Update 11.1 Patch Notes

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  1. Sassy patch notes depreciated


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Bartender holding 1000 items means i can actually use him as storage.
Sadly, it also means that we are unlikely to get an increase/readjustments of Odyssey engineering materials (higher caps, removal of global caps and replacing them with discrete caps)
 
@Sublime @HRDiagram : that was explained in the last weekly stream.

Thanx for the fast update. Give love to the bugs and I will give love to ARX :)

PS : Full update patch notes will greatly appreciated in the future. Referencing especially update 11
 
I appreciate the increase in bartender capacity from 100 to 1000. However, with all due respect, the Bartender/Carrier should be treated as another "complete person" who has the same capacity as the commander. In my opinion, that would have been more ideal and "realistic" where the bartender is a personna agent working for an owner of a Fleet Carrier.

1000 Assets
1000 Goods
1000 Data
 
Data Brokers?

In other news...the year is 3308, and binocular-tech remains forgotten. In software news, Windows 60k Sp1 still retains its visual accessibility functions, allowing for all suits and ships to maintain the function, lost by other technical means. :eek:

In sports news, Alliance member Splat McLawndart won the Gold, at his first showing in the Artemis free-form low-g suit free-fall gymnastics.
After the break, our Master-Chef has a new recipe for Thargoid eggs, that you don't want to miss.
:LOL::alien:
 
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Have you noticed that the page you copied this summary from seems to be a new format exclusively for update notes? So far we only have 2, but I'm sure there will be more quickly. Much better than having them scattered around the forums somewhere. So now we can much more easily point out bugs that should or have not been fixed and where they have been announced. Very nice!

Indeed, it's great to have them all in one place.
It would have been even greater is they could do some digging an upload all of them to the site.
And have some indexing run and a search function.

Down with the forums!
Erm.. wait! That was another song and it was titled a bit different
 
Considering the speed at which they increased the capacity of the bartender's storage I'm guessing it is as easy as just changing the number in the notepad for them and it could've been 10000 and more of they wanted, but frontier don't want "to waste" our time and it is definitely made for longlivity of the game or something
 
I appreciate the increase in bartender capacity from 100 to 1000. However, with all due respect, the Bartender/Carrier should be treated as another "complete person" who has the same capacity as the commander. In my opinion, that would have been more ideal and "realistic" where the bartender is a personna agent working for an owner of a Fleet Carrier.

1000 Assets
1000 Goods
1000 Data

That would mean the Bartender having his own Ship locker storage.

I would not really trust a such bartender.
And he would definitely had to pay me to be on my carrier and not the other way around.
 

StefanOS

Volunteer Moderator
ABOUT - Fixed Engineers not progressing when requirements are met.

Hello what will happen with the Cmdrs. who sold MATERIALS to bartenders to unlock ENGINEERS and didnt get the UNLOCK?
Will the engineers be UNLOCKED for these commanders after the patch?
If not, will we get the sold (and therefor lost) materials back to repeat the task and unlock the engineers?
 
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I appreciate the increase in bartender capacity from 100 to 1000. However, with all due respect, the Bartender/Carrier should be treated as another "complete person" who has the same capacity as the commander. In my opinion, that would have been more ideal and "realistic" where the bartender is a personna agent working for an owner of a Fleet Carrier.
Nah, no individual limit. Just let it count 1:1 towards the total storage capacity of the FC.
 
ABOUT - Fixed Engineers not progressing when requirements are met.

Hello what will happen with the Cmdrs. who sold MATERIALS to bartenders to unlock ENGINEERS and didnt get the UNLOCK?
Will the engineers be UNLOCKED for these commanders after the patch?
If not, will we get the sold (and therefor lost) materials back to repeat the task and unlock the engineers?
Good QUESTION.
 
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