Ship Interiors, Ship Interiors, Ship Interiors, Ship Interiors...

Yeah, I don't think SC ever coming out, it's barely playable as is and that took them a decade. Especially since they scrapped the roadmap to exclusively work on SQ42. Not that the roadmap was anything other than a predatory marketing scheme to get dreamers to dump unheard of money into a game that is barely functional anyways.

I've said it repeatedly, Elite is doing what SC is doing but iteratively. They will make the FPS work on ground and static environments (we have seen how hard that has been for them lol) before they make ship interiors. I will sound like a broken record but you have to do small functional sections to get to spaceship interiors, which again I do believe are coming, no idea when though... The FPS functionality is the core of the interior experience, so lets get that working before we try to do that hurtling around in a metal box IMHO
 
Hmm.. a bold claim then. SRVs are good for raw material gathering and some people use them for ground CZ.

Prior to Odyssey, Raw Material Gathering was basically the only thing players did with them. They're also used for Odyssey content now, which does help. But what I was trying to say was, this problem isn't new. The separation of Elite and Odyssey didn't start with ODY, it started with Horizons, and hasn't significantly improved.

The biggest difference is that there's a lot more ground content to do now, but that ground content isn't any more connected to the air content than it was before, and because of that separation, players are heavily encouraged to find ways to avoid making the swap at all - IE, by using missile racks to wipe out NPCs, rather than shooting them by hand.

And a big part of that is due to the annoying separations that exist between the two playstyles. If I want to missile nuke a ground site, I just press Deploy Hardpoints and start firing. By contrast, if I want to shoot them by hand, I need to deploy my landing gear, zoom down to the surface, creep around for a while looking for a landing spot, land, wait for the landing gear to align, hit the 3 menu, hit deploy, wait 5 seconds for a black screen, and then run a few hundred meters to find the enemies.

When how it SHOULD be is, I swoop down and hit the 'deploy SRV' button, instantly launching the SRV out the bottom of the ship while mid-air. I soar through the air, shooting at bad guys, before crushing one of them under my wheels and opening fire on the rest. My ship takes off to safety behind me. Then, when I want to get back in, I hit the 'skyhook' button, and a few seconds later my ship swoops down, I boost into the air, it snags my SRV out of the sky, and I zoom into the sky while my SRV gets put away below.
 
We really don't need yet another arena to do a mediocre amount of activity in. Ship- based content and, begrudgingly, space legs, are still grossly under- utilised in their current capacity.

Adding ship interiors would be like taking a 1000t- capacity fuel tank with only 1% utilisation and adding an extra 1000t of capacity to that. Hollow and empty.
 
I am never thrilled when someone comes on the suggests taking X from EVE or Y from NMS, those features might be nice in the right game, but this is ED and stuff appropriate for ED is what we need, but at least they are actual games and the feature being suggested to pinch are working features. Suggest revisiting this idea when CIG actually release a game with working ship interiors......of course FDEV will have probably released them long before. You want to suggest pinching features from other IP, at least wait until they release a working game!
 
As others have stated, I also agree. The content of odyssey has to come first before any sort of interiors could happen. And slowly… glacialy… it’s happening. The concourses, Mega ship, settlement building interiors, it’s all coming about.

my self, I have not tried Star Citizen. But I can say the art looks amazing. I can also say that I have zero interest in playing a game that has you fall over dead for zero reason… and you lose every thing you drop. Not even slightly interested.

Elite I think struggled to express to players that it’s a sand box… a slow, every evolving sand box. People complain about the grind of elite… and yet they could never say that anyone from Frontier was at their house with a gun to their head making them jump to farm the shard biologicals. They chose to do that on their own. No one makes players farm credits, or engineer their ships.

Frontier has made a world with an ok story… you choose what to do with your time in it. Don’t want to grind? Don’t do it. Didn’t grind for the best pvp ship build? Then choose your target more carefully or run when you can. Frontier provided game play. Your time, your story of your own.

i believe eventually more areas of stations, more elaborate cities and yes… even ship interiors of all sizes will appear. But what would be the point if it breaks the game or there is nothing to do with it?

i have watched plenty of SC content and for all the coolness of the ship interiors, there is zero game play involved other than just moving about.

Now… having said that… saying that interiors were not added with odyssey because players would get bored of them was likely the dumbest thing ever said on the internet. Had they been honest and just said that at present, it was just not a project that could be completed until EVERY THING is reworked…and oh yea you just paid to alpha test for us for a year… I could respect that.

but that’s not what they do.
 
We really don't need yet another arena to do a mediocre amount of activity in. Ship- based content and, begrudgingly, space legs, are still grossly under- utilised in their current capacity.

Adding ship interiors would be like taking a 1000t- capacity fuel tank with only 1% utilisation and adding an extra 1000t of capacity to that. Hollow and empty.
You can take what we have now and have the exact same gameplay- for example limpet + cutting tool could be for repairing external breaches on your ship or to go into maze like wrecks via telepresence.
 
You can take what we have now and have the exact same gameplay- for example limpet + cutting tool could be for repairing external breaches on your ship or to go into maze like wrecks via telepresence.
You could play the content of ED entirely without having a 3D environment at all. You could cut the avatar out altogether and just be the ship, but that clearly wasn't what Frontier had in mind when pitching ED to backers.

Ship interiors are really difficult, but apparently VR users have been able to wander around the cockpit since day 1. It's all rather confusing really.
 
X4 has cool interiors and recently your own office in HQ, but tbh they become meh pretty quickly during longer gameplay. First time on some ship it is wow, but later on...
Not sure what kind of intrerior(s) should each ship in ED have to make us spend time there, instead just walking through. (Edit: except FCs, which will be full of features).
 
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We have space station interiors and settlement interiors. FCs are more akin to mobile stations and will carry similar features.

Maybe FC interiors are a step on the road to ship interiors, but its more likely just an extension of station interiors.
Yet Fleet Carrier interior will have to move with their host, so not fixed to a point in space like mobile stations and settlement interiors.

As you say, perhaps Frontier are taking baby steps, but who knows, neither old nor new FD communications have ever stretched that far.
 
You could play the content of ED entirely without having a 3D environment at all. You could cut the avatar out altogether and just be the ship, but that clearly wasn't what Frontier had in mind when pitching ED to backers.

Ship interiors are really difficult, but apparently VR users have been able to wander around the cockpit since day 1. It's all rather confusing really.
There is doing something that is a) achievable and b) worthwhile.

FD right now have a massive, massive problem with setting achievable goals. By adding legs FD essentially broke the franchise because it halved performance, is now 9 months late, is not on consoles yet, and is holding up the rest of the game which needs updates as well.

Now, what position would FD be in now if they never did legs, but leveraged things like enhanced SRVs, telepresence drones, using POI wrecks to form a maze and use remote limpets to enhance salvage gameplay in a way that is (relative to legs) cheap, easy to do and is developing whats in the game right now?

The issue with ship interiors is that ED ships are massive, probably have scale issues, is a tremendous amount of work artistically and programmatically and for what? If FD had SC levels of money to drop on this I'd not care, but they don't so I'd rather have that gameplay even if its via abstraction.
 
am i missing something here. the star citizen clan are back in town, if you like the game so much why don't you play it.we had the same with the fps crowd here, and the vr crowd, content can take years to completed you get the same with other simulations especially racing ones' have one simulation that can take several years before they create another dinosaur it nothing to do with laziness it because they have to buy the licence and produce the funds first, before they do the actually modelling.

yes elite dangerous is a different kettle of fish, but they got to fit that interior around the base models. Can't just place an interior in a model without the dimensions and space inside the ship looking completely different.
 
You could play the content of ED entirely without having a 3D environment at all. You could cut the avatar out altogether and just be the ship, but that clearly wasn't what Frontier had in mind when pitching ED to backers.

Ship interiors are really difficult, but apparently VR users have been able to wander around the cockpit since day 1. It's all rather confusing really.

Because the actual simulated physical body isn't moving, only their POV is moving around, the problem comes when you have two separate objects with their own physics moving independently and one of them has multiple axis of movement while traveling at a simulated speed of multiple times the speed of light. I mean SC can't even get their physical objects representing bodies walking down ramps or walking through doors without dying often enough that it would be a disaster in an actual released game.

Trying to use a moving POV as an argument that making walking around in ships is simple isn't.......well it isn't even an argument, it's a gross misrepresentation of what is actually happening when VR users mover their POV around the cabin. Let me know when Star Citizen players moving around in ships no longer randomly die from ramps, doors, lifts, stairs and etc, and I am not talking for a while, or even very occaisionally, but I am talking never, because that's exactly how it would need to work in an actual released game and not a bug filled alpha.
 
Trying to use a moving POV as an argument that making walking around in ships is simple isn't.......well it isn't even an argument, it's a gross misrepresentation of what is actually happening when VR users mover their POV around the cabin. Let me know when Star Citizen players moving around in ships no longer randomly die from ramps, doors, lifts, stairs and etc, and I am not talking for a while, or even very occaisionally, but I am talking never, because that's exactly how it would need to work in an actual released game and not a bug filled alpha.
I don't think anything I said was a misrepresentation. VR users are, I understand able to move around within the cockpit. Presumably then it's like being able to set your own point of view as is available within the camera suite.

I hope you're going to apply a similar zero tolerance to bugs in ED as you apply to bugs in SC in future :)
 
Ship interiors is about the only content I want from EDO at this point. The rest of O is pretty bland and disconnected from the space ship game. I will not call it pointless, because some people do actually like it, but it has little value for me in it's current state. I don't think that will change much no matter how much time they spend on it. I want interiors.
 
Yet Fleet Carrier interior will have to move with their host

FC's don't really move in space per se. That's probably why we will have to be seated during jumps, because the part where it moves through space as it enters/exits the warp cloud (or whatever you want to call it), i don't think its actually moving in the same way ships do. Its more smoke and mirrors.
 
I will not call it pointless, because some people do actually like it, but it has little value for me in it's current state.

Well said. As one of those who enjoy EDO's content its nice to see a detractor actually say "this is my opinion, i'm not trying to speak for everyone"
 
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