Game Discussions Star Citizen Discussion Thread v12

Why would any ship be big enough to walk around, but not big enough to store a couple of different armours?
There is a lot of little fighter ships with no walkable interior.
And there is also some little ships with very tiny interior (like the Aurora) where you dont have storage to put armor.
That's such an arbitrary and contrived limitation. But it's typical of CIG's subtractive approach to gameplay, because it's much easier to limit what players can do than to expand the options and implement new mechanics which might actually make sense.
Which limitations ? You can rent almost any ship very easily if you really want to do all tasks without buying other ships.
 
Asset loading produces a longer freeze than before, too.
You should not have freeze. You need the game and the window's pagefile on a SSD. The pagefile must have at least 20Go of space if you have 16Go of ram and 2-3 Go of space if you have more ram. It's better to let the option "system managed".
 
By exploration, I meant primarily the exploration mechanic, the part that makes exploration in and through the game meaningful - that is, beyond what we add with our imagination. When I hear about explorers in Elite, it's mostly about beautiful or interesting vistas, screenshots etc. but that's about it.
For me, that isn't what exploration is in Elite Dangerous... but then again, I've been informed that I'm not a "real explorer," and it is people like me that ruined exploration forever. :rolleyes:

I'm a 4X style explorer. I explore for three things:

1) To discover the map. Sometimes, it's simply rolling back the proverbial "fog of war" on the map that the game automatically provides you. Preferably, its being about to use in-game tools to create the map yourself. And sometimes its simply generating your own mental map of the immediate area. Ideally, this map would be procedurally generated, because no matter how big hand crafted maps are, eventually you're familiar with it.

2) To navigate mysterious terrain. This goes hand in hand with discovering the map. When there's terrain to navigate, discovering the map becomes more interesting. And when details about the map are withheld from the player, then navigation becomes more important.

3) To find resources to exploit. Resources come in many forms. Sometimes its minerals to mine, plants to harvest, creatures to hunt. Sometimes its NPCs to trade with or pay for services. And sometimes its a shortcut through difficult terrain, or, yes, a scenic vista.

Elite Dangerous currently does a good job IMO on ticking all three of those boxes for me, especially when it comes to #1. Both the FSS and the Wave Scanner are brilliant multi-tools that allow me to discover the map using a variety of techniques, depending upon what I'm looking for and, in the case of surface exploration, gives me a tool whose use makes navigating mysterious terrain far more interesting. In Human space, the procedural generation is deterministic enough that you can understand where to search for equipment, commodities, and services, but with enough wrinkles thrown in that it still preserves that sense of discovery when you find you're right. And, of course, it fills in those details in your "in-game" map.

Unfortunately, Frontier has a long track record of caving in to the most vocal complainers, and obviating the need to use those tools. I'd love to see more specialized exploration tools, dedicated to finding specific kinds of information, but I fear that Frontier will cave to player pressure again, and return to the days when the most interesting part of exploring an uncharted system is done for me at the press of a button. And, of course, I fear that Frontier will also cave to player pressure, and integrate sites like EDDB.io into the game, which obviates the need to explore inhabited systems to find equipment, commodities, and services.

When it comes to Star Citizen, OTOH, based on what I've seen, pretty much everything I've seen of the game in regards to exploration, outside of mining, involves either roaming around randomly until you stumble upon what you're looking for, since there's no underlying system to determine where stuff is, navigating small (or large and mostly empty) FPS maps, or going to GPS coordinates provided by mission givers. While there are allegedly "exploration tools" that have been pre-sold as a part of specialized ships, they're currently unimplemented, as well as the stuff you'd want use them for.
 
For me, that isn't what exploration is in Elite Dangerous... but then again, I've been informed that I'm not a "real explorer," and it is people like me that ruined exploration forever. :rolleyes:

I'm a 4X style explorer. I explore for three things:

1) To discover the map. Sometimes, it's simply rolling back the proverbial "fog of war" on the map that the game automatically provides you. Preferably, its being about to use in-game tools to create the map yourself. And sometimes its simply generating your own mental map of the immediate area. Ideally, this map would be procedurally generated, because no matter how big hand crafted maps are, eventually you're familiar with it.

2) To navigate mysterious terrain. This goes hand in hand with discovering the map. When there's terrain to navigate, discovering the map becomes more interesting. And when details about the map are withheld from the player, then navigation becomes more important.

3) To find resources to exploit. Resources come in many forms. Sometimes its minerals to mine, plants to harvest, creatures to hunt. Sometimes its NPCs to trade with or pay for services. And sometimes its a shortcut through difficult terrain, or, yes, a scenic vista.
...
OK, now I want to know: What's a real explorer?
 
Backers celebrate the thought that the cost of a JPG will likely go up!


In other news, apparently EAC doesn't like Cyrillic characters in path names. EAC simply decided all Russians are cheaters? :D
 
Just pure technical help. SC has a lot of bugs, but some troubles can be solved technically.
We don't see one week on reddit without a new guy having troubles because his computer has no pagefile at all (there is people out there purposely removing their pagefile), or a pagefile on a HDD, or a pagefile with a too low amount of space allocated, or a pagefile on a disk full... SC is the sole game I know using more than 20Go of memory, so a correct pagefile is really important.
Mocking that doesn't change the fact that Surefoot need perhaps to check his pagefile.

You shout also "Bingo!" when someone explain in ED port forwarding to someone having trouble to group with friends ?
 
Backers celebrate the thought that the cost of a JPG will likely go up!


In other news, apparently EAC doesn't like Cyrillic characters in path names. EAC simply decided all Russians are cheaters? :D
Mostly because since they bought the ships at the cheaper concept prices, they can then smirk gratuitously at the newbies when they have to shell out more cash....or they might want to use the increased CCU value to upgrade to something bigger or sell for profit on the grey market along the line. Works both ways :)
 
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You shout also "Bingo!" when someone explain in ED port forwarding to someone having trouble to group with friends ?

Port-forwarding is a well known technique advocated by many games manufacturers.

Page file alteration... isn't ;)

(Suggestive as it is of absurd RAM demand. Probably due to this guy's theory that data loaded onto the harddrive is getting constantly queried).

Getting an SSD is just the start of the solution you see ;). You need a high end CPU, lots of RAM, and maybe some voodoo tinkering with the page file too...

Can you see why jokes about these fixes abound? ;)
 
Just pure technical help. SC has a lot of bugs, but some troubles can be solved technically.
We don't see one week on reddit without a new guy having troubles because his computer has no pagefile at all (there is people out there purposely removing their pagefile), or a pagefile on a HDD, or a pagefile with a too low amount of space allocated, or a pagefile on a disk full... SC is the sole game I know using more than 20Go of memory, so a correct pagefile is really important.
Mocking that doesn't change the fact that Surefoot need perhaps to check his pagefile.

Its just an automatic reaction though and the number of times we've seen a "its running bad because of your computer/setup/page file" even when people have good computers with it on the SSD and page file on the SSD just makes it a funny meme at this point.

You shout also "Bingo!" when someone explain in ED port forwarding to someone having trouble to group with friends?

Nope, because we acknowledge it as a problem with the game, not as a problem with the person's computer. In SC land its never a problem with the game.
 
Port-forwarding is a well known technique advocated by many games manufacturers.

Page file alteration... isn't ;)

(Suggestive as it is of absurd RAM demand. Probably due to this guy's theory that data loaded onto the harddrive is getting constantly queried).

Getting an SSD is just the start of the solution you see ;). You need a high end CPU, lots of RAM, and maybe some voodoo tinkering with the page file too...

Can you see why jokes about these fixes abound? ;)
Not really a high end CPU or lots of RAM... It'll run quite happily on 5 or 6 year old equipment, it eats RAM, admittedly... although recent improvements have balanced the CPU/GPU useage a fair bit. I'm hardly running a NASA level PC, not by any standards.

That video you linked makes a lot of sense (y)
 
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Port-forwarding is a well known technique advocated by many games manufacturers.

Page file alteration... isn't ;)

(Suggestive as it is of absurd RAM demand. Probably due to this guy's theory that data loaded onto the harddrive is getting constantly queried).

Getting an SSD is just the start of the solution you see ;). You need a high end CPU, lots of RAM, and maybe some voodoo tinkering with the page file too...

Can you see why jokes about these fixes abound? ;)
Ahh, back in the day things were simpler. 2KB were sufficient to code golf game and subsim. No pagefiles. I sometimes wished for a cassette recorder interface to store and load from. But then I just cut out fluff. Even punchcards would have been fine. "pls insert card #4 to load world map.

I would have loaded through so many doors in my own RPG with punchcard fueled code that would make any SC door apologist blush today, but only linear story, sorry.
 
Not really a high end CPU or lots of RAM... It'll run quite happily on 5 or 6 year old equipment, it eats RAM, admittedly... although recent improvements have balanced the CPU/GPU useage a fair bit. I'm hardly running a NASA level PC, not by any standards.

Yeah I'm not saying state of the art or anything. But that guy's overall pitch is that the 'quicker' your RAM and SSD, the better off you'll be for performance etc (particularly in cityscapes).

The CPU aspect I'm getting from the general distribution on the telemetry page:

spoiler]

As much as that guy's analysis suggests it'll be bottlenecked a lot of the time, it seems like there's still a greater performance gain to be had from higher end CPUs (compared to GPUs).
 
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