Ship Interiors, Ship Interiors, Ship Interiors, Ship Interiors...

Would you want them to cut down the galaxy to a few hundred thousand stars? I mean, you're never going to visit even those, right?

You do realise that some of the top explorers have actually visited over 100,000 star systems by themselves, in fact as far as I am aware well over 150,000 by a single person, so that's not really a valid argument is it? If it was a few hundred thousand every single star would have been visited multiple times by now, in fact probably at least ten times. The galaxy is of course feature we use all the time, it's the sandbox we play in, I asked specifically about features that were never used.
 
so what I'm trying to say is I think FC owners are still a minority when compared to the whole playerbase, so does FDev think making new content for FC owners is worth the resources?
EDDB has records of about 3,600 carriers. Comparing how many carriers EDDB thinks there are to how many can be seen on the system map, it looks like it's only got about 1 in 7 of them, so there's actually probably more like 25,000 carriers in the game.

That's a relatively small fraction of total active players, sure, but it's still a substantial number and probably somewhat correlated with the most active players (i.e. daily players are more likely to have carriers than monthly players)

Plus some of the FC interior features they've mentioned will be useful to players who don't own a carrier (like the easier inter-player trading of Odyssey materials) so it's not solely a feature for the carrier owners. I'm not bothered about walking around my carrier in itself - I rarely visit it as it is - but the material trading I'm definitely looking forward to.
 
Anyone know what this sketch is? It appears to be mirrored ona center line axis. Hand drawn. If you start at the V, everything behind it appears to be the layout of the python.
 

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You do realise that some of the top explorers have actually visited over 100,000 star systems by themselves, in fact as far as I am aware well over 150,000 by a single person, so that's not really a valid argument is it? If it was a few hundred thousand every single star would have been visited multiple times by now, in fact probably at least ten times. The galaxy is of course feature we use all the time, it's the sandbox we play in, I asked specifically about features that were never used.
Isn't the percentage of systems visited by everyone still less than 1%?

How many commanders indulge in PvP, PowerPlay, CQC, multi-occupancy of one ship? At what percentage of use does a feature fall into the 'not worth it' bracket?

There are quite a few features I've never used, but I don't presume they are without use because of that. You could say that developing further classes of planets that are landable, because it isn't guaranteed to add further gameplay features, is not a fruitful use of time.

One ship interior use that I suspect would be used is the 'trophy room' where rares like the Hutton mug and Lavian brandy could be displayed and which I suspect could be lucrative for Frontier with ARX bought items that could be displayed in them from souvenir shops across the galaxy.

Have Fleet Carrier interiors been added chiefly so you can watch jumps from inside? How long will that stay fresh?

It may be that Frontier are now at the point where they are deciding what will be the next big feature expansion that will arrive in 2 (3,4,5) years time. An important decision, especially after Odyssey. Can they ignore the clamour for ship interiors, well, who knows really.

The entity in the best place to make the decision is (externally) very quiet at the moment.
 
Isn't the percentage of systems visited by everyone still less than 1%?

How many commanders indulge in PvP, PowerPlay, CQC, multi-occupancy of one ship? At what percentage of use does a feature fall into the 'not worth it' bracket?

There are quite a few features I've never used, but I don't presume they are without use because of that. You could say that developing further classes of planets that are landable, because it isn't guaranteed to add further gameplay features, is not a fruitful use of time.

One ship interior use that I suspect would be used is the 'trophy room' where rares like the Hutton mug and Lavian brandy could be displayed and which I suspect could be lucrative for Frontier with ARX bought items that could be displayed in them from souvenir shops across the galaxy.

Have Fleet Carrier interiors been added chiefly so you can watch jumps from inside? How long will that stay fresh?

It may be that Frontier are now at the point where they are deciding what will be the next big feature expansion that will arrive in 2 (3,4,5) years time. An important decision, especially after Odyssey. Can they ignore the clamour for ship interiors, well, who knows really.

The entity in the best place to make the decision is (externally) very quiet at the moment.
I haven't finished doing the Odyssey missions yet, but I've done a thousand of them.
I keep getting annoyed that the station computer has no connection to the port computer.
I have to climb out of the ship a thousand times, run along the Anaconda a thousand times, take the elevator a thousand times, and run across the hall to the terminal a thousand times, then back again.
Do you want me to run from the pilot's seat to the ramp a thousand more times?
 
I haven't finished doing the Odyssey missions yet, but I've done a thousand of them.
I keep getting annoyed that the station computer has no connection to the port computer.
I have to climb out of the ship a thousand times, run along the Anaconda a thousand times, take the elevator a thousand times, and run across the hall to the terminal a thousand times, then back again.
Do you want me to run from the pilot's seat to the ramp a thousand more times?
If you're prepared to do the mission a thousand times, why would you balk at that tiny part in particular?
 
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Anyone know what this sketch is? It appears to be mirrored ona center line axis. Hand drawn. If you start at the V, everything behind it appears to be the layout of the python.

This is one of the base textures of the ship.
You can see a lot of those when breaking into the ships hull with the camera.
So nothing special about it. Just working as intended and shouldn't be seen by regular players.
 
have a switch in the game to disable the expansion if not purchased.
Yep, If it is a free enhancement/addition, allow us to switch it off or on, I don't want to spend more time walking around console to console to sell exploration, cargo, etc, when it is already right in front of you on HUD or Carrier Services.
If its a DLC, let those who want it pay for it!

Also, after you've walked around inside your Anaconda once, why would you want to do it again and again like in Mass effect - you had to use an elevator to get to other decks to see the Engineer, Bridge Officer, etc.?
 
I do wonder though, are FC interiors really asked for that much relative to the amount of FC owners?

(English isn't my main language so what I'm trying to say is I think FC owners are still a minority when compared to the whole playerbase, so does FDev think making new content for FC owners is worth the resources?)
Not worth it to me, better to enhance all ED (both EDH and EDO versions) gameplay and fix bugs, not superfical rubbish.
 
Ah, the same Star Citizen that has just blamed backers for them having to remove the release view roadmap? The same Star Citizen that sold a ship that was on the roadmap and then removed that ship from the roadmap after making the sale? The same Star Citizen that has raised 500 million, over 700 employees, taken 10+ years, has no release date in sight, and the only item of the list for the next patch is a Coffee Vendor?

That Star Citizen?

Yes, i understand, ship interiors are nice, give a sense of immersion, and its one of the pluses of Star Citizen. But its taken them years to get there. Each ship takes months or even years to develop, not to mention all the issues with physics it causes having moving objects inside moving objects. FD might be able to add ship interiors, but its going to be one hell of a job and even a barebones implementation i would suspect take a couple of years and would have to be a separate DLC.

Should FD do ship interiors? Its an interesting question. Personally i'd rather have their efforts go elsewhere first (full atmospheric planets), but in the future? Sure, why not? But its not something FD can just flick a switch and make happen.
So you would like to just poof into existence onto a ELW? Thats a pass from me. Ship interiors and ELWs need to go hand in hand. Black screen teleport is weak, boring, unimaginative, shallow and lazy.
 
So you would like to just poof into existence onto a ELW? Thats a pass from me. Ship interiors and ELWs need to go hand in hand. Black screen teleport is weak, boring, unimaginative, shallow and lazy.

Not ideally, but if we are talking about the choice of which comes first, then yes, i'd rather have the earthlikes first and magically appear rather than ship interiors and no earthlikes.
 
So you would like to just poof into existence onto a ELW? Thats a pass from me. Ship interiors and ELWs need to go hand in hand. Black screen teleport is weak, boring, unimaginative, shallow and lazy.

It would be nice to have both, but if it's a choice landable ELW's also get priority for me.
 
Eh, teleport is not a great solution, but personally my ideal solution isn't either the current situation OR some sort of animation. In my ideal world, I could just tap one button while next to a ship and instantly be inside, like most other games can achieve.

I mean, honestly, look at this transition in Halo. It's literally seamless. Why can't we have that?

 
So you would like to just poof into existence onto a ELW? Thats a pass from me. Ship interiors and ELWs need to go hand in hand. Black screen teleport is weak, boring, unimaginative, shallow and lazy.
Ship interiors and ELWs are two completely different aspects of the game and would be implemented separately, if ever. I would be happy with both, whichever added more to the game. As for the black screen, it is what it is. We have had it for SLFs and SRVs forever and though I would like at least that we walk up a ramp to go to the black screen, there are many other things in the game that need to be addressed that have a greater impact on the game than this.
 
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