Game Discussions Star Citizen Discussion Thread v12

These trains in SC could’ve been symbolic of the player having achieved success, having left the dingy and poverty-stricken outposts and slums, and embarking upon a new phase of their career in the Big City. Instead, they’re just another obstacle you have to endure before your career among the squalor beyond the big cities can even begin. :rolleyes:

Hey this is the Everything Game. Give them time…

Source: https://www.youtube.com/watch?v=BXNGpg6ZfD0&t=1195s


In something like ArcCorp there is a vast amount of building, so there's plenty of space even if we have tens of millions players. But the longer term of the persistent hab system is to allow you a persistent location. And then one of the challenges of that is there could be a thousand building blocks then that any one of our players could do, because they have their own system address and how do they get to those?

Then we just have to figure out how you get to the sort of the central area. Is there a bus service...?

And so, you know, every time we add more players and it gets filled up we open up a new one of those sections and go from there. So that's the longer-term plan for it, so people would have their own like real estate. You would, the idea is, you should be able to start, like everyone will get their starting location. And then, you know, in other planets or even on this planet you could go and sort of get yourself 'I want the big penthouse' while I get this, you know, you know, balling penthouses on the top but that's a, you know, ten million credit place. I've got to earn enough money in game, I can go, so I can go buy that place. So that would be the other aspect.

Pay to Wander Around Corridors Less ;)

I’d imagine any world where this actually happened would involve the baller penthouses having superior access. (Either via being nearer to the central hub, or having the swanky air taxi access he mentions at another point).

Gotta dream bigger ;)
 

Viajero

Volunteer Moderator
Star Citizen has yet to develop an expansion that causes the playerbase to migrate to other games, sorry that it's not done that yet.
So, out of 12 dreamers from 6 years ago

2 got out
2 still active (one definitely not so happy)
9 accounts either inactive or not posting about SC any more.

That's not a good look.

This is the future of the current crop of dreamers and faithful.
🤔
 
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This pillar must contain the release date of salvage
 

Viajero

Volunteer Moderator
Over a period of a decade that's not "more damning" it's normal behaviour, lol
There is not much "normal" about an alpha (not even alpha yet according to Chris Roberts) that lasts for 10+ years and counting, and has wasted 450+ millions with no released game in sight. Players spending money and then leaving even before the base game is released is just shameful.
 
2012 was a good year for expansion plans…

One way he will do that is by allowing players to discover new folds in space and through those folds, sometimes, entirely new quadrants of unexplored galaxies. These new points and geography, Roberts said, will be delivered to the game as micro-updates. When discovered, he said, a player can name the planets, folds and galaxies. Players who discover the fold also have the ability to manually fly through the new course. If they manage to do so without crashing, they'll be given a flight recording of their journey that they can sell on the open market for big money. That recording then opens the undiscovered space to other explorers. The idea doesn't just give players a new way to make money or leave their mark in the game, it also effectively creates a new sort of character class: The navigator.
 
It boggles the mind how CIG are telling their customers their funds go towards SQ404, meanwhile customers buy ships to play SC.

And they seem fine with CIG appropriating funds from one game to fund development of another game.

I imagine they are fine with CIG spending it on "coca cola" and "professional" men and women too.
 
Seriously, who the hell cares what the guy said almost a decade ago during the kickstarter? It's not even the same game pitch anymore, crobbers is a decade older now, I don't get the point you're making here.
 
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