HP Reverb G2 impressions in Elite Dangerous

...All settings are at ultra, and I am running 1.2x supersampling via the NVidia Control Panel. Horizons has no problem with those settings (and I'm sticking with Horizons until Odyssey is on a par).
Don't hold your breath. :)
Why are you increasing super sampling? Isn't the native resolution more than enough?
 
I prefer super-sampling to anti-aliasing, as the image is much cleaner. Even at high resolution the difference is noticeable.
I have noticed this too. I turn on the setting for the AMD SS and use the balanced setting. I also use FXAA. And then last but not least I set the HMD quality to 1.75 and in the Valve Index settings I set it to 76% or whatever the default is.

I have played and played with the settings and that's the best I can get it to look at about 40 FPS per eyeball. I think it goes below that at space stations but it's playable.
 
I've found some really fantastic settings but I can't explain why or how it works. My setup:

HP Reverb G2 gen 1
AMD Ryzen 5950X on Asrock X570 Creator, 128 GB DDR 4 3200 (Smart Access Memory enabled)
AMD Radeon 6900 XT (Set to "Rage" mode)
Running EDO via Steam VR, Steam VR Beta 1.20.4, with Mixed Reality Portal open (Windows 10)
Steam Developer settings set to OpenXR runtime v 108.2109.21002
OpenXR Runtime set to custom render scale 90%
--> Killer setting: Put the per application render resolution for Elite Dangerous all the way to the bottom, 1336 x 1312 20% <-- (stay with me)

Now when you load Elite for the first time it will look like a complete blurry mess, until you change the HMD setting below:

In Elite, I have most settings on High/Ultra except for shadows/bloom which I've put to low/off.
Supersampling = 1.0
AMD Fidelity CAS (Sharpening intensity around half way)
Texture filter quality = Anisotropic x16 (although I can't see any difference on any of the settings)
Anti-aliasing SMAA
HMD quality = 2.0

For some reason, with this combination of settings I get amazing looking quality, resolution and framerate. I'm getting around 60fps in stations and steady 90fps out in the black. If I put the Steam per app settings at 90% and set HMD quality = 1.0, the framerate is about half of the above with all other settings the same, yet the picture looks the same.

I'm not complaining and I can't believe I've found such playable settings... but can anyone explain how this works? I have a top machine that plays pretty much every game at full res, exception for Odyssey. Yet that HMD 2.0 setting has saved the day...
 
I'm not complaining and I can't believe I've found such playable settings... but can anyone explain how this works? I have a top machine that plays pretty much every game at full res, exception for Odyssey. Yet that HMD 2.0 setting has saved the day...
AFAIK the HMD 2.0 setting doubles each direction x and y, so it's quadruple the number of pixels.

I always found the best way to get my Index looking sharper was to use the HMD thing. But it always makes the framerate too low. I might try some of these tricks to see if I can get a better picture with better FPS.
 
I've found some really fantastic settings but I can't explain why or how it works.

Hi, thanks for the suggestions. I tried out those settings and while the visuals are good my framerate sits, almost as if locked, at 45FPS. Both CPU and GPU are showing low load too which seems odd. Is there any way to force the G2 to utilise more of the CPU/GPU available? Bizarre that I'm struggling to get decent framerate but the CPU/GPU aren't being worked.

System:
Ryzen 5 5600X
RTX 3090FE
16GB RAM
B550-A Pro

Running standalone EDO through SteamVR with MRP plug-in.
 
Hi, thanks for the suggestions. I tried out those settings and while the visuals are good my framerate sits, almost as if locked, at 45FPS. Both CPU and GPU are showing low load too which seems odd. Is there any way to force the G2 to utilise more of the CPU/GPU available? Bizarre that I'm struggling to get decent framerate but the CPU/GPU aren't being worked.

System:
Ryzen 5 5600X
RTX 3090FE
16GB RAM
B550-A Pro

Running standalone EDO through SteamVR with MRP plug-in.
Interestingly I tried the same settings without running through Steam and the framerate was absolutely appalling, which I also can't explain. Can you try through Steam and see if it makes a difference? Your system is amazing so you should also be getting very good performance...

Have you set SteamVR to use the OpenXR runtime?
 
Hi, thanks for the suggestions. I tried out those settings and while the visuals are good my framerate sits, almost as if locked, at 45FPS. Both CPU and GPU are showing low load too which seems odd. Is there any way to force the G2 to utilise more of the CPU/GPU available? Bizarre that I'm struggling to get decent framerate but the CPU/GPU aren't being worked.

System:
Ryzen 5 5600X
RTX 3090FE
16GB RAM
B550-A Pro

Running standalone EDO through SteamVR with MRP plug-in.

You're capped at 45FPS because you've got Motion Smoothing (Motion Reprojection) on. Either in General settings or Per-Application Video settings within SteamVR.

I tried all the above on my system. Does seem to work (thanks DANgerous25), altho I had to put motion smoothing on to get the best stutter free experience.
Would much rather not have that on but each update is bringing it closer to running without it, here's hoping.
In comparison, my system can run Horizons at 90FPS easily.

Just wish FDev would concentrate on fixing performance issues before adding new content.

My system

HP Reverb G2
Sapphire Radeon 6900XT Nitro SE
I7-8700K CPU
32GB RAM
All M.2 SSD's
 
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I've found some really fantastic settings but I can't explain why or how it works. My setup:

Thanks for the heads-up... really wanting to get EDO working to the point that it's playable. Checking each patch as it comes out, still not there yet, though patch 8 seems to be a big leap (though I haven't tested in-station performance, poor enough prior to that to try that far).

I'm running an RTX 3080, i9 11900F, 32GB RAM, and HP Reverb G1 (running at 60Hz).
The custom render scale doesn't line up exactly with the G1 - the resolution on the G2 at 20% is higher than the G1, but I tried it both on the equivalent resolution settings as you tried, as well as the lowest slider position (20%).

Tried the obove settings on EDH (had uninstalled EDO) last night, and noticed a bit less visual quality, though no discernable difference in frame rate. That could simply be that EDH run perfectly smoothly on my settings anyway.

Reinstalled Odyssey overnight to test these settings this morning. Quality was noticeably, but not too much, worse that with my previous settings. Frame rate seemed the same - that is, no reprojecting kicking in unless things are moving fast in the SRV - same as with my default settings.

Will play around a bit more tonight and see if I can replicate your performance improvements.
 
Glad that this wo
You're capped at 45FPS because you've got Motion Smoothing (Motion Reprojection) on. Either in General settings or Per-Application Video settings within SteamVR.

I tried all the above on my system. Does seem to work (thanks DANgerous25), altho I had to put motion smoothing on to get the best stutter free experience.
Would much rather not have that on but each update is bringing it closer to running without it, here's hoping.
In comparison, my system can run Horizons at 90FPS easily.

Just wish FDev would concentrate on fixing performance issues before adding new content.

My system

HP Reverb G2
Sapphire Radeon 6900XT Nitro SE
I7-8700K CPU
32GB RAM
All M.2 SSD's
Glad that this worked for you. Out of interest where did you put the "Motion Smoothing (Motion Reprojection)" on? I'll check my settings to see whether I am using it or not. I am not getting any bad juddering, yes the framerate drops in stations and in an asteroid field field but it's still at a very very playable framerate. I also found that using the smaller ships increases the framerate even more, but even in my Federal Corvette it's still very acceptable.

Of course, like others have mentioned, it's not as good as it could be and nowhere near where Horizons is/was. The patches do seem to be helping for my system, at least.
 
Can you try through Steam and see if it makes a difference?

Have you set SteamVR to use the OpenXR runtime?

I tried to add ED to my Steam library but when I click start it just takes me to the standlone launcher and won't let me boot the game (I have to run the launcher as admin to get it to run).

SteamVR currently says that is is using "Windows Mixed Reality" as the current OpenX Runtime.

You're capped at 45FPS because you've got Motion Smoothing (Motion Reprojection) on. Either in General settings or Per-Application Video settings within SteamVR.

I thought that too but made sure all of the smoothing options were switch off, still no improvement. It will jump up to between 50 and 60 FPS for a short moment but then settles again at 45. Really odd.

Edit: spelling / typos
 
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I just checked my SteamVR settings and I do have motion smoothing set to ON. But I'm generally getting much more than 45fps. As I write this at the menu screen I'm getting 60fps, and that's with me turning up the resolution to 26% as a little experiment (just above bottom).
 
I just checked my SteamVR settings and I do have motion smoothing set to ON. But I'm generally getting much more than 45fps. As I write this at the menu screen I'm getting 60fps, and that's with me turning up the resolution to 26% as a little experiment (just above bottom).

I think my only option at this point is to reset everything to default and start again. I can't work out why performance is so poor. I installed that fpsVR tool which is great but to be honest I don't know how to use it to diagnose problems.
 
I just checked my SteamVR settings and I do have motion smoothing set to ON. But I'm generally getting much more than 45fps. As I write this at the menu screen I'm getting 60fps, and that's with me turning up the resolution to 26% as a little experiment (just above bottom).
There are 3 settings for motion smoothing.
Force always on - caps everything at 45 FPS. Steam calls it Motion Reprojection similar to ASW for Oculus.
Enable - only comes on when it drops below a certain level (not sure what that is). A bit like it's in dynamic mode, only comes on when it's needed to smooth out the video. That's why you see the FPS fluctuate like it does.
Last setting is OFF, pretty self explanatory.

I think my only option at this point is to reset everything to default and start again. I can't work out why performance is so poor. I installed that fpsVR tool which is great but to be honest I don't know how to use it to diagnose problems.
You should see motion smoothing in SteamVR settings
SteamVR.png

Or in Video Per - Application Video Settings
SteamVR2.png
 
I spent about 4 hours last night trying various combinations of settings for my G1/RTX3080 combo. Mixes of per-app Steam resolution settings and in-game HMD multipliers, all 3 different supersampling techniques at different levels, various detail level settings changes etc.

Ended up with what was the best combination for me - the low per-app Steam setting with the high HDM multiplier didn't work for me, detail on textures was acceptable, but text and lines were still too grainy/jaggy. Used EDHM to bring my HUD colours to close to what I was using under EDH.

I still encountered a lot of juddering and missed frames, but I thought - yeah, I can put up with this and give it a go. Played for another hour or so, started getting a little nauseous from the juddering.

Before I shut down for the night, I fired up Horizons for a quick comparison, and was blown away with the sharpness, texture detail, smooth framerate everywhere including transitions into/out of supercruise.

Uninstalled Odyssey.
 
G2 reverb 3060oc
90% on the slider
Ingame hmd 1.0 ss 1.0
Steam motion thingy on
Ingame I'm just about all high settings and it's lush....truly
No judder no tearin or pixellation
Planets look fab now.
Plays on foot pretty good too
 
There are 3 settings for motion smoothing.
Force always on - caps everything at 45 FPS. Steam calls it Motion Reprojection similar to ASW for Oculus.
Enable - only comes on when it drops below a certain level (not sure what that is). A bit like it's in dynamic mode, only comes on when it's needed to smooth out the video. That's why you see the FPS fluctuate like it does.
Last setting is OFF, pretty self explanatory.


You should see motion smoothing in SteamVR settings
View attachment 273060
Or in Video Per - Application Video Settings
View attachment 273061
I am using ”Motion Smoothness = ON” from the main SteamVR page. In the per app settings I’m using “use global settings” It doesn’t cap or keep the frame rate at 45fps, it fluctuates smoothly between 60-90 most of the time.

Last night I tried increasing the 20% to 26% to see the difference. Sure there’s a bit of additional clarity but nothing to write home about, and a slight drop in frame rate but not to an unplayable level. However it’s certainly smoother at the 20% so I’m going to stick with that.

I played about with some of the other settings as well, some observations:
  • Super sampling > 1.0 kills the frame rate when using the 20% resolution and HMD = 2.0. Stick to 1.0 For SS!
  • Trilinear / Anisotropic x2-16 does’t seem to make any visual or framerate difference as far as I can tell
  • Putting shadows / spot shadows from low to high/ultra drops the framerate significantly in stations and asteroid fields, but I don’t think the shadows on high are worth it anyway
  • FXAA, SMAA or those in between doesn’t seem to make any noticeable difference to me at least
  • The Federal Corvette certainly has an impact on frame rate
  • Bloom seems to make the lights more realistic but they can be blinding as they produce a sort of fog around lights that obscures whatever is behind it, I think it’s better for gameplay to have it turned off as you can see more.
 
I bought an HP Reverb G2 last week. It's stunning

But I think I may have made a slight mistake. The package with the motion controllers was out of stock. It has been for quite a while. I usually just use my headset for Elite, so I thought I might as well just get one without motion controllers

After seeing the difference the high resolution makes I now want to see what other games will look like with the G2. I want to play Skyrim

I couldn't see anyone selling motion controllers on Ebay last time I checked, and I'd prefer to buy them from a proper shop anyway. Is there anyplace that sells them?
 
I spent about 4 hours last night trying various combinations of settings for my G1/RTX3080 combo. Mixes of per-app Steam resolution settings and in-game HMD multipliers, all 3 different supersampling techniques at different levels, various detail level settings changes etc.

Ended up with what was the best combination for me - the low per-app Steam setting with the high HDM multiplier didn't work for me, detail on textures was acceptable, but text and lines were still too grainy/jaggy. Used EDHM to bring my HUD colours to close to what I was using under EDH.

I still encountered a lot of juddering and missed frames, but I thought - yeah, I can put up with this and give it a go. Played for another hour or so, started getting a little nauseous from the juddering.

Before I shut down for the night, I fired up Horizons for a quick comparison, and was blown away with the sharpness, texture detail, smooth framerate everywhere including transitions into/out of supercruise.

Uninstalled Odyssey.
You know what, I thought I'd give Horizons a try again... cranked the resolution back to 100% and everything on high/ultra. Runs beautifully and the clarity is awesome. Given that I have no interest in running around shooting in settlements, at least while VR is well er crap, then I can't see any benefit to using EDO over Horizons... unless someone can tell me what I'm missing?

Thanks for the inspiration forsythem1972!
 
You know what, I thought I'd give Horizons a try again... cranked the resolution back to 100% and everything on high/ultra. Runs beautifully and the clarity is awesome. Given that I have no interest in running around shooting in settlements, at least while VR is well er crap, then I can't see any benefit to using EDO over Horizons... unless someone can tell me what I'm missing?

Thanks for the inspiration forsythem1972!
After playing EDO for a bit, there were some things I liked about it over EDH.
Other ships flying around in a system in supercruise aren't blinding mini-suns of light, which makes it easier to see planets you're approaching that might have a ship or two near them.
Additional objects/landscape on planets looked okay, though not worth the current performance hit.
SOME things about the system and galaxy maps are better - hold down select to plot a course, for example.

I'm also not interested in the FPS aspect of settlements - the only on-foot aspects I was looking forward to were in exploration, but I'm not sure (without trying it) how engaging that aspect would actually be.

Hoping they keep improving the performance of EDO - really wanting them to succeed.
 
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