Fdev ! stop the 1 billion a day shared wing pirate massacres bonanza

Try to actually do the 400 million run you speak about, and you'll find out it's not really that easy, nor that common.

It's trivially easy, and it's the reason ngalinn, mainani and several surrounding systems are permanently jammed with fleet carriers.

I earned my carrier in 5 days in Feb 2021 from Ngalinn missions, flying solo.

The only reason I don't bother now is because expansion 'mining' wing missions where you just buy the goods pay better.
 
Do they? Even after subtracting the cost to purchase the goods?

Most weeks there are systems in Infrastructure failure selling the particular goods required at 10% of the usual price. Last week I filled 3 carriers to the brim.

Normally I don't bother, because only 1 of the 4 commanders has to buy the goods. For the other 3 it's all profit. (Or a 4-way split, depending how you look at it.)

4 commanders with 20 missions each, each mission worth 40-50 mill, is an easy 800m - 1 billion per wing member, times 5 days for the expansion (or 7 if you turn in exploration data to extend it.)

Then there's AX combat, where you can land one shot in a sidewinder and collect 90 million. It's called Finance Friday for a reason.

If they want to fix the generous payouts then wing combat missions rewards should be shared out as a percentage based on how many enemies each wing member shot. Delivery missions should be based on the tons each commander delivered for that mission, and AX bounties (and bounties in general) should scale based on the percentage of damage done. I can't see that being popular though.
 
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If they want to fix the generous payouts then wing combat missions rewards should be shared out as a percentage based on how many enemies each wing member shot. Delivery missions should be based on the tons each commander delivered for that mission, and AX bounties (and bounties in general) should scale based on the percentage of damage done. I can't see that being popular though.
Could we settle for full shared payouts, but a minimum percentage of participation like with CGs?
 
@Jmanis - The stacked wing transport wing missions thing a while back.

You'll have to let me know what your secret sauce is for getting those big bucks on massacre missions. I'm still not on top of it. As you say, the guides are outdated, and seeing how it takes a wing, it may be more of an insider thing at this point than widely available to demand a nerf. In fact, demanding a nerf may call attention to the situation so vet players like me that do not own a fleet carrier will want to do it before we get locked out.

As far as the 200 hours for a G5 vette - that is actually an incredibly conservative estimate. Think about all of those engineer unlocks, all of the secret sauce mat gathering tricks, investigating how to grind ranks with the Fed, waiting for the availability of burning stations that are fed aligned. You do recall that it is 5KLY to unlock Palin, 50 stations to unlock shields, A trip to the Pleiades to unlock Farseer - oh and if you want those nifty items from Powerplay, that's 3 weeks per, oh and don't forget the Guardian grind for FSD boosters and shield boosters.

There is still a HUGE process of progression to get the largest most kitted ships in the game.

Saying - look at me I got these credits easy through this edge case method, now you can't have them is - let's say - a step away from a reasonable argument to support a nerf.

FDEV has bigger problems than nerfing credit earners, but they always seem to have time to respond to calls to nerf credit earners. Weird right? It's like a design philosophy that says suffering is good. Postpone fixing actual broken things to decrease access to the game features through a credit earning nerf. They are always down to do that.
 
Looking back over some of the replies....
I'm asked repeatedly why would l expose this?
It's a stupid question.
The answer is simple, because its not as intended.
If we're supposed to circumvent the threat 4 or 3 or 6 signals that stacking these missions generates, and sit in a hazres with 2 or 3 others or even alone, or even in unattended turret boats, IF that's what you all think fdev designed it to do, then of course I'm wrong.
I've already stated I'd happily reset.
As long as everyone else does too.
But that's not what I've asked.
I've pointed out that it's what it is.
Some of you aught to grow up a bit, grow a pair.
The trolling and flaming is a big disappointment, some here who don't even play anymore, posting their crap replys.
Yeah it's hard, losing the mining, losing gameloops that were clearly broken.
We all want the same thing.
A game that's solid, isn't broken. And works as intended.
Wait, I've skipped this thread entirely, but are you asking to nerf a money making method you yourself "exploited"?

If so... :ROFLMAO::ROFLMAO::ROFLMAO:
 
While we're trying to ruin everyone's fun, Fdev; wing mining missions should be mined, not purchased from a nearby refinery station lol

sincerely, someone with 100+ billion
/sarcasm
I know you're being sarcastic, but I'd agree with that. They're indistinct from source missions with the same requirement, but different payouts, for no reason whatsoever. That and many need to be reworked to have way more realistic quantities based on mining rates. Mine 5000t of water for 2m credits? Mhmmmmm....

Truth of the matter is, the whole game economy is just broken and non-sensical... massacre stacking, mining missions fulfilled with non-minables... that's just the tip of the iceberg. But people can't see past that and just assume "Y U HATE CREDITZ!?!?"
 
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A broken game economy that fails to incentivise increasing challenge correctly, and fails to have natural game objectives fall out of it, simply makes those activities not fun. Chasing down Threat 5&6 PA sites knowing I'm going to get peanuts for any of the kills is pretty soul crushing. That's how it affects my game. And it also affects further sane development of the game.
So, literally - what you mean is: "If I can't make stupid amounts of credits doing what I enjoy doing, then no one else should be allowed to make stupid amounts of credits doing what I don't enjoy." You can claim "broken game" all you want - but at the end of the day - it just sounds like you're watching TV on a channel you dont' like and calling the station to demand they change programming instead of simply changing the channel.

It doesn't effect you. Because there is no actual "economy" between commanders.

Besides that... the game is balanced in a way that you can make up to 1B credits per day doing just about anything other than exploration. So if anything - the only real complaint anyone could have about cash cow opportunities is that exploration doesn't have one. Demanding that other people's opportunities should be nerfed simply because you yourself don't enjoy them isn't exactly a sound argument.
 
So, literally - what you mean is: "If I can't make stupid amounts of credits doing what I enjoy doing, then no one else should be allowed to make stupid amounts of credits doing what I don't enjoy." You can claim "broken game" all you want - but at the end of the day - it just sounds like you're watching TV on a channel you dont' like and calling the station to demand they change programming instead of simply changing the channel.
It's easy to reach that conclusion, but you're literally saying "Finishing easier levels should give you orders of magnitude more 'rewards' than finishing harder levels", in a general game construct. That makes absolutely no sense, and you'll be hard-fetched to find a successful game that does that.

I can't "change the channel" as you say, because the alternate programming is worse. That's the issue here.

Why do I want to bust a gut fighting a wing assassination mission and nearly getting killed for 5m when I can spend less effort getting 50m with stacked massacres shooting fish in a barrel? If you don't see a problem with that, then you don't understand the problem in the first place.

Answer me this: Why should I bother going to a Pirate Activity site when:
  • CZs give me equally challenging opponents (especially Spec Ops) in a more target rich environment
  • Shooting fish in a barrel with massacre stacks pays more.
  • AX fighting gives me better rewards for higher-difficulty combat.
It doesn't effect you. Because there is no actual "economy" between commanders.
There doesn't need to be for it to affect me.

  • FC's priced incorrectly because of Borann
  • Transport missions reward incorrectly based off value, not quantity and distance
  • New content or activities are "worthless" by contrast to these broken cows, as going higher with rewards would be even worse (thanks to the game models used).

... just to name a couple. Already people run around saying "Where's my base building for 20b credits" or other such things. That's only a realistic figure if you do nothing but these cash cows. And that's a terrible game experience.

Combat is combat is combat. Why should a weak opponent pay orders of magnitude more than a strong one?

Elite promotes itself on the procedural experience, but rewards prostrating yourself before edge-case grindfests that last indefinitely.
 
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If only.
Make pirates and pirate factions aware with a memory of you as a bounty hunter, gain a reputation as a hunter get a price on your head with the pirate factions.
Enter a system as a bounty hunter and knock out half a dozen pirates, pirates become aware there is a hunter present and they either fight or flight, surely there would be communication, yo guys theres a bounty hunter over here taking our mates out, let him have it or do we run, give the pirates options to team up/gang up on the hunter or run and evade, rather than the currnet dumb im gonna fight your cutter with my eagle, it could be system\faction or power wide.
There is nothing more dumb than fighting dumb pirates!
 
Also, challenge question, for anyone. Forget what you know about the game for a moment.

As a bounty hunter, where would you assume to be able to make the best profits bounty hunting?

-a Federally controlled multi billion population system, in an economic boom and civil unrest, with five pirate factions present; or

- a fringe mining outpost of just a thousand or so, with just one pirate faction within 10Ly of the outpost. No special economic state.
 
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