One of the many things I don't understand, to be honestYou obviously don't understand friend development![]()
One of the many things I don't understand, to be honestYou obviously don't understand friend development![]()
Is it odd that this gave me a slight sensation of vertigo?
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Ohh the Cutlass Black, definitely a popular one amongst "Refugees", no doubt about that.I particularly enjoyed this one:
Source: https://twitter.com/drewwagar/status/1478077040230162433
'But I saw this other game doing this, maybe we should have that feature?' And that's the sort of noise that hurts, I think, a game. So being true to yourself is really really important.
Once, a source says, Chris came to work after playing The Order: 1886. Impressed by the highly detailed art, he asked CIG’s character artists to match that standard. The team, my sources told me, saw this as impossible. “That's fine for a single-player game where you're able to control stuff and stream things in a certain way,” one source explained. “You do not expect that for any kind of MMO or open world. But that's common knowledge for anyone that's worked in games.”
The second example I was given was from a time when Roberts came back from seeing another in-development CryEngine game, Kingdom Come: Deliverance. He had been deeply impressed by the character inventory and outfits system, which involved multiple layers of clothing where each item has different properties, from its material to its weight and shape, that affect how it animates. Chris wanted it for Star Citizen.
I love that feeling, to be fair even that image does it. I think the clouds make the difference, probably what our brains expect to see if we were so high up.Is it odd that this gave me a slight sensation of vertigo?
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Ohh the Cutlass Black, definitely a popular one amongst "Refugees", no doubt about that.
Jump Town 2 is the first event to give a real usage to Combined arm for an ingame objective. And for what I've seen, ground defenses can be pretty effective against air attacks.
Meet back here in 10 mins thenI particularly enjoyed this one:
Source: https://twitter.com/drewwagar/status/1478077040230162433
Seriously, I have to ask, what is this Alex thing
Seriously, I have to ask, what is this Alex thingSomething like the SC equivalent of the aviation industry gremlins but for some kinds of SC deaths ?
How's Sandra?Ohh the Cutlass Black, definitely a popular one amongst "Refugees", no doubt about that.
Drew showed his fondness of "her" alright:
Also The Pilot did one his masterpiece reviews with a lot of sass:
As for Kate, ongoing shenanigans in the PVP druggie outposts:
This was the kind of the total war out I was expecting from Odyssey but unfortunately ground combat went for a more constricted and arcade direction.
How's Sandra?
I think this wins the SC internet today.Deaths of a space man
One of my mates suffered from extreme vertigo all his life...he had over 2,000 HALO and HAHO jumps from aircraft under his belt but couldn't go up a step ladder without barfing and going dizzy...very strangeWe have Schwindel (dizzy, can also get that from getting totally boozed up e.g.) and Höhenangst (you don't always get dizzy when the fear creeps up your throat and chokes you. if you get dizzy on top that is very bad and can lead to actually falling). Naturally Höhenangst prevents you from falling by going full paranoia. You can train that away or lessen it.
I used to use the old Seppuku a fair bit before 3.15...it was quicker to commit suicide and respawn than it was to take your helmet off to eat and drink24 % Suicide for convenience speaks for brilliant game design.