Static meshing will certainly improve the server backend issues...which are 95% of the problem at the moment. Having the extra headroom on the servers will mean that things spawn when they're supposed to, will more than likely fix most of the current issues with the inventory system too. What it won't do is increase the server cap...which most of the idiots seem to think it will. From Ci¬G's perspective...that's the last thing on their to do list, they need the servers to work just the same as us playing it do....they know how bad they are, they also know they need to get it sorted.
I just want working, reliable servers so I can play...plus a bit more game content that's currently being held up waiting for static meshing because they don't have the headroom to add it...the servers are running at more than capacity, it's breaking the servers and breaking the game... the static meshing will alleviate that to some degree, how much? No idea...but for Ci¬G and those of us playing, that's all that matters.
I'm not sure how, if they stick with 1 server per system and only 1 system. If the plan is multiple servers per system and they add multiple systems, then yeah, that should help, unless all players congregate in the same area, then boom.
But that's going to increase CIG's running costs significantly.