COMPLETED CG The Colonia Bridge Project 2nd Phase - Colonia (Trade)

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We're already basically through the initial stockpile - a combination of a faster start and slightly less good BGS states at the big refineries. Took us two days to clear it last time...

...Carlota had 12000t on the market, I buy a load, drop it off, return, and it's down to the last 90t...
 
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(or even medium?)
heh - I'm just heading to a S pad EDO base - more out of curiosity than expectations of a motherlode :)

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heh - I'm just heading to a S pad EDO base - more out of curiosity than expectations of a motherlode :)

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Yeah, it's not been a great CG for the EDO bases. The bulk good is Refinery which isn't an economy they can have (though some of the Extractions do export refined metal), and very few of the Industrials (not that we have many of them at all) seem to produce either good.

It looks like someone did get desperate enough to pick up the goods from Buhle Chemical Installation last night, though.
 
What is the zero-supply rules?
Quoting myself from another thread...
Basically it's to do with how market data gets synced between clients and servers.

1) Once you see a market quote, it's yours. If two people dock at once and see 100t available, then they can both buy that 100t.
2) If there's 1000t available and two people buy 100t each, then eventually the market servers will sync up and there will be 800t available. No extra cargo is created.
3) Supply, unlike demand, can't go negative. So if there is only 100t available and two people buy it, an "extra" 100t of cargo is created. If ten people buy it, an extra 900t of cargo is created.
4) This allows a lot more cargo to go to the CG than should be possible - on paper, the initial stockpile and regeneration rate should make it impossible to finish the Colonia CG before Wednesday without a lot of transport from the bubble. In practice, it'll probably be done by the end of the weekend.

If you do this on the demand side, and 10 people sell 100t to a 100t demand, you end up with a demand of -900t on the servers after everything syncs up. That displays as zero on the client, but it'll have to get through than -900t on the server at the usual regeneration rate before it goes above zero on the client.

Supply can't do this, it won't go below zero and need to catch up, so you're guaranteed to get the ten minute regen showing up (at Rock, in the current BGS state, I think about 100-150t?) and an unlimited number of people can buy and copy it.

On the one hand, this is probably a bug. On the other hand, if they fix it, then the total supply regeneration across Colonia for the CG goods would be one T-9 trip per participant per day, and the issue from the original post would be even more substantial, which would be even less fun. So the fix can't just be to allow supply levels to go negative in the background.
 
Colonia region is sucking wind for commodities. Great CG. Unless you got the drop at the start, the day of, you have no chance to place.
had to work last days much, now i have time and same problem here, after one hour i got 48t in my cargo. if this supply stays until the end of the cg, i can't get even the 75% lol.
 
If you're going to do the "hang around at one port" approach, use Rock in Chrysus - it regenerates the fastest by a substantial margin, so you should be able to pick up around 100t every ten minutes. Not the most interesting way to do it but should get you safely into the top 75% in an hour or two.

Alternatively, hop around a bunch of them grabbing a bit here and there and you should be able to get a few hundred tonnes an hour.
 
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