Javert
Volunteer Moderator
Hi all,
I'd just received my OR (delivery was much quicker than expected and took less than a week, even though they advertised 6 to 8 weeks).
After some faffing about, I managed to get the rift working and then, after some more faffing about, I finally managed to get it working in ED. The first few times I switched ED over to rift mode, I could see the screen in the rift perfectly well that said "Accept settings yes or no", but when I clicked accept, the screen went completely black and no input had any effect. This happened a few times, and then it miraculously started working even though, as far as I could tell, I hadn't done anything different.
There really is a wow effect using the rift, especially when you are flying close up to another ship or an asteroid. There are little moments of amazing immersion where you just feel like you are there. The 3D effect really gives a sense of scale to the objects in the game. The motion tracking is also very natural and instant, so this gives a real sense of being there.
However there are some obvious limitations and I'm wondering whether these are just part of this technology being in its infancy, or something to do with the way I've set it up:
1) Is it normal that I can "see" the pixels? When I'm playing both ED, and when I use the demo screen where you are in an office in the rift config, I can actually discern individual pixels so it's kind of like I'm looking at the scene through a very thin wire mesh. When I'm actually playing and getting involved, I don't really notice it, but as I say it's kind of like everything is behind a gauze.
2) Is it normal that I have to move my head rather than my eyes? It seems like only what is right in front of the centre of the field of view is in focus? If I move my eyes to look left or right, everything is blurred. For example, if I am out in space, if I move eyes to the right or left, the stars have little lines coming out of them (being short sighted, this is the effect I would normally expect if I am not wearing wearing contact lenses or glasses with blurring of sharp objects - however I'm wearing contact lenses), and also all the text on the screens is out of focus unless I move my head so that it's right in the middle of the screen.
3) Even on the DK2, the text is actually quite hard to read even when you get it right in front of you. It's just about readable but I have to keep moving my head all the time. Is this normal?
4) I actually found that I felt a bit weird and queazy a few times. I wasn't expecting this because I have never suffered from motion sickness in boats, planes or cars. Is this normal at first, and/or could this be a setup issue?
5) I noticed a few apparent bugs like when I was in the station services screen, the interface sometimes seems to lose track of where I am, and I can't select anything until I press loads of keys randomly, then it seems to come back again.
6) I'd appreciate to know for those of you using X52, what X52 keys you have mapped certain missing controls to that are critical like Frameshift, Landing gear, Heatsink and so on. These controls are not mapped in the standard Saitek X52 settings.
cheers
Patrick.
I'd just received my OR (delivery was much quicker than expected and took less than a week, even though they advertised 6 to 8 weeks).
After some faffing about, I managed to get the rift working and then, after some more faffing about, I finally managed to get it working in ED. The first few times I switched ED over to rift mode, I could see the screen in the rift perfectly well that said "Accept settings yes or no", but when I clicked accept, the screen went completely black and no input had any effect. This happened a few times, and then it miraculously started working even though, as far as I could tell, I hadn't done anything different.
There really is a wow effect using the rift, especially when you are flying close up to another ship or an asteroid. There are little moments of amazing immersion where you just feel like you are there. The 3D effect really gives a sense of scale to the objects in the game. The motion tracking is also very natural and instant, so this gives a real sense of being there.
However there are some obvious limitations and I'm wondering whether these are just part of this technology being in its infancy, or something to do with the way I've set it up:
1) Is it normal that I can "see" the pixels? When I'm playing both ED, and when I use the demo screen where you are in an office in the rift config, I can actually discern individual pixels so it's kind of like I'm looking at the scene through a very thin wire mesh. When I'm actually playing and getting involved, I don't really notice it, but as I say it's kind of like everything is behind a gauze.
2) Is it normal that I have to move my head rather than my eyes? It seems like only what is right in front of the centre of the field of view is in focus? If I move my eyes to look left or right, everything is blurred. For example, if I am out in space, if I move eyes to the right or left, the stars have little lines coming out of them (being short sighted, this is the effect I would normally expect if I am not wearing wearing contact lenses or glasses with blurring of sharp objects - however I'm wearing contact lenses), and also all the text on the screens is out of focus unless I move my head so that it's right in the middle of the screen.
3) Even on the DK2, the text is actually quite hard to read even when you get it right in front of you. It's just about readable but I have to keep moving my head all the time. Is this normal?
4) I actually found that I felt a bit weird and queazy a few times. I wasn't expecting this because I have never suffered from motion sickness in boats, planes or cars. Is this normal at first, and/or could this be a setup issue?
5) I noticed a few apparent bugs like when I was in the station services screen, the interface sometimes seems to lose track of where I am, and I can't select anything until I press loads of keys randomly, then it seems to come back again.
6) I'd appreciate to know for those of you using X52, what X52 keys you have mapped certain missing controls to that are critical like Frameshift, Landing gear, Heatsink and so on. These controls are not mapped in the standard Saitek X52 settings.
cheers
Patrick.