Planet discovering, just chase chips to find 'em!

Very unlogic... Just searching planets around stars.... scanner doesn't find 'em... I see a ship at 7432Ls..... I follow him, and.... find a planet :)

So you can't see planets that far, but you're able to not only recognise a ship at unbelievable distances, but also the model of the ship... but... no planets.....

Has such been ticketed? :D
 
It does seem a bit strange that the scanner is able to locate ships from across the system, but isn't able to identify celestial bodies in the same system.

If the system were not actually scanning or picking up the ship registration and location information, but more linked with something along the lines of a futuristic IFF or AIS system, then this would make more sense.
 
It does seem a bit strange that the scanner is able to locate ships from across the system, but isn't able to identify celestial bodies in the same system.

If the system were not actually scanning or picking up the ship registration and location information, but more linked with something along the lines of a futuristic IFF or AIS system, then this would make more sense.

Theres also the bit where FSD creates a MASSIVE energy wake. I mean your only creating your own space distortion field to move at faster than light speeds...
 
":cool:planet discovering, just chase chips to find 'em!"

Chocolate Chips? Potato Chips? Fritos Corn Chips? Could you be more specific commander? ;)
 
That energy is still bound by physics. Depending on the science behind this scanner and if it is active or passive, I should be able to detect a ship with its FSD active, or a planet at half the distance at around the same time.
 
Very unlogic... Just searching planets around stars.... scanner doesn't find 'em... I see a ship at 7432Ls..... I follow him, and.... find a planet :)

So you can't see planets that far, but you're able to not only recognise a ship at unbelievable distances, but also the model of the ship... but... no planets.....

Has such been ticketed? :D


Hmm now you mention it... it does feel a bit weird.
 
Very unlogic... Just searching planets around stars.... scanner doesn't find 'em... I see a ship at 7432Ls..... I follow him, and.... find a planet :)

So you can't see planets that far, but you're able to not only recognise a ship at unbelievable distances, but also the model of the ship... but... no planets.....

Has such been ticketed? :D

I spotted an Anaconda 187000 light seconds away. So yeah does seem odd ships can be detected at that range but not planets!
 
So you can't see planets that far, but you're able to not only recognise a ship at unbelievable distances, but also the model of the ship... but... no planets.....

Has such been ticketed? :D

There was something back in the DDF about the FSD field amplifying certain electromagnetic phenomena, so I guess that's the handwavium. Ship's emissions are amplified by their FSD field, and then further amplified by yours. Planets don't generate a frameshift field so there's no initial amplification even if they're pumping out energy in the EM spectrum.

What I found to be very odd is that you can scan not only the model of ship, but also what equipment it's fitted with, from across half a system. This is very handy for deciding which ships to interdict but seems a bit unrealistic. I'd expect to have to get within a few light seconds of another ship before being able to extract that sort of information from its signature.
 
Perhaps the equipment options for different scanners would be nice. Scanner which provide more info on ships at greater distances (Pirates/Enforcement), scanners which are developed for the explorer and scanners which are for the general public.
 
So you can't see planets that far, but you're able to not only recognise a ship at unbelievable distances, but also the model of the ship... but... no planets.....

I imagine it would be because ships have transponders and planets don't.
 
Or you could just buy an Advanced discovery scanner, not sure what the range on that puppy is but it's extremely long, like over 100,000 ls long. What I find funny is the 'uncharted' systems that have 3 stations in them, what's going on there? did someone just forget to file a survey or what?
 
What I find funny is the 'uncharted' systems that have 3 stations in them, what's going on there? did someone just forget to file a survey or what?

"Unexplored" doesn't mean noone's ever seen it. Most ships don't have discovery scanners, however the elite federation of pilots sipplies it's members (ie players) with basic d scanners by default. Also your map only comes with a certain number of systems data built in and if you want more you need to buy it from Universal Cartographics or scan it yourself. If a place reads as unexplored it just means that your computer doesn't have the data. Scanning it adds the data to your computer wether or not it's available for sale.
 
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Very unlogic... Just searching planets around stars.... scanner doesn't find 'em... I see a ship at 7432Ls..... I follow him, and.... find a planet :)

So you can't see planets that far, but you're able to not only recognise a ship at unbelievable distances, but also the model of the ship... but... no planets.....

Has such been ticketed? :D

Standard ship scanners are designed to detect generated heat/energy signatures, most specifically man-made signatures. They will detect planets when you get close to them but that is not their main purpose.

Perhaps the equipment options for different scanners would be nice. Scanner which provide more info on ships at greater distances (Pirates/Enforcement), scanners which are developed for the explorer and scanners which are for the general public.

That's what discovery scanners and deep surface scanners are, additional equipment intended for finding and scanning planets. As for longer ranged scanners I believe that's part of what the Rating attribute indicates.
 
My point is, that if you arrive at an 'unknown' star, you identify it, then go search for other planets around in that system. Now, you're life is way easier, just look out for ships. If an NPC ship is located 1000Ls away, you head forward to it, in the meantime he might jump but leaves a jump-signature behind, and you can be sure that you'll find a planet near that spot. That's the point, finding planets through 'chasing' ships on sight...
 
Scanning

I was under the assumption that as long as I trigger the basic discovery scanner, I'll get all celestial bodies in the system?
Is this not accurate?

Seems to work fine, although when I think about it I usually only find 2-3 planets which should indicate that maybe the range is limited?
 
I was under the assumption that as long as I trigger the basic discovery scanner, I'll get all celestial bodies in the system?
Is this not accurate?

Seems to work fine, although when I think about it I usually only find 2-3 planets which should indicate that maybe the range is limited?

standard has a short range(500Ls I think) intermediate goes to about 1000Ls we think, the advanced one ,in beta 2.xx, had unlimited range(1.25 million Ls was the furthest body I found)
 
Lol, this is how I have been finding stars, it just seemed the logical way to do it.

Well, the first logical method to do so, if no ships, and that's how I started discovering planets, is just to fly far away from the first star (sometimes 10Ls, sometimes 100Ls, more?) then look back (keep full speed) at the first star and look carefully around... there is some white point 'moving' ... ^^
 
Chasing other ships is how I did some exploring last night, in fact I've sold my Basic D scanner - it's pretty useless at finding it's proverbial with both hands. But yes, being able to "see" ships but not planets doesn't really follow - it would make sense to reduce range of scanners but then you'd never find anyone else in the vastness of space :)
 
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