COMPLETED CG Colonia Bridge Project Phase Four, Week 2 - Colonia (Trade)

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Playing the waiting game in Colonia with an alt while doing other stuff. It is totally not fun.

Seriously don't wait for the commodity markets. Hit the mission board in a busy high tech station and take ANYTHING giving performance enhancers (or chase personal weapons if you like a high notoriety). You'll have some wins, some busts, buy CG commodities on the way too but you'll end up doing all sorts of everything mission types.
 
There is no need to wait, but you may need 2-3 places to load medium size ship and you can also try find missions asking deliveries and abandon them once loaded (plus pay fine). Only sad thing is that Colonia CG do not support much use of big haulers unless you unload FCs.
 
Seriously don't wait for the commodity markets. Hit the mission board in a busy high tech station and take ANYTHING giving performance enhancers (or chase personal weapons if you like a high notoriety). You'll have some wins, some busts, buy CG commodities on the way too but you'll end up doing all sorts of everything mission types.
Do you have a suggestion for a bubble dweller with some time to kill in Colonia.
 
Anyone know of any Carriers headed up from the Bubble? At this rate, I'm not sure we have the supply to reach Tier 1. :confused:
 
I've been using eddb.io and hoping around to Medium pad stations until I fill up the Python and then drop them off. Usually 30 or so minutes to fill up 220t.
At this rate, I'm not sure we have the supply to reach Tier 1. :confused:
Hopping around is the way to go. Since supply can't ever go below zero, and it takes a few minutes for one pilot clearing out a market to propagate to another seeing zero supply, you have an effectively infinite supply as long as you're skimming the regeneration from zero. I think what's holding this one back is that A) there's little money to be made, since the lowest profit good (survival gear) is the one that restocks fastest, and B) the services being added are almost completely superfluous, so there's just not all that much incentive to grind it out.
 
I think this CG is basically a bust. Looks like it's only about 50% of the way to Tier 1. I wanted to go over there to help out but if stocks are that limited it will take a minor miracle to do in the next 11 hours what it's taken all week to deliver so far.
 
I think this CG is basically a bust. Looks like it's only about 50% of the way to Tier 1. I wanted to go over there to help out but if stocks are that limited it will take a minor miracle to do in the next 11 hours what it's taken all week to deliver so far.

Yeah, has looked like an uphill struggle and a long shot all week. I've had a good time despite the result but in the end, even though it looks like missing tier 1, I think finding even 500,000 tons has not been a small achievement.
 
If anyone does want Personal Weapons the FC Jameson's Folly has around 8k available in Eol Prou LW-L c8-68. Please help yourselves, I'm sick of delivering them :)
 
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To all Colonia cmdrs who worked tirelessly against the odds...

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Serious question for Colonians before the next trade CG drop if I may?

I've run a carrier of TCU up for the FSD CG and was a little surprised not only by the cost of trit for trip but also the roughly 30 hours it took to make there and back. Not even considering the time sink it took somewhere between 700 to 800 million to finance the trip (haulers used for loading).

So from a straight cost of import perspective, would Colonia CMDRs even want a carrier of with 16,000 units if they were being sold at 50-55K per unit.
(aka, no profit for the carrier)


F and o7 to the nearly 400 CMDRs that were working the Colonia CG. I hope each and everyone one of you get the lights.
 
Dropped in and out of Elite periodically, and this was the first CG I was ever top 10 in (briefly, cos I was online as it started and mopped up loads of stock), only final top 10%, and I think the first one that ever would have had a real non-credit reward. I've never had a cockpit decoration!

Oh well... Not sure I would have used it for more than 5 minutes :)
Probably not - commodity regeneration is ~500kT/week (mostly from Oxley Orbital and Exodus Reach) - and the zero-supply loophole should be capable of tripling that.

It'll just be carrying stuff ~100T at a time for the most part and competing for outpost pads.
So, that regeneration estimate seemed to be good, but what led you to believe we could possibly triple that? Has that happened before in other low-supply CGs?

If enough people had spent time on missions to get supplies, might have stood a chance, but surely people spending time scraping the markets is mostly just fighting for the same output, even if some glitch gets a little bit more, not really improving the final result much?

Or is there some secret significant stock-stimulating trick I don't know and never got described on the thread? I guess I never checked out the stations you mention.

Loss partly due to initial overconfidence from the serious players who hang out here? This always needed to be a seriously coordinated effort. Although I'm sure plenty, like me, don't check forums much to coordinate. I only came here to check when I saw no sign of rewards after the first few days. Then I was thinking tier one would be about 500k, rather than an infeasible 1M. Do Frontier look deeply at market availability, so this was deliberately intended as a likely-to-fail, or do they not calculate that hard?

So from a straight cost of import perspective, would Colonia CMDRs even want a carrier of with 16,000 units if they were being sold at 50-55K per unit.
(aka, no profit for the carrier)
I would certainly have taken as many as I could this time, as long as we were not hitting tier 1. And maybe wouldn't have minded trying to hold on to that top 10 spot, just as a one-off? Otherwise, I'd maybe just take some to quickly nudge up a ranking. I wasn't originally going to do anything more on this CG after the initial market clearout, until it looked like failing.

So you're going to be gambling on it heading for that failing-due-to-insufficient-stock situation. You'd need to call it in time.

How easy is it to spot carriers with stock in the game? They do show up, but I haven't yet figured out how up-to-date/reliable it is. And there's no way of knowing how much stock. Last carrier I went to showing stock had exactly 1 unit of performance enhancers :rolleyes: (And I lost that anyway after getting overconfident with some hijack victim, trying to get through his point defence turrets 🤦‍).
 
Same here haha, kinda feels like being a horseback messenger during the medieval age running from 1 engagement to another to deliver the latest orders from the general.
In truth, this was common practice until world war 2. The armies in the 30s and onward enjoyed some radio communication at the regimental level and up. As time went on, and radio tech got smaller, communications became more widely spread. Now it’s soldier to soldier on the squad level, that goes up the chain of command.
 
So from a straight cost of import perspective, would Colonia CMDRs even want a carrier of with 16,000 units if they were being sold at 50-55K per unit.
(aka, no profit for the carrier)
It probably depends on what commodities they give us next time.

If it's something like this where the supplies are rare, then yes, you'd probably find someone to haul the goods at any price, to help you cover your costs - certainly if the goal was something worthwhile.
If it's something where the supplies are more common, then probably people will be mostly finding their own cargoes - but in that case the impact of carriers is less significant anyway.
 
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