No, it comes down to something else. This exact suggestion comes up periodically, and you get the same argument each time. You get much the same fight as well for a bunch of similar suggestions dealing with ship capabilities, income rates, engineering difficulty, etc. What I think it reveals is that you have two fundamentally divergent visions for the game represented here.From what I see, those who are arguing against the change haven't given anything aside from "That's different than it is now! How dare you change something that might make it different! Don't you dare have fun by it being different!"
I have seen no arguments from them about what items may or may not be reasonable to put in that slot as to not severely change the way a military ship is a military ship. Just massive amounts of "HOW DARE YOU!" It's almost like they lack imagination.
They must HATE the way people can mod things like Skyrim...
On the one hand, you have players who essentially ask for the game to be easier, because for them, it is more interesting if more things are possible with less effort. Essentially, they are the camp who want a more sandbox-like experience, where they can quickly try different things. On the other, you have players who prefer for the game to be harder and more limited, because they are interested in working through a progression or having to creatively overcome constraints. This tends to come across sounding like longing for "the good old days" because over time FDev adds new capabilities but rarely removes them.
And obviously this is a single shared world multiplayer game, so per-player modding isn't possible. ED isn't Skyrim.