No, again we're talking two different things. I'm not suggesting full motion control. I'm saying adding VR to the full current FPS would take work, to make it playable, to be able to interact, and have the same movement mechanics**.And that's exactly the caveat, what "many" people don't get right. FP-VR doesn't need "proper" FP-movement. "Movement" is literally moving the FP-camera to a new position, like in a SRV but without a rendered cockpit. And "interacting with environment" isn't really an issue either. Why? Because, right now, you can lock-on targets with a movement of your head only and "lock target ahead". I'm doing that all the time during ship-pvp or gathering materials. There is no difference between targeting via headlook or centering your view above the target with a mouse-sweep in 2D.
Sure, it WOULD be nice to have "full motion control" everywhere, but that's a whole other story. I'm sticking to KISS (Keep It Simple, Sweetheart). I just suggest, that FDev should stick to already implemented features instead of "reinventing" the whole VR thing. So, yes! Just place a HUD onto our FOV and finish the last 95% of FP-VR ability what is already in-game.
What others keep demanding is just adding a hud to the freecam, but that doesn't have first person controls and functionality.
All I'm saying is "just do it, it's easy" is never true. It's always possible, but it always takes work.
**Just to make this point, the bug/hack to play VR in first person that involved pressing certain buttons at the same time, it "worked". But the movement was jank, because it wasn't the coded first person controls. it was effectively the camera controls.