Update 10 - Odyssey and Horizons

Same for me, have tried the normal log out and restart. If I board the ship the deploy again I can pick up one more item, same for mats and cargo. Cargo/ Material Acquired message is present and previous item still visible in cargo scoop scanner thing. I had picked up cargo and then tried mats, but the scanner showed cargo.

I didn't try to transfer I just boarded the ship.

Oh and the frame rate tanking to mid 20 fps at planet base seems back, was getting 55-80 fps with update 9.

Thanks for the work.
There is now an issue on the tracker.


Thanks again.
 
Now I can't collect any raw mats planetside - they just won't scoop up in my SRV :(
Just seen it's basicaly the issue reported above - have added my experience to the issue. Also, get thrown up in the air for some reason when twice as many mats as expected spawn.
 
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Any FPS improvements noticed for graphic cards like 1660 Ti?

Below are screenshots at the same station before and after the patch (1660ti)

FPS counter active.

20220125175713_1.jpg
20220125202554_1.jpg
 
Sadly the 100% gpu spike on return to station interior is still there. The graphics fix for the fire shader doesn't seem to work anymore, back down to 20fps. See you next patch!
This is exactly why I didn't officially release a mod to fix these - most likely the shader hash has changed and locating the new hash via hunting will restore the fix to working order. It's past 1am here, so I'm not about to fire up the game to find it, but brief instructions:

1. Locate and set options in d3dx.ini:
hunting = 2
verbose_overlay =1
marking_actions = clipboard
(i.e. remove hlsl, asm, etc. from marking_actions, leaving only clipboard)
2. [Re]start the game*
3. Locate the problematic smoke effect
4. Press numpad 0 to toggle hunting mode on (green overlay will display)
5. Press numpad 1/2 to cycle pixel shaders until the smoke disappears
6. Press numpad 3 to copy the pixel shader hash to clipboard
7. (Optional) Press numpad + to clear the marked shaders (smoke will become visible again)
8. (Optional) Press numpad 0 to disable hunting mode (green overlay will disappear)
9. Edit the hash in the d3dx.ini, pasting the new one from the clipboard
10. Press F10 in game to reload 3DMigoto config. If done correctly the smoke should disappear at this point.

* 3DMigoto is designed to minimise the need to restart the game while working on a mod, as most settings and shaders can be reloaded live with the reload_config / reload_fixes keys (both of which default to F10). Hunting = zero vs non-zero is the main exception as this is the main flag that tells 3DMigoto that you are a modder or end user - if you intend to do further modding and don't want to have to restart the game you can safely leave hunting set to 2 and still have good performance.
 
Disembarked (first time in months) and and it seemed smoother with no noticeable frame rate drops as I wandered round a Coriolis station. I've not tried the planetarty base yet which normally tanks frame rate (the one where you descend down the stairs to the left after you exit the lifts).

Missions on foot offered had decent variety but held little interest for me, so it was back to my ship and a few Venerable General and Pirate Lord assassination missions, which all worked as expected (except the Threat level which still seems arbitrary). I jumped my carrier successfully and noticed the more snappy feel to the map screens.

So far so good (for me at least), Update 10 seems to have fixed the more annoying bugs introduced with Update 9 and overall feels more optimised than its predecessors.
 
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