Did you find any signs of intelligent life? Ancient ruins? A strange anomaly like they'd find in Star Trek? Some previously unknown chemical element?Last night in a single, previously undiscovered, system I found a ringed water world, a ringed water giant, an ammonia world and a Class II gas giant with several moons showing a multitude of biology signals. Several of these moons are very, very close to the rings of the planets they orbit and therefore great photo opportunities. That system alone should entertain me for a few days. Another system a few days ago had a moon with a diameter of only 137 km, again in a very low and fast orbit and therefore a great photo stop and interesting place to drive around on.
Then there was the star orbited by three black holes, the neutron star systems before that, ...
Heaps of stuff to be found out there. Check any of the photo threads and the exploration forum if you feel uninspired. That you posted here suggests you are easily uninspired.
S
Who knows if there is intelligent life, ancient ruins or starnge anomalies in THIS universe?Did you find any signs of intelligent life? Ancient ruins? A strange anomaly like they'd find in Star Trek? Some previously unknown chemical element?
Or was it all just a random placement of the same things you can find all over the galaxy?
That's what I mean. There's nothing really to discover out there. This is a sci fi game with a serious lack of sci fi.
Not sure what you mean, except if your definition of sci fi is very narrow and limited to a prime time TV-style naive version of it. There is plenty of alien life, although it is not placed in an amusement park-style setting with a thrill-a-minute script running to keep us glued to the screen. There are even more alien landscapes including some very impressive and outlandish vistas to be found, and they can be found easier with a little bit of research into how different planets and moon interact and where the most craziness can be expected from tidal effects etc.Did you find any signs of intelligent life? Ancient ruins? A strange anomaly like they'd find in Star Trek? Some previously unknown chemical element?
Or was it all just a random placement of the same things you can find all over the galaxy?
That's what I mean. There's nothing really to discover out there. This is a sci fi game with a serious lack of sci fi.
So you can go out in the black and discover a Thargoid base or planet? Or Guardian?Not sure what you mean, except if your definition of sci fi seems very narrow and limited to a prime time TV-style naive version of it. There is plenty of alien life, although it is not placed in an amusement park-style setting with a thrill-a-minute script running to keep us glued to the screen. There are even more alien landscapes including some very impressive and outlandish vistas to be found, and they can be found easier with a little bit of research into how different planets and moon interact and where the most craziness can be expected from tidal effects etc.
There is alien life more or less hand-placed specifically for the players to interact with, in form of Thargoids and Guardian stuff. That's your intelligent life and ancient ruins right there.
S
Being able to fly to another star system and discover new worlds is not sci fi enough?So you can go out in the black and discover a Thargoid base or planet? Or Guardian?
Those kinds of things I would guess are manually placed, and I would also guess have never been placed.
Exploring for me gets real boring real fast. Ooh I found a water world, ooh this scan says there's biological signs. It's all so underwhelming. I want more sci fi in my sci fi games. I want alien species to discover, new technologies, wormholes, anomalies. Otherwise it's 400 billion star systems, 399 billion of which are more or less the same with nothing interesting beyond the way the stars and planets orbit each other.
Yes, this. It's sounding like other than the hand placed stuff, which is most likely not going to be on the outer fringes, what constitutes "interesting" is rather extremely rare and limited, which is sad.There are other games for constantly finding hand-crafted and hand-placed stuff. Or are you suggesting that FD should also come up with a procedural generation method for placing such stuff?
There could be a whole other profession for finding such stuff. However, what constitutes interesting seem to differ a lot among players. Also, what exactly are we proposing should be findable? It should be no more useful than single socks and ruptured single-use plastic bags.Yes, this. It's sounding like other than the hand placed stuff, which is most likely not going to be on the outer fringes, what constitutes "interesting" is rather extremely rare and limited, which is sad.
We're not discovering "new worlds", we're finding minor variations of the same planets we find everywhere. Even the rare ELWs can't be used in any way.Being able to fly to another star system and discover new worlds is not sci fi enough?
There's a limit to what one can do with a cloud of dust and a few billion years. Stars and planets tend to form around similar patterns since the forces acting on them are similar everywhere. So we would expect similarities overall, which is what we see in ED. However, there is near-infinite possibilities for variability over those themes, and the planet generation in ED already shows that quite impressively: We have many types of landforms showing, which everybody should be super excited about as everybody should really be super excited about geology just like I am. But alas, not everyone is.We're not discovering "new worlds", we're finding minor variations of the same planets we find everywhere. Even the rare ELWs can't be used in any way.
Everything we "discover" is used mainly for selfies and screenshots. It's mainly exploring out in the black so we can post some pretty screenshots.
I've seen astronomers excited about certain stellar forge oddities, geologists excited about planets.There's a limit to what one can do with a cloud of dust and a few billion years. Stars and planets tend to form around similar patterns since the forces acting on them are similar everywhere. So we would expect similarities overall, which is what we see in ED. However, there is near-infinite possibilities for variability over those themes, and the planet generation in ED already shows that quite impressively: We have many types of landforms showing, which everybody should be super excited about as everybody should really be super excited about geology just like I am. But alas, not everyone is.
While pledged to powers, I’ve definitely been a derelict vassal at times.What about derelict vassals
Seems like parts of the game is for you, parts of it is not. That's probably the feeling of many. I find the parts of the game where it really Elites are great, while the parts where the game tries to tack on elements from other genres work a lot less well.I've seen astronomers excited about certain stellar forge oddities, geologists excited about planets.
Me? I'm playing a game. There's not a whole lot of "game" in this game. When I log in it's mostly haz rez and CZ combat, because everything else feels like a boring chore. You won't catch me trading in a Type-9, exploring anymore, doing passenger missions (which is trading with different-named cargo). I fight NPCs and I occasionally go material hunting. That's it. That's the most engaging gameplay this game offers.
I never installed Odyssey due to the truly awful performance it had in beta with my ancient PC, and even so it doesn't add all that much. Looks like some uninspired FPS combat with that space-combat energy vs kinetic damage dynamic which IMO works well for spaceships but terribly for FPS combat.
I'm flustered that there hasn't been a single supernova since 1985. The galaxy must maintain balance.