Update 10 - Odyssey and Horizons

No powerplay news is disappointing!

Oh, damn, forgot to switch to my Rubbernuke account :D
Oi you / me!

I wasn't expecting anything PP related but there are some ongoing nasty problems:

 
  • Faction consequences from selling commodities are now based on satisfying available demand at the Commodity Market
If I sell commodities with a low demand - will that lower the influence of a faction, or it will also rise the influence, but not that much as selling commodities of high demand?
 

Deleted member 182079

D
Same because I have the promo one for all ships and run it on my most used ones with red engine smoke. I think it’s a great looking combo.
I really hope the 'matte' finish will be back - it was present (if not completely identical to Horizons) during stage 4 of the Alpha but then things inexplicably changed at release. Fingers crossed as I have a lot of those skins.
 
With Anarchy factions now immune from the Civil Unrest state there will be much fewer Restore/Repair missions.
Makes the engineer unlock harder. I guess this means folk will just go hell for leather to get them in Bust state?
 
Greetings Commanders,

Post-Odyssey updates have reached double digits! In this round, we see a series of optimisation improvements and a large batch of fixes. At the time of this post (10:00 GMT/UTC), servers will go offline for approximately two hours while the update deploys.

Changes will come to both Odyssey and Horizons each listed in their own sections below. These will see some overlap in cases where certain changes are happening in both versions.

Odyssey

Optimisation
The following features have received optimisation improvements:
  • Looking at/through glass
  • Cockpit glass
  • Galaxy and System Map functionality
  • Avatar decals
  • Forward lit VFX
  • Planet fine textures
  • Shadows
  • Emissive rescaling

Rendering
  • An issue causing artifacting on the local view in the System Map was fixed

Stability
  • An instancing crash was fixed.
  • A crashing when entering Supercruise following a low wake was fixed
  • A crash caused by jumping to the permit-locked HIP 54530 system was fixed

Server
  • On-foot actions will now update the Codex as expected
  • On-foot ranks will now display their animation within inbox messages
  • Rank animations will no longer display as a tier lower than intended

From the Issue Tracker
  • Stars will no longer flash brightly in VR
  • The Asterope system will resume featuring signal sources
  • Polyporous growths on brain trees can be splattered once again
  • An issue with teammate Navlock was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capped at 160%

AI
  • AI will spawn at POIs in multicrew as expected
  • Omnipol corruption was addressed: their mission-givers will no longer assign illegal missions
  • Deceased NPCs can be scanned once again at offline settlements.
  • Hostile ships will once again appear as such on the radar

Settlements
  • Terminals are no longer obstructed in Shinrarta Dezhra
  • Planetary port landing pads have an added force field effect
  • Mining extractors no longer display flashing black squares
  • NPC crew members will now retaliate when in the Defend state.
  • Deceased NPCs will no longer cover the reactor console, preventing interaction

Character Animation
  • An issue when running with the cutting tool was fixed. Although, our mothers still advise against it

Ships & SRVs
  • SRV helm audio will no longer be replicated across crew members
  • Deployed vessels will retain their ship owner ID as intended
  • Camera angles for the livery screen on the Scorpion SRV were adjusted
  • A detailing issues on the Azure paint job on the Asp Explorer’s was fixed
  • Gold and black paint job colours were adjusted
  • Ember paint jobs were adjusted
  • Midnight Black paint jobs were adjusted

Interactions
  • Gravity will be re-enabled at Guardian Sites so that caskets no longer float
  • A quantum-physics issue allowing multiple players collecting the same item was fixed

Factions
The Pirate Attack faction state will now:
  • No longer trigger when only criminal factions are present in a starsystem
  • Temporarily make weapon commodities legal in most jurisdictions
  • Cause factions to lose influence to criminal factions present in that starsystem
  • Criminal factions will no longer experience active security states and their Security Points will lock at 0
  • Odyssey settlements controlled by criminal factions will now prefer to export commodities (at the usual favourable pricing) that are illegal in other jurisdictions. Their exports will return to normal if control changes to other faction types
  • Odyssey settlements that were incorrectly exporting Meta Alloys will no longer do so
  • Incorrectly negative faction consequences when selling salvaged commodities for a relatively low value were fixed
  • The Black Market station service will now activate when the controlling faction has an active Civil Unrest state
  • Faction consequences from selling commodities are now based on satisfying available demand at the Commodity Market
  • You can now support a faction by buying commodities from it, based upon satisfying available supply at its Commodity Market
  • When buying and selling, it's generally more positive to a faction to satisfy a higher supply and demand (green 3-bar icon) than a lower (red 1-bar icon), and it's generally more positive to trade more expensive commodities than cheaper ones
Horizons
  • A crash when selecting the engineering panel from a ship was fixed
  • A crash caused by entering the permit locked-HIP 54530 system was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • VFX for projectiles from the Remote Flak Launcher will no longer be too bright
  • A crash during the tutorial was fixed
  • Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capping at 160%
  • An issue causing the session log to be inaccessible was fixed
We hope you enjoy all of the fixes and improvements listed above. As always, please let us know if any of the issues persist and report any new ones on our Issue Tracker. Fly Dangerous and we’ll see you for Update 11!

O7
Sorry the way TC is worded its slightly confusing.

Does 90% increase damage by 1% for example but at 160% heat is the only time you get 60% damage increase
 
Does sound a little like "P-A-R-T- why? Because I gotta!" to me also. Grand times experimenting ahead!

I have one account which could be tempted to the dark side by this. There are large player factions around me which could benefit from a little ... distraction. Nice station you've got there, shame if ... etc.
 
- Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capping at 160%

You decided to nerf the hardest weapon to use (Plasma Accelerators) while keeping the Shield Boosters bonus stacking the same. Last thing it was needed in the game is more time to kill another engineered ship!
 
With Anarchy factions now immune from the Civil Unrest state there will be much fewer Restore/Repair missions.
Makes the engineer unlock harder.
Infrastructure failure any faction generates those missions... The changes should have no noticable effect on engineering...
I guess this means folk will just go hell for leather to get them in Bust state?
That won't help either... but have fun trying!
 
Greetings Commanders,

Post-Odyssey updates have reached double digits! In this round, we see a series of optimisation improvements and a large batch of fixes. At the time of this post (10:00 GMT/UTC), servers will go offline for approximately two hours while the update deploys.

Changes will come to both Odyssey and Horizons each listed in their own sections below. These will see some overlap in cases where certain changes are happening in both versions.



O7

Any news on anti-aliasing @Bruce G ?? That shimmering is giving me the eeby jeepies (as they say in Cornwal lol)
 
With Anarchy factions now immune from the Civil Unrest state there will be much fewer Restore/Repair missions.
Makes the engineer unlock harder. I guess this means folk will just go hell for leather to get them in Bust state?
Oh noes! People will finally realise they don't need to target Anarchy factions for those missions! The horror!

mindblown.gif
 
I really hope the 'matte' finish will be back - it was present (if not completely identical to Horizons) during stage 4 of the Alpha but then things inexplicably changed at release. Fingers crossed as I have a lot of those skins.
Hmm you know I actually never compared/noticed the difference between the 2, I do still play mostly EDH but I spent lots of time on EDO in the dock walking around my Cutter enjoying it’s beautiful shape from the outside…curious as to what you find because now I have no frame of reference…
 
Quick question re the Faction changes listed in the Update notes - Am I right to assume this affects Horizons too, outside of the Settlement specific items?
Asked that too. It's almost clear that any BGS -related change affects everyone on any plattform. That's a little bit annoying when NOT on PC. Did not get an answer yet..
 
Back
Top Bottom