To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

I'd say the people that hate the block function most are the Spear people... simply because the gankers are using it against them :D
Yeap, could be the very same gankers that loudly complain about the block function.
This is another problem of the block. It makes "legit" PvP like piracy and bounty hunting much more difficult.
Block is stupid in an open world mmo. At least in a mode where PvP is allowed.
 
This is another problem of the block. It makes "legit" PvP like piracy and bounty hunting much more difficult.
Block is stupid in an open world mmo. At least in a mode where PvP is allowed.

The concept behind it is very good, however - no good deed goes unpunished.
And no good concept cannot be turned to the dark side.

Hence a pvp flag would work way better, until then, Block galore.
 
The concept behind it is very good, however - no good deed goes unpunished.
And no good concept cannot be turned to the dark side.

Hence a pvp flag would work way better, until then, Block galore.
shrugs
My conscience blocklist is clear.
Punishment should be in-game (stop right there criminal scum!) and not out of game (blocked).
An additional problem is pre emptive blocking, you assume someone is a ganker but can block him/her beforehand.
I met someone in the Pleiades some time ago and could've sworn it was a known ganker. Was a bit on the edge seeing his
Cutter, but it was an AXI pilot and we blew up a Hydra* together. Had I blocked him/her on my suspicion preemptively, I wouldn't have
gotten in that particular instance and wouldn't have won that AX CZ.
But we all here discussed this at length and will never come to consensus that fits all.

* edited brainbug
 

Robert Maynard

Volunteer Moderator
This is another problem of the block. It makes "legit" PvP like piracy and bounty hunting much more difficult.
Indeed it does - however its existence rather suggests that the need for it outweighs the downsides, from Frontier's perspective.
Block is stupid in an open world mmo. At least in a mode where PvP is allowed.
Except the game has never been only an open world MMO - players can switch mode on a whim, deciding whether or not to play among other players - and the block feature is the most precise method of removing other players from ones gameplay.

Frontier included the block feature before launch of their own volition and have only made it more effective and easier to use over time.
 
It could be so simple... Btw my block list is empty so far now. I cleared it after, I had enough ships gank-proof engineered for all tasks I like to do. But I would not have the block feature removed either.

As I have mentioned before, I am not against reasonable PvP. Why can't the gankers just give them self a purpose? Stop unrealistic attacks on ships that are no threat to you. If I do some missions or a specific CG that could be opposed by other players due to an Ingame reason I have no problem with that. There's a bounty on me? I expect to be hunted. I support faction A in the BGS or PP? I expect resistance by rival cmdr's. But there is no reason to kill an explorer that comes back to the bubble e.g.

I think FDev has intended the game as primarily a open world RPG. Just look at the lore, the stories and how much effort they put into Galnet.
 
shrugs
My conscience blocklist is clear.
Punishment should be in-game (stop right there criminal scum!) and not out of game (blocked).
An additional problem is pre emptive blocking, you assume someone is a ganker but can block him/her beforehand.
I met someone in the Pleiades some time ago and could've sworn it was a known ganker. Was a bit on the edge seeing his
Cutter, but it was an AXI pilot and we blew up a Hydra* together. Had I blocked him/her on my suspicion preemptively, I wouldn't have
gotten in that particular instance and wouldn't have won that AX CZ.
But we all here discussed this at length and will never come to consensus that fits all.

* edited brainbug

My block list always was empty. However, i do think that even when it's "abused" we're better with the block function than without.
For the greater good...

(but i still think a pve mode or pvp flags would do even better for the greater good - but i might be as well mistaken, i'm no game designer and i dont have access to their internal metrics)
 
Indeed it does - however its existence rather suggests that the need for it outweighs the downsides, from Frontier's perspective.

Except the game has never been only an open world MMO - players can switch mode on a whim, deciding whether or not to play among other players - and the block feature is the most precise method of removing other players from ones gameplay.

Frontier included the block feature before launch of their own volition and have only made it more effective and easier to use over time.
True. If Elite were an open world mmo, the block would be stupid.
It isn't, both the modes and the block makes sure of that.
It is what it is. Gankers gonna gank, blockers gonna block, and all of us debate on the forums 😁
 
This is another problem of the block. It makes "legit" PvP like piracy and bounty hunting much more difficult.

I don't think anyone would say that's an illegitimate PvP, along with the PP, CZs, BGS wars and probably anarchies as the "anything goes" areas. But attacking a unarmed/unpledged/no cargo/newbie/d-rated explorer has no other motivation except "lol, ship go boom" and to waste other people's time / ruin their enjoyment of the game.
I've never seen a RPing pirate and I'd quite welcome an encounter with one of them, but whenever I was in Open it was only o7 or running away from my hauling Python (!) or (once) a situation right out of the movie "The Warriors": "come out to plaaaay" by three FdLs trying to get on the tail of my unarmed, no cargo Cobra. (the exact com lines were "come closer so we can shoot you"...)

In this long thread there were two workable solutions offered:

no limit on PGs, with proper administration and control
or
instancing PvE/PvP flag that has priority over all other instancing factors so you simply get instanced with those who have the same flag enabled (and proper controls and sanctions for the abuse of those flags)

Either would work, except for the "lol, ship go boom" gankers who would probably end up in instances with other gankers only and a few brave souls who find being attacked for no reason a thrill.
 
I don't think anyone would say that's an illegitimate PvP, along with the PP, CZs, BGS wars and probably anarchies as the "anything goes" areas. But attacking a unarmed/unpledged/no cargo/newbie/d-rated explorer has no other motivation except "lol, ship go boom" and to waste other people's time / ruin their enjoyment of the game.
I've never seen a RPing pirate and I'd quite welcome an encounter with one of them, but whenever I was in Open it was only o7 or running away from my hauling Python (!) or (once) a situation right out of the movie "The Warriors": "come out to plaaaay" by three FdLs trying to get on the tail of my unarmed, no cargo Cobra. (the exact com lines were "come closer so we can shoot you"...)

In this long thread there were two workable solutions offered:

no limit on PGs, with proper administration and control
or
instancing PvE/PvP flag that has priority over all other instancing factors so you simply get instanced with those who have the same flag enabled (and proper controls and sanctions for the abuse of those flags)

Either would work, except for the "lol, ship go boom" gankers who would probably end up in instances with other gankers only and a few brave souls who find being attacked for no reason a thrill.
I tried some "legit" PvP piracy and gave up, because 9 out of 10 people I pulled from supercruise logged off the second my interdiction tether established, some even earlier,
seeing my hollow triangle in supercruise.

And that with a pirate Challenger with "Pirate" as tag, ship named with a pirate reference and me sending coms to stop and be scanned.

People are so adverse of losing even 10 tons of cargo in this game, it's ridiculous.
 
Perhaps it's because parasitic gameplay, where they are the "host" expected to do the bidding of the attacker, isn't much "fun".
Maybe, but on the other hand we see all those posts here of people saying "they'd love to see some legit piracy in game". NIMBY propably.

And parasitic? When I pull a Cutter and demand 10 tons, do you think in this era with basically free credits it's more than rpg? Hint: it's not.
 

Robert Maynard

Volunteer Moderator
Maybe, but on the other hand we see all those posts here of people saying "they'd love to see some legit piracy in game". NIMBY propably.
When the intentions of the attacker are unknown, even if they appear to be a "real" pirate from comms (they could be lying), it's not at all surprising that many players assume the worst and don't stick around.
And parasitic? When I pull a Cutter and demand 10 tons, do you think in this era with basically free credits it's more than rpg? Hint: it's not.
What else to call gameplay aimed at stealing from other players?
 
I tried some "legit" PvP piracy and gave up, because 9 out of 10 people I pulled from supercruise logged off the second my interdiction tether established, some even earlier,
seeing my hollow triangle in supercruise.

And that with a pirate Challenger with "Pirate" as tag, ship named with a pirate reference and me sending coms to stop and be scanned.

People are so adverse of losing even 10 tons of cargo in this game, it's ridiculous.
That is for sure a little sad. But you are right. Half of my friends Ingame are RP Pirates that wanted to pirate me once. I changed a little bit of cargo against a new friend with some advices for me. That's a nice trade off for me. I even managed my Playstyle around that. My RP Logistic company is mostly involved in Contraband exchange with pirates. Without them I would have no buisness partners.
That's the reason I play in open and want more people there... and RP Pirates. I need them as partners, employees, contractors etc.
 
When the intentions of the attacker are unknown, even if they appear to be a "real" pirate from comms (they could be lying), it's not at all surprising that many players assume the worst and don't stick around.
Aside from a Challenger being unable to kill a Cutter at all if built somewhat competently, not sticking around in this game means lowwaking or highwaking.
All else is out-of-game. Sure, menulog isn't considered cheating by FD, but from my view it's very unsporting behaviour.

What else to call gameplay aimed at stealing from other players?
Roleplay? People love roleplay, as long as they are the heroes in their story.
But god forbid one doesn't get the girl and the vorpal blade +5 at the end of the adventure :rolleyes:
 

Robert Maynard

Volunteer Moderator
Aside from a Challenger being unable to kill a Cutter at all if built somewhat competently, not sticking around in this game means lowwaking or highwaking.
All else is out-of-game. Sure, menulog isn't considered cheating by FD, but from my view it's very unsporting behaviour.
While the reaction of the target may disappoint the attacker, they are not in a position to dictate how the target should play (even if they'd like to be able to in the encounter).

As discussed earlier in the thread, players are not obliged to provide "fun" gameplay to other players - which cuts both ways.
Roleplay? People love roleplay, as long as they are the heroes in their story.
But god forbid one doesn't get the girl and the vorpal blade +5 at the end of the adventure :rolleyes:
While the player roleplaying the pirate may really enjoy that kind of gameplay, the same cannot be said of their targets - it may well be an annoyance, or worse, that represents a waste of game time (to them).
 
While the reaction of the target may disappoint the attacker, they are not in a position to dictate how the target should play (even if they'd like to be able to in the encounter).

As discussed earlier in the thread, players are not obliged to provide "fun" gameplay to other players - which cuts both ways.

While the player roleplaying the pirate may really enjoy that kind of gameplay, the same cannot be said of their targets - it may well be an annoyance, or worse, that represents a waste of game time (to them).
WHY DO THEY PLAY IN OPEN THEN IN THE FIRST PLACE????

Seriously. I don't get it. Why do people desperately want to take part of the game in open, yet don't want to interact more then o7 o7 o7 ?

Interaction in this game can be so so cool, even with strangers, especially with strangers. But if you don't want to maybe suffer a setback or a minor convenience or an annoyance,
why log into open? When I personally want to compete in a CG, or want to hand in Explo data in a 3D shielded Asp in Deciat for whatever reason, I click "solo", or maybe "PG".
Why do you people want to desperately change the game so that all interaction will be o7o7o7o7o7o7o7 ad nauseum?

triggered
 

Robert Maynard

Volunteer Moderator
Mobius Groups may have hit membership cap before, several years ago, and I'll even grant that 1ce or 2ce in their history they may have hit online player caps.
I doubt they ever have - simply because not all members will necessarily still be playing the game and those that do don't play 24/7.
... but I'll repeat, because that's what this forum is for apparently, Mobius groups cannot muster enough online players to hit the cap for a single PG. Haven't been able to for years at leas, and will never again.
All the more reason to coalesce into a single game mode suited to their play-style that would be advertised on the launcher.
Having the all the online PVE'ers in a single PG is not obviously better. There may be some benefit to those on DW expeditions and similar, being in the same PG but that can be easily arranged using currently available tools.
Imagine for a moment that Open was structured in the same way, e.g. regional groups (to optimise connectivity) that had a membership limit. With over 12M copies of the game out there, each player in a group would only be able to possibly encounter those online at the time in their particular group - that's how it is for Private Groups and why they are a poor substitute for an Open mode with its unlimited population.
 
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