Game Discussions Star Citizen Discussion Thread v12

"NPCs will request transport between rest stops in this mission type, with the rewards determined by the speed, safety and comfort in which the player delivers the NPC to their destination. This card has been added to the Alpha 3.17 release window." Finally! Passenger missions coming in 3.17.
 
"NPCs will request transport between rest stops in this mission type, with the rewards determined by the speed, safety and comfort in which the player delivers the NPC to their destination. This card has been added to the Alpha 3.17 release window." Finally! Passenger missions coming in 3.17.
Ooh that's interesting - is there any info about how they plan to do that? it would be pretty cool to see the NPCs walking onto the ship - then do they get cabins, or will they wander around the ship, playing the chess-set etc. This is something I was really hoping we would get more of in ED with Odyssey - but fdev completely ignored pax ...
 
ED is dull by design though. It's why it's viewing numbers will never go up unless they are paying famous streamers. It's on level of niche games like kerbal and space engeniers, the hundreds while SC in the thousands. That's how far ahead they are in terms of being "fun", to play and to watch.

In ED there is next to no agency or pvp conflict. Besides it has to cater for solo mode while in SC at least let's your always online and always at the risk of being attacked. A smaller but hand craft universe will always feel more alive and interesting to watch than a copypasted one.

There's more options for shenanigans too, mostly due to ship interiors. Like stowaway, steal ships, ransoms etc. The beauty of focusing on the player experience from the get go instead of trying to shoehorn mechanics later. They don't have to deal with that ambiguity of designing for solo/open and obfuscate it with mindless grind. They just follow their vision and keep on adding stuff whether dads or sons like it or not. They're adding full looting to an already open universe PVP server along with medical and rescue stuff. Sure it's scary to loose everything but that's the beauty of it, everyone is on it either they like or not. There's no hiding behind solo.

But hey we're getting FC interiors, another srv variant (only took 6 years) and have emotes now... Weeewooo very exciting times ahead.

Following this path the only way that Frontier will ever see Odyssey steam reviews reach a positive state is if they write Assassins Creed along with it.

Oh and they are adding or have added a bombing ship, haven't seen it yet so probably next update.
They get what? A couple of new vehicles to play every 3 months while Frontier takes years for one when they don't even have to worry with making interiors and damages and stuff...
There's just so many variety of ships and vehicles that put ED to shame. After all Elite was supposed to be a spaceship game first and not a COD pew pew later. Another dropped ball by Odyssey.

No wonder Elite Refugees keep jumping over.

What you are saying is people who enjoy PvP conflict enjoy PvP conflict. And by your logic, those who don't enjoy PvP conflict will jump over to ED because it has modes where you can avoid all those shenanigans as CIG make it clear over time that there that the 10 to 1 NPC ratio won't mean squat to people being ganked.

I mean, if you like that sort of stuff, the chance of meeting other players who might blow you up without reason as you are hauling cargo, then cool. But i think you'll find that there is a significant portion of the space game demographic who just enjoy flying spaceships doing PvE stuff.

You're trying to present your personal opinion of why SC good/ED bad as a fact, and that my friend won't fly.
 
Look, atleast its on the roadmap. Let me be excited for something among the yearly letdown of salvage. Sigh...

Heh. Something being on the roadmap is no guarantee of squat though. Salvage was on the roadmap in 2015... and then on and off the roadmap for the following years.

Then you have really trivial stuff, like the elevator panel rework, which was on the roadmap being worked on for around 6 months, and funny because it went up and down in % completeness. And the most suss thing about that (although i've seen it with other tasks) is that it went from one patch to the next. That should not happen with CIG's vaunted "staggered development". Anything that doesn't make one patch should then be pushed to two patches ahead, not one. Just another example of CIG's horse manure.

In other news...

As previously announced on the September 8th Roadmap Roundup, the Core Gameplay Pillar have shifted their focus to deliver features initially for Squadron 42, before then moving to integrate into the Persistent Universe. This has a two-fold benefit: Squadron 42 will benefit greatly from the additional resources and dedicated focus, and the Persistent Universe will see features come online in a more complete and polished state.

Haha... CIG spinning delays as good.
 
Perhaps its time FD paid homage to SC in some way.

Perhaps when/if they get life on planets there can be a Crobear!

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I was trying to think what the new SC fatsuit reminded me of, apart from a fatsuit.

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Look, atleast its on the roadmap. Let me be excited for something among the yearly letdown of salvage. Sigh...
Of note is that it's labelled "Tier 0", and very recently CIG said they'd be stopping releasing tech/features as Tier 0, preferring to iterate to Tier 1 or 2 before releasing.

One wonders if when Q2 2022 arrives they'll repeat the same message and delay Salvage further until it's Tier 1 or 2.
 
They get what? A couple of new vehicles to play every 3 months while Frontier takes years for one when they don't even have to worry with making interiors and damages and stuff...
You're right, SC spends their time on new shiny things safe in the knowledge whales will buy them, allowing them to keep making more without ever releasing a game. Meanwhile Frontier make, what, another 2 or 3 games, and release them? Amateurs! :D

After all Elite was supposed to be a spaceship game first and not a COD pew pew later.
I'm not sure what this even really means, but it seems a little ironic considering you're comparing it to Star Citizen.
 
ED is dull by design though. It's why it's viewing numbers will never go up unless they are paying famous streamers. It's on level of niche games like kerbal and space engeniers, the hundreds while SC in the thousands. That's how far ahead they are in terms of being "fun", to play and to watch.
Meanwhile, the "niche" games like Elite Dangerous, Kerbal Space Program, and Space Engineers, have concurrent player numbers in the tens of thousands, while SC in only the thousands. That's how far ahead they are in terms of being "fun", to play.
 
Of note is that it's labelled "Tier 0", and very recently CIG said they'd be stopping releasing tech/features as Tier 0, preferring to iterate to Tier 1 or 2 before releasing.

One wonders if when Q2 2022 arrives they'll repeat the same message and delay Salvage further until it's Tier 1 or 2.

CIG say a lot of stuff. Always starting with an S, ending with a T, and has HI in the middle.
 
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