Elite Dangerous: Odyssey Update 9 | Immediate Issues Of Note

sallymorganmoore

Senior Community Manager : Elite Dangerous
Greetings Commanders.

Thanks for all of the discussion today following the release of Update 9 for Elite Dangerous: Odyssey.

There are naturally many of you wondering what I've been doing with the conversations we've been having throughout the day, so just to summarise things here's a current list of 'Issues of Note' under internal investigation right now.

These issues are currently in internal investigation phase, so I cannot provide an ETA of addressing currently or fix schedule. We'll keep you posted on any specific developments.

PLEASE REMEMBER: These issues in the below list do not negate other issues reported. These ones either immediately impact gameplay following Update 9 or are previously reported issues which require a further look into, to see why they remain in game following the update, after having had some prior attention.

For other information regarding general known issues outside of Update 9, you can refer to the Odyssey Update 9 Known Issues List (at the bottom of the post), Horizons Known Issues List (at the bottom of the post) and of course the most recent Tracker Top Issues thread here.




Issues Of Note:
  • Firegroups cleared and trouble with firegroup modification.
    • Many players experienced a reset of their firegroups.
    • Some experienced issues with modifying them.
  • Scanning Biologicals seems to be a little broken for several players. Examples being.
    • Many players are experiencing the inability to scan biologicals any more than 3 times, tops.
    • Some Commanders are reporting being able to scan some biologicals, but not others (thank you to those who have specified which! For example "I've been able to scan Aleoida and Stratum, but not Tussock".
  • Unable to replenish missile ammo for The Scorpion.
    • Says it on the tin with this one. The team are aware and investigating.
  • Broken Shipyards. Numerous Issues, including.
    • Shipyard fails to open at stations with stored ships (timeout on loading).
  • Ship skins (on other player’s ships) are still not visible when using the camera suite.
    • Further investigation required to see why this issue remains present in game.
  • Outfitting cameras appearing incorrectly placed for the Scorpion.
    • Front, Right, and Left decal cameras are aiming a little incorrectly.
    • May sound like a more minor issue than most, but the team have this as part of their issue investigations too.




Thank you all for your constructive contribution with reporting these immediate issues.
Once again, please remember that this list doesn't invalidate any other "lesser heard issues". Everything is valuable and we'll do all we can to continue closely monitoring your reports and experiences.

o7 Commanders.
 
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Orrery view is kaput.
 
@sallymorganmoore
I did some quick testing of the firegroups issue earlier and I have an idea why it's intermittent

The screen remembers where the active selection is in the grid (row and column) and if it's on, for example, row 10, column 2 and you then switch to a ship with only 5 rows and 2 columns, then when you open the firegroup screen the active selection doesn't know where it is, so you can't navigate it around. If you have row 1, column 1 selected when you close the screen everything is fine, because that location exists on the next ship too.

It'll help the devs if they have an idea how to repro.

This happened years ago with the Nav panel if you were on the SRV and viewed the surface map, entering the ship (which doesn't have the surface map option) lost the active cell selection and everything locked up.
 
Played for an hour. Reset fire groups other than that no issues other than some odd moments approaching a planet base where I got an intermittent issue with a black screen for a second or so. Can confirm the station pop in and reverse engine trails are fixed.
 
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