Just dont watch the kickstarter stuff. It's outdated
That sounds like FDEV have listened to the players, a lot wanted their time respected with big payouts, big jump distances and ships to only improve rather than side grades. Oh and combat to be optional even if it is anarchy/thargoidsYeah yeah, sure this is just another of "those" posts, but I do agree with the OP in a very general way (not to focus on interiors for example). Something has shifted in recent years and the game seems much more focused on "game" mechanics rather than big space opera "simulation" mechanics. All that stuff about things like damage models, and heat signatures and outfitting trade offs and piracy and making anarchies feel dangerous. Engineering has allowed all ships to do all things well. Fleet carriers and massive FSD increases have shrunk the galaxy (people now "nip" over to Colonia just to do a CG). Credits are easy to come by, those early ambitions of new players slowly working their way through a gradual ship progression, one day dreaming of being able to afford an Asp X, have more or less gone. It's difficult tho' - hard for FD to go back on those changes now? I suspect David has stepped back quite a lot and significant staff changes mean folks like Zac (Antonaci), Sando and Michael (Brooks) who shared the original vision have been replaced by people who perhaps don't (or are no longer allowed the time) to share in that bigger, grander vision, their time far more focused on practical day to day considerations. Elite is no longer a project, it's a live game with hundreds of thousands of players to satisfy, years of technical debt and a list of bugs that's almost impossible to keep on top of now. I haven't tried it myself but I think Star Citizen is probably now the one that still has that grander vision of simulating life in a space opera (and, unlike a few years ago, it does sound like it's now becoming a very real and viable game rather than just a tech demo of things to come). I still love Elite tho ... it's really not bad, just perhaps not quite what it coulda/shoulda been.
Just for the record, I quoted David Braben, speech about starship interiors because of the FDEV recent stance on them and the two other space sims I enjoy playing that have functioning starship interiors, it was an easy reference point to draw from to try and covey my feeling of something has changed In regards to the development ED. Yes! starship interiors would be awesome, do I care that they are not in ED at this point, no I do not, would I like to see them in the future, yes! for sure.Yeah yeah, sure this is just another of "those" posts, but I do agree with the OP in a very general way (not to focus on interiors for example). Something has shifted in recent years and the game seems much more focused on "game" mechanics rather than big space opera "simulation" mechanics. All that stuff about things like damage models, and heat signatures and outfitting trade offs and piracy and making anarchies feel dangerous. Engineering has allowed all ships to do all things well. Fleet carriers and massive FSD increases have shrunk the galaxy (people now "nip" over to Colonia just to do a CG). Credits are easy to come by, those early ambitions of new players slowly working their way through a gradual ship progression, one day dreaming of being able to afford an Asp X, have more or less gone. It's difficult tho' - hard for FD to go back on those changes now? I suspect David has stepped back quite a lot and significant staff changes mean folks like Zac (Antonaci), Sando and Michael (Brooks) who shared the original vision have been replaced by people who perhaps don't (or are no longer allowed the time) to share in that bigger, grander vision, their time far more focused on practical day to day considerations. Elite is no longer a project, it's a live game with hundreds of thousands of players to satisfy, years of technical debt and a list of bugs that's almost impossible to keep on top of now. I haven't tried it myself but I think Star Citizen is probably now the one that still has that grander vision of simulating life in a space opera (and, unlike a few years ago, it does sound like it's now becoming a very real and viable game rather than just a tech demo of things to come). I still love Elite tho ... it's really not bad, just perhaps not quite what it coulda/shoulda been.
Frontier dropped those plans pretty early on, if they ever really existed in any meaningful way. They then decided to keep quiet about it for as long as possible. The prospect of all these cool things coming down the line will have influenced a lot of sales.Question: What happened to the dream?
Thats entirely understandable, but I wonder if this could have been avoided if they hadn't waited so many years to tell us about it.Also, I imagine game development plans like war plans never survive first contact with the enemy/reality.
ED could probably be salvaged, though again I truly believe it dose not have that much time left in it's unique position with the likes of star citizen slowly gaining momentum, starfield, and unforeseen IP's snapping at it's heels. If it's true that the dream died early on, then what an absolute shame and waste of potential.Thats entirely understandable, but I wonder if this could have been avoided if they hadn't waited so many years to tell us about it.
You should try it. They have free flys.I haven't tried it myself but I think Star Citizen is probably now the one that still has that grander vision of simulating life in a space opera (and, unlike a few years ago, it does sound like it's now becoming a very real and viable game rather than just a tech demo of things to come).
... is true of ED then go see what a real set of bugs is like! 9 years in and they just (in the last couple of months) got their servers to stay up for more than a few hours at a time. Just don't run down the ship ramps ... tends to end with the ship exploding ...Elite is no longer a project, it's a live game with hundreds of thousands of players to satisfy, years of technical debt and a list of bugs that's almost impossible to keep on top of now.
I so nearly did ... cleared space on my SSD and everything. But then I got wind of the Canonn speed scanning challenge, and then it was another round of the Scarab Community Cup, and then the CG with the big FSD rewards, and then a new Buckyball Race, and then ...You should try it. They have free flys.
ED could probably be salvaged, though again I truly believe it dose not have that much time left in it's unique position with the likes of star citizen slowly gaining momentum, starfield, and unforeseen IP's snapping at it's heels. If it's true that the dream died early on, then what an absolute shame and waste of potential.
Its like the fireside scene in Women in Love, just with two oiled up games.People have been predicting the end of Elite since before it was released and It's saw off many "competitors" in that time.
True, I don't know the future of ED and such things are extremely hard to predict, so one is left with speculation. I just don't want something I love to die, but I guess that is inevitable at some point as everything dose eventually.People have been predicting the end of Elite since before it was released and It's saw off many "competitors" in that time.
Woohoo! oiled up!! now we're talking.Its like the fireside scene in Women in Love, just with two oiled up games.
True, I don't know the future of ED and such things are extremely hard to predict, so one is left with speculation. I just don't want something I love to die, but I guess that is inevitable at some point as everything dose eventually.
Except the 'other' game, which is like a gestating infant refusing to be born because its too comfortable where it is.It's the circle of life.
Yes! I was going to quote the aspect about gas giants also in my initial post, as the concept, if made into a "reality" in ED would be amazing, but given the replies I have read in this thread I have doubts we will ever see them become realized.Ship interiors... Don't care much either way. BUT...
Source: https://www.youtube.com/watch?v=ypIq3fg9nMM
I completely agree.Yeah yeah, sure this is just another of "those" posts, but I do agree with the OP in a very general way (not to focus on interiors for example). Something has shifted in recent years and the game seems much more focused on "game" mechanics rather than big space opera "simulation" mechanics. All that stuff about things like damage models, and heat signatures and outfitting trade offs and piracy and making anarchies feel dangerous. Engineering has allowed all ships to do all things well. Fleet carriers and massive FSD increases have shrunk the galaxy (people now "nip" over to Colonia just to do a CG). Credits are easy to come by, those early ambitions of new players slowly working their way through a gradual ship progression, one day dreaming of being able to afford an Asp X, have more or less gone. It's difficult tho' - hard for FD to go back on those changes now? I suspect David has stepped back quite a lot and significant staff changes mean folks like Zac (Antonaci), Sando and Michael (Brooks) who shared the original vision have been replaced by people who perhaps don't (or are no longer allowed the time) to share in that bigger, grander vision, their time far more focused on practical day to day considerations. Elite is no longer a project, it's a live game with hundreds of thousands of players to satisfy, years of technical debt and a list of bugs that's almost impossible to keep on top of now. I haven't tried it myself but I think Star Citizen is probably now the one that still has that grander vision of simulating life in a space opera (and, unlike a few years ago, it does sound like it's now becoming a very real and viable game rather than just a tech demo of things to come). I still love Elite tho ... it's really not bad, just perhaps not quite what it coulda/shoulda been.