Hey Guys,
I might be way off but the reason why it's been broken up in such a way could be due to limitations with the game engine. Now I don't mean limitations in a bad way... it's a brilliant engine but all game engines have limitations. Sometimes these limitations are bound to the speed of computing at the time. I'm in the process of making a space strategy game and quickly came to find I can't have limitless environments. Most game engines end up having what's called a float point exception. For example. Everything starts being calculated at 0,0,0 in the game world. And from there expands out. The further away you get from the centre of the game world the longer it takes to calculate stuff on the outskirts and thus things start to get laggy. Developers can get around this by making the centre of the world wherever the player but it can start to get tricky when you have realistic physics calculated. You then need to have physics calculated based upon where the player is and that location is constantly changing in the world.
Frontier could have done that which makes my speculative post above invalid. I know programs like space engine have true to scale environments but I'm pretty sure they don't have interactive physics calculations and also multiple players interacting all at once.
Maybe I shouldn't have said anything because I like said I'm just being speculative.
All in all I think FD have done an awesome job. I think once people have offline they will see an increase of performance when it comes to transitioning between SC and normal space. I know that heaps of people won't want to play offline but I guess with any multi-player game they can be limited by the network as well as the people you are connecting to.
Cheers,
-Todd
I might be wrong but I vaguely remember reading about early alpha testers travelling a very long distance towards a station, and merging into an instance already populated with other players.
I really wish we dropped out of SC at a nav point some distance out from the stations, and that last cruise home would be more reminiscent of classic Elite and Oolite, with an actual busy trade route fraught with danger. Reaching the safety of the station shouldn't be as easy and clunky as it is right now.
I'm with the OP.
After anxiously anticipating E4 for decades, it's falling far short of my minimum expectations - compromised in the main, by the so-called technical limitations of MP and associated fragmentation of the game into a decidedly non-seamless hodgepodge of disparate mechanics.
You're welcome to try rationalize it any way you want, but this is not the boundless freedom of past games. It's invisible walls, speed limits, rooms in space, clunky and distinctly 'designed by committee'.
I stopped playing a couple of months back, and likely won't try again until the above problems are ironed out - if that ever happens.
I really wish we dropped out of SC at a nav point some distance out from the stations, and that last cruise home would be more reminiscent of classic Elite and Oolite, with an actual busy trade route fraught with danger. Reaching the safety of the station shouldn't be as easy and clunky as it is right now.
I'm with the OP.
After anxiously anticipating E4 for decades, it's falling far short of my minimum expectations - compromised in the main, by the so-called technical limitations of MP and associated fragmentation of the game into a decidedly non-seamless hodgepodge of disparate mechanics.
You're welcome to try rationalize it any way you want, but this is not the boundless freedom of past games. It's invisible walls, speed limits, rooms in space, clunky and distinctly 'designed by committee'.
I stopped playing a couple of months back, and likely won't try again until the above problems are ironed out - if that ever happens.
Ok. We get it, you're a troll. You can stop making these threads now.
Ok. We get it, you're a troll. You can stop making these threads now.
Hi,
So after waiting almost a year trying the game even though I am a Alpha backer I am sorry to say that I don't like it so much.
What does it for me is the Three speed instances. I knew it would be like this but not to such a Heavy degree that it ruins the game.
It really feels like different instances and not a seamless flowing space flight. I don't care about open multiplayer so the Tech limits due to this is crippling for me. Rather play original elite / frontier instead.
The pop-up stations when leaving SC is also horrible.
I