Something happened to the dream.

Think for me the ship interior thing is a question of how much gameplay and immersion they can wring out of it for the effort.
I'd certainly like to see them but possibly with a quick jump to the pilots seat for those that don't want to run around inside all the time.
But is it worth it?

Well, I think it would take a lot of dev effort. Leaving aside the technical challenge, which may itself be non-trivial, the asset creation is going to take a ton of effort to get right if they want to do it properly. They'd have to properly map all ship module locations, link them together appropriately and then make sure this work reasonable with all the module types, for which they also have to create all assets. Preferably do this with zero-g in mind so it makes sense for in space as well as landed (which, notably, seems to have been missed with lots of the settlement assets in EDO). This is all doable but costly. The FRj videos show it can be done if you have a mind, though as FD tinker with ship internals without respect to 'reality' this becomes more of a faff. Guess you could skip nearly all that and just have the cockpit or bridge, but would people be content with that? Seems like if you want interiors you should probably go all in.. Assuming FD did all that they'd still really need some gameplay around it, immersion is nice but does it justify the cost without more to do? I think some on foot repairs could work, maybe some 'tuning' things perhaps and it opens the avenue for more interesting salvage scenarios - perhaps including EVA? Anyway.

Long way of saying I think it is likely doable but yeah, reality of achieving it is difficult to get over if it hasn't been more or less built in from the start.
Be nice to think we would get that at somepoint though, along with all the other dreamed of bits and pieces :)
 
Yeah yeah, sure this is just another of "those" posts, but I do agree with the OP in a very general way (not to focus on interiors for example). Something has shifted in recent years and the game seems much more focused on "game" mechanics rather than big space opera "simulation" mechanics. All that stuff about things like damage models, and heat signatures and outfitting trade offs and piracy and making anarchies feel dangerous. Engineering has allowed all ships to do all things well. Fleet carriers and massive FSD increases have shrunk the galaxy (people now "nip" over to Colonia just to do a CG). Credits are easy to come by, those early ambitions of new players slowly working their way through a gradual ship progression, one day dreaming of being able to afford an Asp X, have more or less gone. It's difficult tho' - hard for FD to go back on those changes now? I suspect David has stepped back quite a lot and significant staff changes mean folks like Zac (Antonaci), Sando and Michael (Brooks) who shared the original vision have been replaced by people who perhaps don't (or are no longer allowed the time) to share in that bigger, grander vision, their time far more focused on practical day to day considerations. Elite is no longer a project, it's a live game with hundreds of thousands of players to satisfy, years of technical debt and a list of bugs that's almost impossible to keep on top of now. I haven't tried it myself but I think Star Citizen is probably now the one that still has that grander vision of simulating life in a space opera (and, unlike a few years ago, it does sound like it's now becoming a very real and viable game rather than just a tech demo of things to come). I still love Elite tho ... it's really not bad, just perhaps not quite what it coulda/shoulda been.
 
Yeah yeah, sure this is just another of "those" posts, but I do agree with the OP in a very general way (not to focus on interiors for example). Something has shifted in recent years and the game seems much more focused on "game" mechanics rather than big space opera "simulation" mechanics. All that stuff about things like damage models, and heat signatures and outfitting trade offs and piracy and making anarchies feel dangerous. Engineering has allowed all ships to do all things well. Fleet carriers and massive FSD increases have shrunk the galaxy (people now "nip" over to Colonia just to do a CG). Credits are easy to come by, those early ambitions of new players slowly working their way through a gradual ship progression, one day dreaming of being able to afford an Asp X, have more or less gone. It's difficult tho' - hard for FD to go back on those changes now? I suspect David has stepped back quite a lot and significant staff changes mean folks like Zac (Antonaci), Sando and Michael (Brooks) who shared the original vision have been replaced by people who perhaps don't (or are no longer allowed the time) to share in that bigger, grander vision, their time far more focused on practical day to day considerations. Elite is no longer a project, it's a live game with hundreds of thousands of players to satisfy, years of technical debt and a list of bugs that's almost impossible to keep on top of now. I haven't tried it myself but I think Star Citizen is probably now the one that still has that grander vision of simulating life in a space opera (and, unlike a few years ago, it does sound like it's now becoming a very real and viable game rather than just a tech demo of things to come). I still love Elite tho ... it's really not bad, just perhaps not quite what it coulda/shoulda been.
That sounds like FDEV have listened to the players, a lot wanted their time respected with big payouts, big jump distances and ships to only improve rather than side grades. Oh and combat to be optional even if it is anarchy/thargoids :)

I’d expect the SC players will want their time respected the same way as well when the game is released.
 
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Yeah yeah, sure this is just another of "those" posts, but I do agree with the OP in a very general way (not to focus on interiors for example). Something has shifted in recent years and the game seems much more focused on "game" mechanics rather than big space opera "simulation" mechanics. All that stuff about things like damage models, and heat signatures and outfitting trade offs and piracy and making anarchies feel dangerous. Engineering has allowed all ships to do all things well. Fleet carriers and massive FSD increases have shrunk the galaxy (people now "nip" over to Colonia just to do a CG). Credits are easy to come by, those early ambitions of new players slowly working their way through a gradual ship progression, one day dreaming of being able to afford an Asp X, have more or less gone. It's difficult tho' - hard for FD to go back on those changes now? I suspect David has stepped back quite a lot and significant staff changes mean folks like Zac (Antonaci), Sando and Michael (Brooks) who shared the original vision have been replaced by people who perhaps don't (or are no longer allowed the time) to share in that bigger, grander vision, their time far more focused on practical day to day considerations. Elite is no longer a project, it's a live game with hundreds of thousands of players to satisfy, years of technical debt and a list of bugs that's almost impossible to keep on top of now. I haven't tried it myself but I think Star Citizen is probably now the one that still has that grander vision of simulating life in a space opera (and, unlike a few years ago, it does sound like it's now becoming a very real and viable game rather than just a tech demo of things to come). I still love Elite tho ... it's really not bad, just perhaps not quite what it coulda/shoulda been.
Just for the record, I quoted David Braben, speech about starship interiors because of the FDEV recent stance on them and the two other space sims I enjoy playing that have functioning starship interiors, it was an easy reference point to draw from to try and covey my feeling of something has changed In regards to the development ED. Yes! starship interiors would be awesome, do I care that they are not in ED at this point, no I do not, would I like to see them in the future, yes! for sure.

I find Star Citizen is great in small doses, again there still is not much to do, though the immersive nature of things is very cool to behold, for example leaving a planetary starport hovering your starship a few kilometres up in the planets sky, getting out of the cockpit, walking through your starship then opening the back door hatch and looking down at the starport below, thinking should I jump out or not? truly amazing.

Like you I also love ED out of all the modern space sims I have played only ED has really captured my imagination and consumed my free time, so ED defiantly has something special, I just hope it dose not waste it's potential as it probably dose not have a lot of time remaining until something better with a bit of everything comes along, and then it's to late for ED to catch up.
 
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Question: What happened to the dream?
Frontier dropped those plans pretty early on, if they ever really existed in any meaningful way. They then decided to keep quiet about it for as long as possible. The prospect of all these cool things coming down the line will have influenced a lot of sales.

Your post perfectly shows that such a change has happened, and yet there are those in denial about it. That, I think, shows how much of an impact these early promises from "Lord Braben" had.

Yes, before someone says something, I used the "promise" word. "They were just using misleading wording" is an interesting defence, but you can see the quotes for yourself where he says that they are working on it, and you will be able to do this stuff. Something changed to go from that to the 2021 position.
 
Thats entirely understandable, but I wonder if this could have been avoided if they hadn't waited so many years to tell us about it.
ED could probably be salvaged, though again I truly believe it dose not have that much time left in it's unique position with the likes of star citizen slowly gaining momentum, starfield, and unforeseen IP's snapping at it's heels. If it's true that the dream died early on, then what an absolute shame and waste of potential.
 
I haven't tried it myself but I think Star Citizen is probably now the one that still has that grander vision of simulating life in a space opera (and, unlike a few years ago, it does sound like it's now becoming a very real and viable game rather than just a tech demo of things to come).
You should try it. They have free flys.

If you think:

Elite is no longer a project, it's a live game with hundreds of thousands of players to satisfy, years of technical debt and a list of bugs that's almost impossible to keep on top of now.
... is true of ED then go see what a real set of bugs is like! 9 years in and they just (in the last couple of months) got their servers to stay up for more than a few hours at a time. Just don't run down the ship ramps ... tends to end with the ship exploding ...
 
You should try it. They have free flys.
I so nearly did ... cleared space on my SSD and everything. But then I got wind of the Canonn speed scanning challenge, and then it was another round of the Scarab Community Cup, and then the CG with the big FSD rewards, and then a new Buckyball Race, and then ...

... well, you know how it is! :LOL:

As for SC's bugs ... I guess I feel like there's a difference between loads of bugs in a non-released project that's still free to throw out and/or change major components of the game engine (recognising that some of the stuff is unfinished and/or just placeholder) ... compared with loads of bugs in a fully released game like Elite where Frontier probably feel duty bound to try and keep everything that's already in the game working for its existing player base, as well as simulatenously trying to continue developing it.

It's a bit like comparing a project to build a dream house that's still, to some extent, a construction site (hard hats must be worn at all times) ... with trying to continue to extend a finished house that actually has a family living in it.
 
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ED could probably be salvaged, though again I truly believe it dose not have that much time left in it's unique position with the likes of star citizen slowly gaining momentum, starfield, and unforeseen IP's snapping at it's heels. If it's true that the dream died early on, then what an absolute shame and waste of potential.

People have been predicting the end of Elite since before it was released and It's saw off many "competitors" in that time.
 
People have been predicting the end of Elite since before it was released and It's saw off many "competitors" in that time.
True, I don't know the future of ED and such things are extremely hard to predict, so one is left with speculation. I just don't want something I love to die, but I guess that is inevitable at some point as everything dose eventually.
 
Yeah yeah, sure this is just another of "those" posts, but I do agree with the OP in a very general way (not to focus on interiors for example). Something has shifted in recent years and the game seems much more focused on "game" mechanics rather than big space opera "simulation" mechanics. All that stuff about things like damage models, and heat signatures and outfitting trade offs and piracy and making anarchies feel dangerous. Engineering has allowed all ships to do all things well. Fleet carriers and massive FSD increases have shrunk the galaxy (people now "nip" over to Colonia just to do a CG). Credits are easy to come by, those early ambitions of new players slowly working their way through a gradual ship progression, one day dreaming of being able to afford an Asp X, have more or less gone. It's difficult tho' - hard for FD to go back on those changes now? I suspect David has stepped back quite a lot and significant staff changes mean folks like Zac (Antonaci), Sando and Michael (Brooks) who shared the original vision have been replaced by people who perhaps don't (or are no longer allowed the time) to share in that bigger, grander vision, their time far more focused on practical day to day considerations. Elite is no longer a project, it's a live game with hundreds of thousands of players to satisfy, years of technical debt and a list of bugs that's almost impossible to keep on top of now. I haven't tried it myself but I think Star Citizen is probably now the one that still has that grander vision of simulating life in a space opera (and, unlike a few years ago, it does sound like it's now becoming a very real and viable game rather than just a tech demo of things to come). I still love Elite tho ... it's really not bad, just perhaps not quite what it coulda/shoulda been.
I completely agree.

And thanks for discussing the topic instead of ridiculing the OP for being a hater.
 
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