ANNOUNCEMENT Elite Dangerous | Odyssey: Roadmap

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Now it's getting too silly.

FD isn't lazy, Cobra isn't terrible, neither is UE5, this is the 'real EDO', you can't compare ED to a racing game, some performance gains are to be expected moving forward but it won't hit EDH performance levels.

Anything else papa Skippy needs to clear up for you guys?
 
Now it's getting too silly.

FD isn't lazy, Cobra isn't terrible, neither is UE5, this is the 'real EDO', you can't compare ED to a racing game, some performance gains are to be expected moving forward but it won't hit EDH performance levels.

Anything else papa Skippy needs to clear up for you guys?

Yes please papa, I have a troubling question.

images (11).jpeg
 
I don't think so, but I am a little troubled that you sound so keen to arrive?!
I have many a fond memory as a child having day trips there, making the cheese sandwiches beforehand, waiting for the train, the promise of fish and chips. the sea.....then the seagulls attacking anything with food, the rain, the cheese sandwiches going dry and curly, the news print on the chips, train delays.....

goes misty eyed

I do think if Raxxla is indeed Dawlish, or even Paignton people will be happy enough. A place of more innocent times.
 
I have many a fond memory as a child having day trips there, making the cheese sandwiches beforehand, waiting for the train, the promise of fish and chips. the sea.....then the seagulls attacking anything with food, the rain, the cheese sandwiches going dry and curly, the news print on the chips, train delays.....

goes misty eyed

I do think if Raxxla is indeed Dawlish, or even Paignton people will be happy enough. A place of more innocent times.

There are certainly worse places it could be found, but I'm not a fan of seagulls, and I live by the sea!
 
EDH/O is not doing anything extremely taxing, not in the slightest. It's either laziness, poor programming skills or, as I suspect, a mixture of both with a good dose of contempt for non-PC players.

It's likely not laziness and it's probably not poor programming skills. The languish of EDO is more likely due to codebase issues with the game mixed with a newer dev crew who were not all there from the beginning and now can't make additions to the code without breaking additional things every time. Call it spaghettification if you will, I think ED's code is so fragmented and cumbersome it's made expanding the game exponentially difficult. It's likely why consoles were dropped, optimization has become nigh impossible. PC's can power through bad code more easily than consoles can.

If this is the case then I don't think we'll be seeing much more development for ED going forward, and this might be why we don't have any roadmap AT ALL for the future of the game. The simple answer is there might not BE a future for the game because it's far too broken to make further development cost effective. Look how long it took to get EDO out? How long would any new expansions take to develop?

I keep seeing people stating how dropping consoles will make future development easier now, in my experience this isn't the big easement that people seem to think it is.



My prediction for the future roadmap of Elite Dangerous after Odyssey:

1) Maintenance Mode.

That's my gut feeling.
 
I have many a fond memory as a child having day trips there, making the cheese sandwiches beforehand, waiting for the train, the promise of fish and chips. the sea.....then the seagulls attacking anything with food, the rain, the cheese sandwiches going dry and curly, the news print on the chips, train delays.....

goes misty eyed

I do think if Raxxla is indeed Dawlish, or even Paignton people will be happy enough. A place of more innocent times.
Wasn't that the place with the famous Black Swan?
I too remember being down there as a 10 year old not too long ago (cough)

O7
 
Hi All :)

It's the age-old story of betrayal and regret that lies at the heart of the tragic tale behind Pineapple Jaffa Cakes. Suffice to say that it will take a while before sales might return (if ever,), and that Jake is not allowed within 250m of any food production or packaging plant.
I absolutely HATE Jaffa cakes! 😀...it's a bit like Marmite, you either love it or hate it, (I like Marmite btw.)
Just as a side note, just noticed another update for Odyssey in my game launcher?....🤔

Back on topic, I don't have a PS4?...or Xbox....last time I had a 'console' was back in the Amiga days, and ironically when I first bought Frontier Elite 2....which I still have, and I think the Amiga 1200 is in my attic (in it's original box) gathering dust.
I have sympathy for those folks who bought Elite for the current consoles, I went / migrated from there many years ago to the PC, left Elite behind and started to play obviously PC games instead. Many years later on I bought the "Breathtaking...The Elite of the next Millenium" 90% Classic PC Zone 'X Beyond the Frontier' yep!....Egosoft.

In my humble opinion I would hope Frontier would at least acknowledge that console owners, who bought Elite Dangerous, have given their company a quite substantial income over the last few years.
I would hope that there could be something 'arranged' to help those players migrate their game and time spent supporting Frontier over to the PC. Space sim players tend to migrate from one space simulation game to another. I certainly did, so it's quite possible the migration aspect is still there today, for whatever reasons. ;)
Edit...@ Bottom Hat ...No! you can't have my Amiga version of Elite 2 stuffs!....it's mine I Tell ya!...all mine my preciousisssss....🤗
Jack :)
 
Last edited:
Secret roadmap stolen with pre-update 11 stuff removed

Odyssey Roadmap v1


Q2 2022​

Space legs​

  • Salvage wrecks in space, Repair ships, break into cap ship panels / containers,
  • Deep mining reimagining as space walk activity instead of missile mini game.
  • Stellar life forms scanning

Shuttles​

  • Personally flying SLF's
  • New Ship launched shuttles
Transfer cargo, player to surface of planets or docking pads where larger ship can't fit​
  • New high speed surface glider.

Q3 2022​

Foot Thargoids​

  • Anti xeno personal weapons and new engineers and materials
  • Thargoid scavenging / research mechanic that mixes mining and xenobiology
  • Missions to protect settlements and clear out settlements

Panther Clipper​

  • Non-persistent directly flyable sub-capital ship gameplay.
  • leverages shuttles and player ship docking for transfers and megaship management stations for upgrades

Engineer​

  • Become an engineer thru unlocking engineers and completing missions to acquire recipes
  • Use Workshop in stations or carrier or Panther to complete stages of engineering steps in a recipe
  • Design engineering mods (and pin them) that are not pre-determined but based on the practical attributes of the source items.
  • Build mods for other players when blueprints have been pinned to your workshop based on requirements and assigned bonus costs the workshop keeps

Q4 2022​

Atmospheric flight​

  • All density and atmosphere types simulated appropriately
  • No earth like, ammonia world, or planets with widespread flora and fauna. No heavily populated planets with large cities
  • Oceans and lakes and rivers are not landable. Ships cannot be submerged beyond legs and survive,
  • Simplistic weather (rain, storms, snow, wind, dust) - not just of water but other elements depending on makup and temp
  • New atmospheric flight model provides drag and wind effects
  • Atmospheric dangers - some weather is dangerous, some precipitation is hazardous.
Atmospheres can be too dense for shields as well as too dense to even enter​
Gas giants or especially heavy atmospheres may crush players if they do not heed warnings and go too low​

New atmo fliers (slf's)​

  • Designed for lift and atmospheric flight, these slf's are tuned for taking advantage of this environment

CQC v2​

  • CQC is reimagined as a racing system for surface racing and space racing and atmospheric racing with tournaments in each setup monthly
  • Daily matches can be between other players or npcs in a variety of locales both on surfaces and in space
  • Players do not need to leave the game to initiate CQC, any functional station can connect to the cqc network and your real-game instance will automatically switch to CQC, and then back when you are done with CQC ....starting you where you left off without treating it like a client exit (for the purpose of any active missions)
  • Tracks will be unique across a number of locales that you can actually visit in the game.
  • Permit access keeps players in odyssey client from interacting in any way with the racing events or directly seeing them in progress.

Race Replay​

  • Race movement/input events are recorded and uploaded to the CQC network cloud allowing any player to view a simulation of not just their races but anyone's from any time. (only for non-training races).
  • CQC cloud network is accessible in-game thru a hud panel. Races are searchable by username, time, or location
  • Players can shadow race train against these recordings.
  • Players can video record a replay simulation at any time.

Accretion discs and solar nursuries​

  • Space can now have density localized to stallar bodies. This allows accretion discs around certain stars and black holes.
  • Stellar forge will re-roll stellar nursey systems to reduce number of formed planets and add more roid clusters

  • Accretion discs are extremely dangerous and will cause you to drop out of supercruise
Tritium and other rare heavy minerals are common in accretion discs, but so is high velocity roids that could impact you as well as intense heat buildup​
  • Stellar nurseries are found in newborn star systems. The entire system is diffuse with material and supercruise speeds are limited
  • Collisions with rogue roids and such are rarer than accretion discs but still can occur.
  • Scanner use is limited to impossible depending on density of where you are at in the system.
  • Extremely lucrative mining sites may be hidden in these systems but ringed planets do not exist in them due to youth of system
  • Instead they are full of roid clusters but these are only detectable when very close to them

Raxxla evidence teaser​

  • Mysterious relic mission tree leads players on a galaxy spanning quest to uncover the secrets of raxxla.
  • Player will gain the attention of a secret faction that will attempt to stop them in their journey across the galaxy.
  • Each attempt of the mission results in a new variant of the mission tree, so no two attempts are ever the same for any player.
  • Finishing the mission is intentionally made to be incredibly difficult to succeed.
  • Players are awarded with an FSD that is said to have been stolen from a lost depot of the precursor organization that gave rise to what is now known as the Dark Wheel.
  • What it does is unknown except that it cannot be engineered and it cannot be insured. It is uniquely identified compared to other fsd's of it's size but otherwise no different. But it somehow must be....
 
Last edited:
Secret roadmap stolen with pre-update 11 stuff removed

Odyssey Roadmap v1


Q2 2022​

Space legs​

  • Salvage wrecks in space, Repair ships, break into cap ship panels / containers,
  • Deep mining reimagining as space walk activity instead of missile mini game.
  • Stellar life forms scanning

Shuttles​

Personally flying SLF's
New Ship launched shuttles
Transfer cargo, player to surface of planets or docking pads where larger ship can't fit
New high speed surface glider.
Q3 2022
Foot Thargoids
Anti xeno personal weapons and new engineers and materials
Thargoid scavenging / research mechanic that mixes mining and xenobiology
Missions to protect settlements and clear out settlements
Panther Clipper
Non-persistent directly flyable sub-capital ship gameplay.
leverages shuttles and player ship docking for transfers and megaship management stations for upgrades
Engineer
Become an engineer thru unlocking engineers and completing missions to acquire recipes
Use Workshop in stations or carrier or Panther to complete stages of engineering steps in a recipe
Design engineering mods (and pin them) that are not pre-determined but based on the practical attributes of the source items.
Build mods for other players when blueprints have been pinned to your workshop based on requirements and assigned bonus costs the workshop keeps
Q4 2022
Atmospheric flight
All density and atmosphere types simulated appropriately
No earth like, ammonia world, or planets with widespread flora and fauna. No heavily populated planets with large cities
Oceans and lakes and rivers are not landable. Ships cannot be submerged beyond legs and survive,
Simplistic weather (rain, storms, snow, wind, dust) - not just of water but other elements depending on makup and temp
New atmospheric flight model provides drag and wind effects
Atmospheric dangers - some weather is dangerous, some precipitation is hazardous.
Atmospheres can be too dense for shields as well as too dense to even enter
Gas giants or especially heavy atmospheres may crush players if they do not heed warnings and go too low

New atmo fliers (slf's)
Designed for lift and atmospheric flight, these slf's are tuned for taking advantage of this environment
CQC v2
CQC is reimagined as a racing system for surface racing and space racing and atmospheric racing with tournaments in each setup monthly
Daily matches can be between other players or npcs in a variety of locales both on surfaces and in space
Players do not need to leave the game to initiate CQC, any functional station can connect to the cqc network and your real-game instance will automatically switch to CQC, and then back when you are done with CQC ....starting you where you left off without treating it like a client exit (for the purpose of any active missions)
Tracks will be unique across a number of locales that you can actually visit in the game.
Permit access keeps players in odyssey client from interacting in any way with the racing events or directly seeing them in progress.
Race Replay
Race movement/input events are recorded and uploaded to the CQC network cloud allowing any player to view a simulation of not just their races but anyone's from any time. (only for non-training races).
CQC cloud network is accessible in-game thru a hud panel. Races are searchable by username, time, or location
Players can shadow race train against these recordings.
Players can video record a replay simulation at any time.

Accretion discs and solar nursuries
Space can now have density localized to stallar bodies. This allows accretion discs around certain stars and black holes.
Stellar forge will re-roll stellar nursey systems to reduce number of formed planets and add more roid clusters

Accretion discs are extremely dangerous and will cause you to drop out of supercruise
Tritium and other rare heavy minerals are common in accretion discs, but so is high velocity roids that could impact you as well as intense heat buildup
Stellar nurseries are found in newborn star systems. The entire system is diffuse with material and supercruise speeds are limited
Collisions with rogue roids and such are rarer than accretion discs but still can occur.
Scanner use is limited to impossible depending on density of where you are at in the system.
Extremely lucrative mining sites may be hidden in these systems but ringed planets do not exist in them due to youth of system
Instead they are full of roid clusters but these are only detectable when very close to them
Raxxla evidence teaser
Mysterious relic mission tree leads players on a galaxy spanning quest to uncover the secrets of raxxla.
Player will gain the attention of a secret faction that will attempt to stop them in their journey across the galaxy.
Each attempt of the mission results in a new variant of the mission tree, so no two attempts are ever the same for any player.
Finishing the mission is intentionally made to be incredibly difficult to succeed.
Players are awarded with an FSD that is said to have been stolen from a lost depot of the precursor organization that gave rise to what is now known as the Dark Wheel.
What it does is unknown except that it cannot be engineered and it cannot be insured. It is uniquely identified compared to other fsd's of it's size but otherwise no different. But it somehow must be....
That seems like a fevered dream that would take five years at least...
 
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