get a tricky planet to land on while doing codex one day,i dont think u be happy if lose all exploration data lol
My favouite exploation ship is the Anaconda. It has plenty of space for all sorts of modules combined with a great jump range.Hello Commanders,
After reading the feedback from "And the Winner is..."
You have to simply target a system, not use the route plotter at all. Just select one that's far enough away, and jump right to it.CMDR Exigeous have a tutorial on it on Youtube (as with everything). That's how I learned. Might be worth having a look if you are interested.
So in Horizons the "Use Jet Cone Boost" option seemed to remember its state; that is, if I checked the box in one play session (or unchecked) it would stay that way. Odyssey, every time I play it defaults back to un-checked which is annoying. You need to re-plot your route (I think) after you turn it on. You'll know that it's using jet cone boost if you see one or more legs on your route showing as blue instead of orange. You should see the blue whether or not you've charged - it assumes you'll use it for all neutron and white dwarfs it finds along your route.That might be the problem.
There are lots things in the galaxy map that I don't seem to get the use of. Like, carriers are apparently visible, but I can never find them, or the bridge stations (an actual highway has signs for that).
Erei, I think I watched Exigeous' tutorial, and it didn't seem to address my problem, but may have assumed 'use boost' was enabled.
I think the T-9 isn't a bad choice. I was toying around with the idea of the T-10 at one point; it has that great T9 canopy, huge fuel tank, fighter bay capable, can equip a fuel scoop the same or bigger than its FSD, marginally better in supercruise than T-9, but still limited jump range (~37ish LY engineered) compared to other options. Once I'm done saving for a fleet carrier it may still come to passHello Commanders,
After reading the feedback from "And the Winner is..." post, a lot of Commanders are not recommending the T9 for a deep space explorer, so now I'm reconsidering my choice.
I had thought a fighter bay would be a great addition b/c the T9 is big and heavy. Racing through canyons and getting ideal photo opportunities in a fighter is great, but if I take a medium size ship with no fighter bay I could still do the things the fighter does, but with less zippiness.
I'm really trying to take all input into consideration as I've not attempted deep space exploration.
Thanks again for all the great advice Commanders!
And I haven't done it for a while, but I assume I would have tried setting course for a further away system, then getting in the plume..?
if you buy the cartography module then you will comfortably cover your weekly maintenance - as long as your exploring. I’ve not done a run with the new exobiology module yet so can’t say if that can also covers it’s cost. Mining for Trit is a “job” but each jump should be paid for at each stop by taking an hour or two mining in some ice rings. Note I don’t have refuel or repair, I just fit fuel scoops and have hull repair limpits…the carrier is a bit problematic to maintain/refuel out in the Black….
How do you find living with what is a very small fuel scoop for the fuel tanks size and fuel consumption per jump?If you're not a fan of the conda, T9/10 or cutter's glacial turning rate in supercruise, or the corvette's lack of jump range, you could do a lot worse than take a beluga exploring.
Sure, it's not the most landable of ships, but it handles pretty well in SC for its size and doesn't have a terrible jump range. I did my first trip to A* in one.
edit: or if you wanna go exploring with a fighter-bay in style: https://s.orbis.zone/iqik