Vanilla gameplay experience. Nothing new.so you just advised someone to waste 3 hours of his life looking for ships and modules![]()
Vanilla gameplay experience. Nothing new.so you just advised someone to waste 3 hours of his life looking for ships and modules![]()
Nope. I advised him to play the game.so you just advised someone to waste 3 hours of his life looking for ships and modules![]()
What if we play the game as not expected?..Hey guys, I want to build an Asp Explorer to go exploring but the station I'm currently at doesn't sell it.
Where can I go to buy 1?
I'm not elite yet btw, so I can't go to Jameson Memorial.
Maybe that's why modules are 100% refundableWhat if we play the game as not expected?..
Just to make things clear, I totally understand the point of getting A-rated ship first and then fly it. And so I do all the time.
But what if initially "by design" they expected us happily fly the scrap we have and check outfitting at all stations we visit doing other stuff and change the modules to better ones?..
What if we play the game as not expected?..
Just to make things clear, I totally understand the point of getting A-rated ship first and then fly it. And so I do all the time.
But what if initially "by design" they expected us happily fly the scrap we have and check outfitting at all stations we visit doing other stuff and change the modules to better ones?..
Imagine buying a new car and having to check all the fuel stations for the optional extras.
"Yay, they have ABS, ESP and MSR modules! Let's hope the next place will sell curtain airbags and an A-rated steering wheel turnable in both directions!"![]()
Debatable if its a waste, on a player to player basis...so you just advised someone to waste 3 hours of his life looking for ships and modules![]()
Referencing real life is a good move. Thanks.
I suspect that in real life I will get tons of ads from service stations to upgrade my car and probably with discounts.
Which does not happen in the game.
I mean, that analogy actually works if you think in the context of purchasing a stock consumer car vs building a high performance optimized vehicle.Imagine buying a new car and having to check all the fuel stations for the optional extras.
"Yay, they have ABS, ESP and MSR modules! Let's hope the next place will sell curtain airbags and an A-rated steering wheel turnable in both directions!"![]()
Thanks, after visiting a few stations (took me almost an hour btw) I found one which sells it but in the outfitting it doesn't sell a 5A FSD, only up to 5B!
Do I have to jump around again to look for a 5A FSD?![]()
Just ask someone who does have Inara or EDDB installed… ;-)Hey guys, I want to build an Asp Explorer to go exploring but the station I'm currently at doesn't sell it.
Where can I go to buy 1?
Codex rumours sectionHey guys, I want to build an Asp Explorer to go exploring but the station I'm currently at doesn't sell it.
Where can I go to buy 1?
I'm not elite yet btw, so I can't go to Jameson Memorial.
Sure, but you'd never stumble on that accidentally without extreme luck.
Way back in 1.0 when cash was shorter, people did that a lot - I didn't have the cash to immediately A-rate a ship on purchase until well into 2.1. Cost/performance was ... well, not entirely meaningful, because if you knew what you were doing you could still get an A-rated Anaconda pretty quickly ... but more of an issue than it is now. So, yes, I definitely upgraded my ships a bit at a time on some combination of "what I could afford" and "what they had", back then. (It's also much less of an issue for smaller ships - 3A modules are much more common than 7A modules - so you generally don't need to search as far anyway)What if we play the game as not expected?..
Just to make things clear, I totally understand the point of getting A-rated ship first and then fly it. And so I do all the time.
But what if initially "by design" they expected us happily fly the scrap we have and check outfitting at all stations we visit doing other stuff and change the modules to better ones?..
Since then basic earnings are 10x higher and fully optimised earnings >20x higher so it really just doesn't apply after the very early game ... but we're stuck with an outfitting model designed for rather different expectations.