To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Robert Maynard

Volunteer Moderator
Please do not refer to the average ganker in Elite as a PvPer. There is a huge skill gap between gankers and dedicated pvpers.
We were advised earlier in the thread that "many PvPers gank now and then, but that's totally not their #1 activity" - which is suggestive of at least some of those who call themselves PvPers engaging in ganking when they feel like it.
 
I have no idea, what's it?
Do nothing for 3 weeks, then spend an obscene amount of credits to buy PP Commodity in one go.
Week 4 buy modules.
I'd imagine that sent the system chosen rocketing up the pp priority list and make a shambles of the PP enthusiasts game.

When I was doing it I couldn't bring myself to spend credits on them so ground out the 3 weeks making sure not to cross threshold on a system.
 
No, PVP isn't the reason I or any of the people I talk to avoid open.

Poor networking and actual game breaking interactions are.

Elite may claim to be an mmo but anyone who has spent any time in it can see player/ player interaction is a secondary or tertiary concern.

Game balance almost always prioritizes the solo experience. Bugs only present do to the interaction of another pilot take a back seat. Ect.

I have seen a lot of people point to solo play and say it has no place in elite. That it was a mistake promised during the KS and has been holding the game back but I don't think that's true. In fact I think open was the afterthought. The engine itself struggles to even manage 2 or 3 players in the same instance. So many mechanics in the game are restricted do to this issue. You can't tell me they built a game from the ground up for multilayer and didn't account for this.


The reason I don't play in open most of the time is because it offers very little but increases the odds of a problem taking me out of the game.


The reason pvp gets brought up so much outside of it being frustrating and more likely to get people to complain if because it's just about the only time you'll be interacting with another pilot in a way unique to open. Outside of that you may see someone around a dock or a spec of light in SC. Even in CG those are still the only likely areas for you to interact with other players that you can't do in solo.
 
It seems to me that we all bought the game with the 3 modes with all 3 modes having an impact on PP and BGE..

It does work, doesn't it? Maybe not as some would like, but that is what we bought.

Possibly the question shouldn't be about an open PvP, but rather about adding content that encourages cooperative playing. I suppose we all hate being ganked and losing time, but on the other hand it does add a certain amount of spice ("danger") to the game.

We can discuss/argue this until the cows come home, but it's only FDev that can change something.

I'd be wishing for more cooperative multiplayer content, but maybe also for more organized PvP and more crime and punishment in order to discourage ganking and to be honest griefing in general. Or maybe a career path that leads the criminals into other areas of the galaxy where they won't be likely to gank a noob.

Still I'm just going to keep playing the game, and hope that they bring us lots of cool new stuff in the next few years!
 
Do nothing for 3 weeks, then spend an obscene amount of credits to buy PP Commodity in one go.
Week 4 buy modules.
I'd imagine that sent the system chosen rocketing up the pp priority list and make a shambles of the PP enthusiasts game.

When I was doing it I couldn't bring myself to spend credits on them so ground out the 3 weeks making sure not to cross threshold on a system.

Some module shoppers often appear on PP group's Discord severs and are properly addressed... as, depending on the situations, they can make some damage (or become collateral damage when caught roaming around). The "easy peasy way" is to fort an already fort'ed system (7.5m cr. needed for speed up the PP commodity generation). Unfortunately it was a bad decision to put the modules behing the powers, as well as can say the same about not releasing all CG modules to the tech brokers [after a certain amount of time] as the player base keeps changing,
 
Unfortunately it was a bad decision to put the modules behing the powers, as well as can say the same about not releasing all CG modules to the tech brokers [after a certain amount of time] as the player base keeps changing,
On this I agree full heartedly. Module shoppers (and many of those DO like me, ie. running in solo) are probably not making things better for PVP powerplayers.
 
On this I agree full heartedly. Module shoppers (and many of those DO like me, ie. running in solo) are probably not making things better for PVP powerplayers.

In general module shoppers are easy to spot at the HQs, i.e. either because they're not belonging to a squadron or they belong to a squadron devoted to another power (or without a power). They just mind to achieve the rank 3 and it's clear that a 750 merits run doesn't change the fort balance for most of systems (rarely they're done with preps). Different case for weaponised expansions, or undermining, in case they're caugh in a hostile system... but a rule of thumb PP PvP becomes relevant when PP groups are involved, randos are... just randos.
 
Do nothing for 3 weeks, then spend an obscene amount of credits to buy PP Commodity in one go.
Week 4 buy modules.
I'd imagine that sent the system chosen rocketing up the pp priority list and make a shambles of the PP enthusiasts game.

When I was doing it I couldn't bring myself to spend credits on them so ground out the 3 weeks making sure not to cross threshold on a system.
Its hardly obscene, its a tiny, irrelevant amount of credits (like 7.5 million i think).

And yes, powerplay module setup is absolute dumb. I asked my dad (who plays no games) what he thought the outcome of designing a system that worked like powerplay would do, and he said "Well, obviously, the entire system will be overrun by players hopping between factions to get the modules"

Imo, it should have been implemented such that you can buy the powerplay modules whenever you like, but you can ONLY equip them when signed up to the relevant power, probably for at least a couple of weeks.

As it stands, that wont fly with a playerbase thats used to being able to have prismatics on ships with APAs and Packhounds if they want to, so they should just be decoupled from powerplay entirely.

(But yes, until and unless that happens, ill continue to ignore powerplay except to farm the modules off it. Its crap anyway - i wouldn't call affecting it from solo an exploit, as its clearly intended, but the fact you can absolutely makes it worthless from my perspective. Whats the point of competing against other players when doing an activity that has a skill ceiling at approximately toe height?)
 
I estimate I play 60-40 in favor of open, mostly because I get a kick out of seeing other commanders in such a vast galaxy that tends to spread us out. It is yet another unique aspect of Elite: making the act of encountering another CMDR. an inherently memorable experience. :)

If Open eliminated non-consensual PVP would it make me more likely to play open? Nope. Sometimes I just like to be alone as I play a game. I love the fact that Elite gives me three modes to play in depending on my mood. I don't want to see that choice eliminated. I understand how this can cause problems with PP, but for me, the solution is to redesign PP to account for solo/private rather than eliminate those modes altogether. The problem with open is more than potential ganking...it also involves griefing (such as sitting on landing pads or maliciously clogging the mailslot) as well as making material harvesting more difficult (e.g., metalloys). No. I want all three modes to stick around.
 
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