Is it done for?

Personally I think that without a serious reconsidering of both who the primary player base is and what constitutes the "spirit" of ED, this is shot. Odyssey was a serious misstep and a dire misunderstanding of what the game is and should be. It was drastically narrow minded to think that ED players are interested in having the game distilled down into a FPS shooter. I mean if the ultimate aim is to have everyone play in the form of constant conflict ignoring all the other gameplay loops then it made sense but with ED as a whole it was dull and uninspired. Other than the FPS element, just another way to remind everyone how universally empty the galaxy is in ED. I mean cool - you can jump out of your ship (and by jump I mean teleport) and experience the big empty just a little closer.

ED is definitely on a death spiral unless someone can stop these piecemeal attempts to make ED a "jack of all trades, master of none". The thing is it was heading in the direction of being a master of Space Simulation but then for some unknown reason (and I can only assume that this was corporate greed) the focus has shifted to broadening the player base without actually having the game to support the interest. I mean if you got the "Game" as just what Odyssey added you'd feel monumentally ripped off. It doesn't even do what it set out to be well.

Frontier needs to refocus and do what they started well. They need to flesh out the galaxy, they need to make it feel populated. They need to make the storylines around Thargoids, Ancients and the like make more contextual sense and integrate them into the lore better. They need to work on the generation ships elements and form them into something more than just a curiosity. They need to take the old Elite lore and work it into the game in a more constructive way and stop getting sidelined by money grabs. Build a great game and the players will come. Build a poorly focused and incomplete game and they will come as a curiosity and then bail.
 
Personally I think that without a serious reconsidering of both who the primary player base is and what constitutes the "spirit" of ED, this is shot. Odyssey was a serious misstep and a dire misunderstanding of what the game is and should be. It was drastically narrow minded to think that ED players are interested in having the game distilled down into a FPS shooter. I mean if the ultimate aim is to have everyone play in the form of constant conflict ignoring all the other gameplay loops then it made sense but with ED as a whole it was dull and uninspired. Other than the FPS element, just another way to remind everyone how universally empty the galaxy is in ED. I mean cool - you can jump out of your ship (and by jump I mean teleport) and experience the big empty just a little closer.

ED is definitely on a death spiral unless someone can stop these piecemeal attempts to make ED a "jack of all trades, master of none". The thing is it was heading in the direction of being a master of Space Simulation but then for some unknown reason (and I can only assume that this was corporate greed) the focus has shifted to broadening the player base without actually having the game to support the interest. I mean if you got the "Game" as just what Odyssey added you'd feel monumentally ripped off. It doesn't even do what it set out to be well.

Frontier needs to refocus and do what they started well. They need to flesh out the galaxy, they need to make it feel populated. They need to make the storylines around Thargoids, Ancients and the like make more contextual sense and integrate them into the lore better. They need to work on the generation ships elements and form them into something more than just a curiosity. They need to take the old Elite lore and work it into the game in a more constructive way and stop getting sidelined by money grabs. Build a great game and the players will come. Build a poorly focused and incomplete game and they will come as a curiosity and then bail.
Odyssey I as a phase to introduce the legs everyone wanted, and ground combat. The CZ settlements were just added to give you something to do with the legs and ground combat. The graphics update is literally 100% of the reason why we haven’t seen the REAL reasons why they added legs and ground combat. Fixing that disaster has caused the progress of this expansion back by a year!

However, to my mind… that wait is over. I think TONS of content to Odyssey and Elite in general on the Odyssey engine will drop this year. THEN there will be another year of silence… like with Before odyssey while they work on the NEXT expansion. All the doom and gloom folks patently fail to see the big picture.
 
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Odyssey I as a phase to introduce the mega everyone wanted, and ground combat. The CZ settlements were just added to give you something to do with the legs and ground combat. The graphics update is literally 100% of the reason why we haven’t seen the REAL reasons why they added legs and ground combat. Fixing that disaster has caused the progress of this expansion back by a year!

However, to my mind… that wait is over. I think TONS of content to Odyssey and Elite in general on the Odyssey engine will drop this year. THEN there will be another year of silence… like with Before odyssey while they work on the NEXT expansion. All the doom and gloom folks patently fail to see the big picture.
What big picture? The "big picture" I see is a piecemeal gathering of half finished ideas. I see no indicators to show me that there is any intention to break that trend.
 
What big picture? The "big picture" I see is a piecemeal gathering of half finished ideas. I see no indicators to show me that there is any intention to break that trend.
You fail to see the big picture then. They fully intend to have all of the stuff that they talked about in the dev diaries during the kick starter. All of the stuff that is “possible” at least. The possible, being what they can do without going bankrupt in the process. I can’t say what made them decide to change up horses in the graphics engine department. Many videos have stated, ie the rumor mill, that there was a staff loss that led to the code change up to what Odyssey is built on… whatever the reason, it was a critical one because they basically asked for people to fund that change over with the compensation being terrible performance, terrible on foot combat no one wanted. Literally nothing else came with odyssey’s price tag… until now. SRV, megaship and carrier interior, and I’m thinking a lot more. Honestly, it’s the only thing that makes any sense at all.

what says there is a lot to come the most? A hyperdiction in SOL. The different hints at settlements and research station personnel being eaten alive by bugs, and dredger cannibals. You can’t honestly think those were just fluff pieces. What would we need to do ANYTHING about that? Legs and guns.

so yea, I am of the opinion that fixing the render of the new engine and seeing if it can be adapted to console has held EVERYTHING back for a year. This is no longer a problem. Expect more soon. RIP #whenConsole
 
You fail to see the big picture then. They fully intend to have all of the stuff that they talked about in the dev diaries during the kick starter. All of the stuff that is “possible” at least. The possible, being what they can do without going bankrupt in the process. I can’t say what made them decide to change up horses in the graphics engine department. Many videos have stated, ie the rumor mill, that there was a staff loss that led to the code change up to what Odyssey is built on… whatever the reason, it was a critical one because they basically asked for people to fund that change over with the compensation being terrible performance, terrible on foot combat no one wanted. Literally nothing else came with odyssey’s price tag… until now. SRV, megaship and carrier interior, and I’m thinking a lot more. Honestly, it’s the only thing that makes any sense at all.

what says there is a lot to come the most? A hyperdiction in SOL. The different hints at settlements and research station personnel being eaten alive by bugs, and dredger cannibals. You can’t honestly think those were just fluff pieces. What would we need to do ANYTHING about that? Legs and guns.

so yea, I am of the opinion that fixing the render of the new engine and seeing if it can be adapted to console has held EVERYTHING back for a year. This is no longer a problem. Expect more soon. RIP #whenConsole
I don't buy it. They have a hugely long history of starting ideas and never finishing them. What you're doing is called theory crafting. They have not offered up any word on where they're going so your call on "they fully intend to" has no basis whatsoever. They've had years to get this stuff even partially delivered and haven't. What evidence we have is the game as it exists and the complete shambles and utterly incongruous production that is Odyssey. The evidence shows that they have no intention to build the game that they/we dreamed of in the Kickstarter, rather that they're more interested in adding in carrots for increasing their player base at the expense of what their existing players want to see. That's their prerogative but don't pretend that they have demonstrated any real intention to create something significant anymore. When they demonstrate that they can, and have the will to do so, I'll change my tune but I go by what evidence is available.
 
I find it curious when members call the EDO expansion a FP shooter, as the expansion has added more to the game than the original game loops, let's compare - EDH / EDO...

Base Game:
  • Trade (buy & sell) from stations / outposts & planetary ports
  • Delivery - both goods & data. (includes fetch missions)
  • Single mission board with all options available from ship.
  • Exploration with Bio / Geo
  • Combat, in various flavours.
That is it: no more or less.

EDO Expansion:
  • Trade (buy & sell) from surface installations - usually with improved prices to space or surface ports, but less demand / supply.
  • Delivery - both goods & data (includes fetch missions)
  • Missions offered from Terminals & NPC in stations / outposts / ports with additional missions from Terminals & NPC on planetary settlements. (with single faction mission boards in planetary settlements)
  • Exploration with unique flora
  • Combat, in various flavours
  • Stealth based missions
It, of course, also offers all of the content available in Horizons - because it is an expansion of the base game.

So, in truth, all EDO adds is stealth missions, as all of the other content is offered, in its own form, by the base game. There is allegedly a 'new' mission type due with Update 11, which may or may not be unique to EDO.

But, if folk wish to believe it is a FPS, go ahead!
 
I find it curious when members call the EDO expansion a FP shooter, as the expansion has added more to the game than the original game loops, let's compare - EDH / EDO...

Base Game:
  • Trade (buy & sell) from stations / outposts & planetary ports
  • Delivery - both goods & data. (includes fetch missions)
  • Single mission board with all options available from ship.
  • Exploration with Bio / Geo
  • Combat, in various flavours.
That is it: no more or less.

EDO Expansion:
  • Trade (buy & sell) from surface installations - usually with improved prices to space or surface ports, but less demand / supply.
  • Delivery - both goods & data (includes fetch missions)
  • Missions offered from Terminals & NPC in stations / outposts / ports with additional missions from Terminals & NPC on planetary settlements. (with single faction mission boards in planetary settlements)
  • Exploration with unique flora
  • Combat, in various flavours
  • Stealth based missions
It, of course, also offers all of the content available in Horizons - because it is an expansion of the base game.

So, in truth, all EDO adds is stealth missions, as all of the other content is offered, in its own form, by the base game. There is allegedly a 'new' mission type due with Update 11, which may or may not be unique to EDO.

But, if folk wish to believe it is a FPS, go ahead!
Odyssey is a first person shooter because it adds gameplay from the first person perspective wherein you spend a great deal of time shooting. Ergo, a first person shooter.

Trying to come up with fancy pseudo-genres won't change that.
 
Odyssey is a first person shooter because it adds gameplay from the first person perspective wherein you spend a great deal of time shooting. Ergo, a first person shooter.

Trying to come up with fancy pseudo-genres won't change that.
So, essentially, you are saying that the points I have made are lies, and that the content I described doesn't exist in the expansion?
 
Odyssey is a first person shooter because it adds gameplay from the first person perspective wherein you spend a great deal of time shooting. Ergo, a first person shooter.

Trying to come up with fancy pseudo-genres won't change that.
I play odyssey,
and have all the things Rat Catcher mentioned, and have done no FPS at all.
All the new stuff I do is not there in Horizons, and has come directly as part of the Odyssey Expansion.

I enjoy the benefits of the new planetary tech, Flora and Fauna exploration, foot based exploration, foot based deliveries ...

So NO Odyssey is not an FPS per se, it just happens to contain those elements along with lots of other things
 
Maybe its not having enough coffee but: the game is going to die. FD, in time, will be swallowed up by someone else or sold, or go bust in the future. Eventually the sun will enter a red giant phase and destroy the Earth itself, and after that maybe mankind changing beyond recognition or dying out. After that, the universe will expand and whatever life there is will be trapped in the local group, then stars will burn out, and eventually the universe itself become cold and dark before protons decay and everything is a uniform cold, dark abyss.

slurps coffee

On the bright side, at least when ED dies properly that horrific Racing Paint will go away too.
 
Well, don't get me started on the FSS the DSS mini-games... 😜
...but sure.
🍻
They have been a bone of contention since introduction in 3.3, there were many 'happy' discussions over the change, those were epic times!

Even the DSS is just shooting planets!

(I'm one of the ones who was pleased at being able to find 'stuff' with the new system, it took me ages to get back from Colonia when 3.3 dropped!)
 
Odyssey is a first person shooter because it adds gameplay from the first person perspective wherein you spend a great deal of time shooting. Ergo, a first person shooter.

Trying to come up with fancy pseudo-genres won't change that.

Get with the program of modern times sir, first pers shooter is not a politically correct term nowadays.

Its a “most pertinent humanistic, weapon discharger”.
 
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