Game Discussions Star Citizen Discussion Thread v12

You suggesting CIG is going to fund other projects with SC backers money?
After the release of SQ42, they will earn money they could spend as they want.

Another point against the OA video, not one mention of Starfield. How many employees on the project and since how many years ?
 
Not really useful video.
He doesn't talked about the fact that CIG is mainly making a game engine and all the tools needed to create games easily, which is not the case of the others companies of his video.
Like Betsheda is now making a space game with their engine or CDPR had made a Cyberpunk game with the same engine used for Witcher, CIG have already an engine able to make games in a lot of genres.
My guess for the big studio in UK in the next 5 years is this studio will not be solely dedicated to SC/SQ42 but can also work on a new license. You don't plan a 1700 employees company just for SC/SQ42.

Completely irrelevant to the topic of the video. He's comparing the sizes of the companies/teams working on the projects. All the games are different scales anyway and can't be directly compared.

Please stop it with the special pleading for CIG/SC, its just silly.
 
You don't plan a 1700 employees company just for SC/SQ42.

This is Chris Roberts we are talking about. He very well might be. Or maybe you're right, he's going chasing other projects without delivering on the projects he's already taken money for. That would be quite like Chris Roberts.

After the release of SQ42, they will earn money they could spent wherever they want.

But SQ42 is not released and has no release date, but they are planning that office right now. They are planning the expansion of staff right now, the money they have right now is money given for SC/SQ42. The money they are investing in the Frankfurt office is money give for the development of SQ42/SC.

If they are planning all this and the expansion for a different IP, they are doing it right now using funds given for SQ42/SC.

Perhaps you could make these arguments if CIG had released a product and sold it. They haven't.
 
Yet in Elite you cant get together more than 30 people without significant performance reduction and disconnects...

You can, but there can't be NPCs around.

Suppose its a question of what you are wanting more though. The ability to see any of 1000s of players at any time, just in limited numbers, or the possibility you might see up to 50 players at once (and maybe the servers won't melt) but the reset of the 'verse will be empty since nobody else will be in the same version of the game, and until you log off, you're stuck with the same 50 players.
 
I was indeed, looooong time ago tho. I think the main difference there is just also sheer scale and likelihood of the event. We are talking thousands of players blockading a zone compared to just a few tens. Even a 2000 concurrent figure could simply collapse the game already and that assumes that you had at least 40 zones and everyone was uniformly distributed. EVE had never had such constraints.
And you know what is funny... long time ago I was told "CIG will never allow a small group of players to blockade or area denial a system..."
But yeah, if they do not substantially increase player cap then it will be IMPERIUM vs PAPI at 1DQ1-A but with less than 100 players...
 
tl1lw2sh60z71.jpg


CIG don't have a clue if they can do it, but got to keep hopes alive!

Ok so that post, is from an uber-fan who became a CM...

Source: https://www.twitter.com/jakeacappella/status/1341895610698522624


Prior CM experience: Working on the Relay fan site.

Which is all fine. But I think I'll stick with the networking dev's cautious prognosis on all this. (Over his LittleAnt-style faith in Vulkan ;))

Especially given he's got form for saying stuff like this:

Source: https://www.youtube.com/watch?v=pemRZzUo6Yc&t=3819s


World of Warcraft has had Server Meshing for like eight years.

I have always loved their twitch-based capital ship battles...
 
Last edited:
Yet in Elite you cant get together more than 30 people without significant performance reduction and disconnects...

Ay, but the points in favour of their P2P system are:

  • They settled on it very early, building the rest of the game around it. Development aspects haven't been blocked waiting for it to coalesce. (They've just worked within its known limitations from the off, and done what they can to improve it).
  • It mainly handles twitch gameplay in a reliable fashion. (Useful when that's a core part of your game).
  • It works well enough for instancing the large world map. (Annoying disconnects and port-forwarding-faff aside...)
  • It's cheap for them. They can truck on through the lean times. (Which is possibly useful right now ;). And generally useful for any niche title aiming to last a decade+)

It's not an exceptional system by any means. But in terms of getting content out over the last 9 years+, it's probably been the right choice.
 
Volumetric clouds added in Microtech in 3.15.1
Source: https://www.youtube.com/watch?v=W1XurjeUG3Q

Oo I was just going to say. I was surprised you hadn't pimped the new clouds ;)

They are pretty damn lovely. And I do like the dew-y descent through them as well.

You'll forgive me for enjoying this vid the most of all though:

Source: https://www.reddit.com/r/starcitizen/comments/qs21w7/the_clouds_are_amazing_but_the_damp_atmosphere/


I just like the way it displays the new bling, while also revealing the sorrier state of some former bling. (The sparser tree count.)

I'm sure these clouds will never suffer the same indignity though ;)
 
Last edited:
Lol

Looks like CR decided to up his game and go full Monty AAA style. Like the way C* did back with GTAO. If I didn't know better, I'd swear this is CI's endgame. By not producing a game because it went bankrupt from toxic cost overruns....

Because what -- I don't even.....

Source: https://youtu.be/MRW24OxDGFU


Then again perhaps I'm being too cynical. Because he's almost convinced me he's showing good faith in trying to release a game.

Almost....

edit: increasingly impossible to believe Mom & Pop Hello Games barely succeeded in crawling out of Oblivion. Bloodied and battered. And yet went on to make one of the best, most feature prolific space games in the industry. With a core crew of TWENTY SIX people...
 
Last edited:
Back
Top Bottom