@Jmanis - The stacked wing transport wing missions
thing a while back.
You'll have to let me know what your secret sauce is for getting those big bucks on massacre missions. I'm still not on top of it. As you say, the guides are outdated, and seeing how it takes a wing, it may be more of an insider thing at this point than widely available to demand a nerf. In fact, demanding a nerf may call attention to the situation so vet players like me that do not own a fleet carrier will want to do it before we get locked out.
As far as the 200 hours for a G5 vette - that is actually an incredibly conservative estimate. Think about all of those engineer unlocks, all of the secret sauce mat gathering tricks, investigating how to grind ranks with the Fed, waiting for the availability of burning stations that are fed aligned. You do recall that it is 5KLY to unlock Palin, 50 stations to unlock shields, A trip to the Pleiades to unlock Farseer - oh and if you want those nifty items from Powerplay, that's 3 weeks per, oh and don't forget the Guardian grind for FSD boosters and shield boosters.
There is still a HUGE process of progression to get the largest most kitted ships in the game.
Saying - look at me I got these credits easy through this edge case method, now you can't have them is - let's say - a step away from a reasonable argument to support a nerf.
FDEV has bigger problems than nerfing credit earners, but they always seem to have time to respond to calls to nerf credit earners. Weird right? It's like a design philosophy that says suffering is good. Postpone fixing actual broken things to decrease access to the game features through a credit earning nerf. They are always down to do that.