So are ED's markets are static and not dynamic?
No, though they are barely dynamic.
Actually, yes, they are static, in the sense that all market (re)actions are completely predictable.
You are saying there are no systems that consume commodities?
Correct. There is no consumption represented in Elite's mechanics.
The same way countries consume resources?
Definitely not.
Is the ED market actively fluctuating with supply and demand that need 24/7 oversight? Much like the real life stock market??
Definitely not.
When you sell commodities to a market, just because the demand figure goes down and the price goes up slightly, this does not make it comparable at all to real world markets.
Borann is a perfect example of this. The sheer volume of LTDs being dumped during it's heyday should've bankrupted those factions. But all that happened was it went "Thing sold for profit. Faction get +econ, +influence.". Likewise, if there was any "economy" to ED's markets, then Methanol Monohydrate Crystals should outstrip Gold, LTDs, Void Opals, all the high-end minerals in value. Why?
- It's not market sourcable; the only source of the commodity in game is player mining, just like high-end minerals, so difficulty to source is identical.
- There is substantially higher demand for Methanol Monohydrate Crystals than there is high-end minerals[1]. Higher demand becomes higher value.
- There is substantially less satisfaction of market demand for MMCs than there is of high-value minerals. Less demand satisfaction becomes more stable, high prices.
But that doesn't happen, because Elite's markets do not remotely simulate a proper economy.
The markets absolutely do not need 24/7 monitoring. When I used to run industrial manufacturing in EVE, that did need 24/7 monitoring. If the source materials I use for production were suddenly bought up, market demand would drive the price of those materials up by an order of magnitude or more, almost instantly. This would correlate to a similar increase in products using those materials, thus, if I was too slow, I wouldn't adjust my product prices in time and end up I'd selling for far less than they were worth.
In Elite, Uranium comes from Uranitite.
You know what happens to the price of Uranium if you buy up all the Uranitite? Nothing.
You know what happens to the supply of Uranium if the demand for Uranitite at a refinery isn't met? Nothing. More Uranium supply will just appear at the next 10m refresh regardless.
What happens if the demand of any market commodity isn't met? Nothing.
This is because there is no "consumption" save what players purchase, and any market in the game left without player interaction will reach an entirely static point and never change.
All commodities in the game have a maximum and minimum value, given a set of BGS conditions. Commodity prices will
never go outside those bounds. That is not how a true, dynamic market functions. All commodities have a fixed amount of supply and demand that will exist for them, given the population of the system. That is not how a true, dynamic market functions.
Do market values change if a new BGS state comes into effect? Sure, but that's a change that happens once a day, at roughly the same time, every day. An outbreak can occur, which will cause medical supplies to go up. But for a population of 1,000, it doesn't matter if you deliver medicines to just meet that 1,000, or you deliver enough for a billion people. Market prices will stay within the bounds for that outbreak, for the length of time that the outbreak lasts which will be any number of days.
The "market" in Elite does not represent any normal, functional economy. It's just some basic mechanic dressed to look like a market.
EDIT: Case in point, the Galactic Average is not the actual Galactic Average; it's a static figure set by FD which is used in a number of calculations.
[1] Because FD's game mechanic is basic; higher value = lower overall demand. That is not how demand works.