Greetings Commanders,
Elite Dangerous is a game close to my heart.
It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. We have been supporting the pre-Odyssey and post-Odyssey codebases since.
Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.
We appreciate this news is not what our console community were hoping for. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind.
I know this is a tough decision, and I understand.
However, given this decision, I feel it only fair to allow console players to transfer over their progress to PC, including all their ranks, ships, materials, engineer unlocks and so on.
The previous system to only transfer over everything in credits was the only thing holding me back from switching to PC.
Having the option to a one-time total transfer over to PC, will let a lot of people continue to play the game, keeping your playerbase high and active, and your sales of Odessey will get a good surge of income. If third party sites like Inara can track all these things, then so should you be able to.
I fear that a lot of people will prefer quitting all together over having to start over with a lot of credits.