Fleet Carrier interiors has to be my top pick.
 
Greetings Commanders,  

As we reach the end of another month and we are delighted to share with you the latest development progress from the team.

Last week saw the release of Odyssey Update 7 which brings big changes to Conflict Zones such as anti-air defences, rocket troopers, and dogfighting. If you missed last month’s Development Update, you can check out the turrets in action here or you can jump into Odyssey right now to try it for yourself!

Issue Watch

We’ve had a lot of feedback since our August post and have been hard at work tackling your most pressing issues: not just from the Issue Tracker, but from all corners of our community. We’re pleased to report that with Update 7 we tackled a number of pertinent bugs and those issues have now been closed on the tracker.

You can see Update 7’s full release notes here for more information.

To kick things off, we would like to update you on the key issues as voted for by our community on the Issue Tracker. Remember, you can visit the Issue Tracker any time to vote for your top issues or make a report. 

1. FPS performance in Odyssey 


With the bulk of our navmesh optimisations now in place with Update 7, alongside a number of other changes, our code team is now looking at further optimisations with an immediate focus on lighting, slated for release in Update 8. Further work is also underway for Update 9. 

2. Anti-Aliasing on Foot

In Update 7 we improved anti-aliasing on planetary terrain in close-up. Further improvements will arrive in Update 8 and we will be looking at other areas for improvement in future updates.

3. FPS stuttering at on-foot settlements, apparent after Update 5

We have identified further improvements to the navmesh to be made in Update 8 which we believe will substantially improve instances of stuttering upon disembarking at a settlement.

4. Ship-Launched Fighter Potential Exploit

We made changes to address this issue for Horizons in this month’s 3.8.5 release. We’re pleased to confirm these will be coming to Odyssey in Update 8.

Additionally, we hope to address a number of other issues in our Update 8 development. Keep an eye on our channels for regular updates!

Upcoming Updates and Content 

Please note: These are at varying stages of progress. This is not an exhaustive list of everything that is being considered. They are not final, so they are subject to change. We will keep you updated with news and details as they progress, and we expect the content to release over the coming few updates. With that said, here’s a look at just some of the features and content in consideration, to go alongside the other development work required for future updates. 

Update 8

The team have been incredibly busy working not only on optimisations and fixes but to bring new and exciting content to Odyssey. You can see a preview of some of the features slated to release in Update 8 below:


Emotes

You asked for them! Update 8 will bring a new way to not only express yourself, but also physically communicate with a series of emotes coming to the game. The full set features the following emotes: Wave, Applaud, Point, Agree, Disagree, Stop, Go and of course Salute. These emotes are context sensitive so can be directed towards fellow Commanders. The ‘point’ emote will also provide in-world makers to highlight points of interest/objectives to other Commanders in your Team.

Let us know in the comments what you think of these new emotes!

Four-Player Multicrew

As mentioned in Development Update 3, we are pleased to confirm that the following ships will all receive an extra seat to enable four Commanders to board them: Anaconda, Beluga Liner, Federal Corvette, Imperial Cutter, Type 9, Type 10, and the Alliance Crusader.

Odyssey Engineers in Colonia

For those far from the bubble in Colonia, the release of Update 8 will add four new Engineers for Commanders to visit, offering various ways to enhance your weapons and suits.

Megaship Interiors

With Update 8, Megaships will receive interiors for Commanders to visit once they have docked. These interiors will offer various services that can be found on stations such as Vista Genomics and Frontline Solutions. Rescue Megaships will not feature interiors at this time.

Horizons Cosmetics in Odyssey

We’re pleased to confirm that this work is now complete! From Update 8 you will be able to use your flight suit cosmetics with Odyssey’s suits.

View attachment 265476View attachment 265477

Mission Additions and Improvements

Missions in Odyssey will receive additional features in Update 8. These include hostile agents attempting to intercept you while en-route, contacts you can meet at settlements, and NPCs attempting to use shuttles to flee to Hyperspace!

We are pleased to share that the following features are in development and will release beyond Update 8:

Twin-Seat Combat SRV

We’re thrilled to announce that a new twin-seat combat SRV is in advanced development! A full reveal including a deep-dive into its features and capabilities can be expected closer to release.

Further Mission Additions and Improvements


We also have exciting plans to further extend Odyssey’s mission set. This will add further mission variety and elements, making the gameplay experience much more dynamic.

Fleet Carrier Interiors


Following the incredible reception to the announcement of Megaship interiors, we are delighted to confirm Fleet Carrier Interiors will be coming to Odyssey in the coming months! You can expect more details on these very soon.

We hope that this update has given you plenty to be excited about as bring new and exciting experiences to the Elite galaxy. What we’ve shared today is just a snapshot of what we’re working on and more details will come on all of the above in future monthly development updates and across our other channels! 

Thank you as always for your continued feedback and support. 

-Arf 

Would be nice to see a more personal experience from Fleet Carriers towards owner rather than a generic greeting that any old commander gets. They are 5bn credits after all, not too much to expect a "hello boss" now and again.

Maybe a Owner Specific landing pad, a series of greeting from ATC specific to the owner?
 
Well, some interesting new additions to come - very nice to hear about!

But, no mention of the "significant improvements" to performance we (as Odyssey players) were led to believe would commence with Update 8? The notes on performance here:

Are certainly minimal, and, being very blunt, not particularly inspiring.

What is the point of introducing some very good additions to content and assets while the expansion is chugging along like a geriatric tortoise in exactly those situations where constant and fluid framerates are needed?
His previous post stated the fix for post update 5 fps tanking should go life with update 7

It got worse.

Who watches performance tank to a single digit on an above recommendation spec'ed PC and think; "yeah, well done, ship it"
 

Deleted member 182079

D
There is no details how it is supposed to work - could you please tell more and give couple of development screenshots? Then the community WILL provide you feedback and you won't need to iterate forth and back (as it was with outfitting UI, on-foot Artemis suit scanner etc).

In particular:
  • would it be single/multiple key binds or choosing emotes via menu (please not)?
  • what would be a target for Point/Go emotes? a building, a point on surface or anything else
  • will other players see the emote if it is targeting a specific player
Third, differently designed, coloured and functioning item wheel incoming!!
 
So ... just to confirm ... we've gone beyond just bug fixing the Odyssey release on PC before anything happens on console to actively adding additional content on PC? Before even getting the current set of Odyssey features on any of the other platforms?

I don't even particularly want Odyssey but come on, this is just insulting by this point ...
 
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