The Bar Stupidity that Frontier Made

I am making my 1st post in 5 years of Elite play. And what do I want to post about. I want to post how stupid do you think it is to sell the capability of having a bar and a bartender that can trade materials on their 5 billion credit carrier and spend 250 million credits on the bar just to be able to sell 100 items in that bar. 100 ITEMS OF ALL THE COMPONETS IN THE ODYSSEY FOOT GAME. How dumb can Frontier be. Please try to explain that to me, for I do not comprehend how anyone would be thinking that would be a decent number.

Trading rare stuff, not all the junk
Not to be used as storage (we have the ship locker for that)

Did they promised the Bartender will hold 15000 items?

The only thing i really miss form the bartender is the station bar ability to trade materials for other materials.
 
Perhaps don't but the bar module 🤷‍♂️
Yes, good tip. It was prolly also the reason why it was made, to not use it.
Did they promised the Bartender will hold 15000 items?
Did anyone say they did, or imply it was hinted or even needed?

For the 250 mil you have to pay for it, you think it makes sense you can take more stuff in your pockets than you can sell on your own carrier?
 
Did anyone say they did, or imply it was hinted or even needed?

No. But they act like that.

I haven't seen anyone asking how many items will the bartender be able to hold - that is before the patch.
I guess most people assumed: EVERYTHING!
Or made an ill fated analogy with the Carrier commodity capacity even tho we're talking about materials.

🤷‍♂️

Personally i find it reasonably good to sell my 11 SDP and whatever recipes, cat media or opinion poll i might have extra.


At this moment i'm just curious if FDev will cave in or not 😂
 

Deleted member 182079

D
No. But they act like that.

I haven't seen anyone asking how many items will the bartender be able to hold - that is before the patch.
I guess most people assumed: EVERYTHING!
Or made an ill fated analogy with the Carrier commodity capacity even tho we're talking about materials.

🤷‍♂️

Personally i find it reasonably good to sell my 11 SDP and whatever recipes, cat media or opinion poll i might have extra.


At this moment i'm just curious if FDev will cave in or not 😂
With the current limitations and given the pricetag it's simply not feasible as a marketplace - and you don't need an economics degree to figure that out either.

And we must assume that it was designed as a marketplace, otherwise why add pricing options to the whole thing if it was just meant as a tool to exchange stuff between players.

PS - but as I said elsewhere, if you only test-play the game in god-mode where credit balancing isn't something you need to worry about, I can see how this gets released as it is. 🤷‍♂️
 
Personally i find it reasonably good to sell my 11 SDP and whatever recipes, cat media or opinion poll i might have extra.
Really...

It took me 6 months to get 20 SDP, you can buy 20 for 4.4m, while you can earn 1 billion in a couple of hours.
I don't think its reasonable at all.

But as a social experiment, I just did install a bar and set a PO for 100 SDP. I think it will take more than 6 months waiting before I get another 20.
But we'll see

Oh, carrier is called van Nassau, doing circles in Wuru. Don't all rush at once :)
 
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With the current limitations and given the pricetag it's simply not feasible as a marketplace - and you don't need an economics degree to figure that out either.

And we must assume that it was designed as a marketplace, otherwise why add pricing options to the whole thing if it was just meant as a tool to exchange stuff between players.

PS - but as I said elsewhere, if you only test-play the game in god-mode where credit balancing isn't something you need to worry about, I can see how this gets released as it is. 🤷‍♂️

I seems very clear their intention is NOT transforming materials into cash cows.
Hence the low prices and the limited number of materials traded

Edit: come on
People complain materials are hard to find.
FDev throws away 7 years of No_Player-to-Player_trading policy and they do allow trading of materials

And now people moan about it :rolleyes:
 
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I'd let his highness off in this case because I wouldn't expect him to be familiar with the forum rules. Never mind though.

His Royal Hipopotacles will be very pleased. Thank you for your kind and gracious gesture, you truly are a gentleman.

Opie.png
 

Deleted member 182079

D
Really...

It took me 6 months to get 20 SDP, you can buy 20 for 4.4m, while you can earn 1 billion in a couple of hours.
I don't think its reasonable at all.

But as a social experiment, I just did install a bar and set a PO for 100 SDP. I think it will take more than 6 months waiting before I get another 20.
But we'll see

Oh, carrier is called van Nassau, doing circles in Wuru. Don't all rush at once :)
Will be difficult to see why you won't get many of those - because people don't think it's a good deal, or because people don't know it exists because there's currently no way to find market information for mats :D
 
Will be difficult to see why you won't get many of those - because people don't think it's a good deal, or because people don't know it exists because there's currently no way to find market information for mats :D
Yes, but after putting 2 bullets through the bar tender's knees, a 3rd seemed a bit much :)
 

Deleted member 182079

D
I seems very clear their intention is NOT transforming materials into cash cows.
Hence the low prices and the limited number of materials traded
But... who is the target audience then? Most things in the game revolve around credits, I'd say those who want to give these things away for free are a small minority. And it robs the game of an actual, new career path (material trader).

From a dev viewpoint I sort of get why they don't want to allow this because it'll allow players to skip the tedious and long grind to unlock EDO engineering stuff, and it would further highlight how much EDO's progression framework relies on stretching this out as far as possible to give an illusion of longevity. So if that's the idea then yeah, mission accomplished I guess.
 
As i posted previously...

what baffles me most is the fact that FDev broke a 7 year old policy of not facilitating Player-to-Player direct trade and all they get when they actually allow player-to-player trading (and just not any trading - engineering materials trading) is Flak

A more positive approach to the bartender here


also Artie is working on it too..

 
I seems very clear their intention is NOT transforming materials into cash cows.
Hence the low prices and the limited number of materials traded
Even if that was the case, the low pricing would of been enough to render it useless for cash farming. If the storage would of been OK, at least I could use it as a shared repo for squad mates and in game friends to exchange mats on a local scale. But no, use your backpack for that and go socialize somewhere else in the process.

At least they should of allowed guns in my own bar. I cant even shoot the meat bag behind the bar.
 
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As i posted previously...

what baffles me most is the fact that FDev broke a 7 year old policy of not facilitating Player-to-Player direct trade and all they get when they actually allow player-to-player trading (and just not any trading - engineering materials trading) is Flak
After the 15000 mats limit, this is the 2nd strawman you're trying to murder.

They did break that old policy when they introduced the ability to exchange mats, for free. They also broke it when they introduced the only cash cow that it still there, the secure market, the only useful service to date and the sole reason all my 4 accounts have a carrier, but that aside.

No one is venting his ungratefulness here about he the ability to exchange stuff, because everyone knows you can use your backpack for that. Functionally, the bar added nothing.
(Technically, its the first bar I get 60 fps in, so on hindsight its not a total loss)
 
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