What Elite needs going forward

On the subject of power play, is there any chance you seen my recent power play topic? I believe I fixed most of the issues, and if creating a framework around which an enjoyable new power-play could be created. However, I'd love to hear any comments you might have.

Just read through it. Brilliant really. It would be like adding a fresh new game within the game, without needing to change any of the base game fundamentals or mechanics, or develop any new assets.
 
Elite needs a new installer. My Elite folder, with all the updates, weighs 100GB... I'm not a game developer, but does Elite really need this much disk space?
Maybe this is planned when they merge Horizons and Odyssey?

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I don't completely agree, simply because I think the immersion factor of having ship interiors makes it a meaningful feature in and of itself, especially in a game like Elite. Importantly though, there would need to be some greatly varied customisation options so each commander could make their ship their own, or make it like their mobile home in the galaxy (fleet carriers are decidedly less mobile, being stationary outside of the occasional jump).

At the same time, having some interesting gameplay loops for what can happen inside your ship would be great.
The immersion is there, and FC interiors are nice to have feature but they really don’t bring any new gameplay. I want to give example with ship interiors in SC where they bring unique gameplay features. if FC interiors bring some important gameplay that cannot be achieved without them will be great. And yes, I play equally both games for long time so it is first person experience.
 
Gameplay. Elite needs fresh new gameplay loops bringing together the space and on foot experience and exploration. What Elite is unique for is the vast galaxy and its exploration element which today is very basic. I love Elite and have played it for over 2 years but I find myself bored with all existing gameplay loops and insane grindiness.
 
Hard to tell when someone is being serious or facetious. The number of people who think FD can just wave a wand and make stuff happen immediately is surprisingly high.
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Frontier have opened up so many possibilities with legs that there are so many things they could add to the game both in ship and on foot. I think it must be very difficult for them to decide which to follow first with all the bug fixes and performance issues their small team is faced with. I still wish the best for them and proud of them not giving up on such a wonderful game.
Carrier interiors may bor be super useful but i will tell you that i will NEVER jump my carrier in ship again. This is a lil sneak at ship interiors. They may not be super useful BUT their value comes from the feeling you get. And the immersion that comes from it.
 
My belief is the number one priority for Fdev right now should be attacking balance, overall.

Elite has many great characteristics that have stood the test of time for years now.

Balance is not one of them.

Whether it's accumulation of credits, missions, the myriad variables of combat, grind levels, methods of grinding, this game is one of the worst experiences I've had in terms of balanced and authentic gameplay loops. And I'm a survivor of the likes of World of Tanks and Mechwarrior Online.

All the technical and screenshot-worthy pizazz in the world won't fix that issue. It needs dedicated focus and prioritization.
 
But what good does more balance do to attract bored existing players back to the game?

I would ask FDev to provide an SDK and allow 3rd party content: missions, etc.. Use the restricted sectors for it to not interfere with the synchronicity of the open world for those who don't purchase such content. First of all, FDev allow you to tick the box to be willing to be approached for such content. Then you get approached for missions by an NPC in the game telling you what the cost is and some rough scope information. You can visit some Alliance/Federation/Empire Authority office to purchase the permit to access restricted system - and then the mission (tree) unfolds. But obviously no unique or better rewards than available for comparable effort in the base (Odyssey) game. Pure entertainment, no pay to win.

I would definitely be open to pay for such 3rd party content if it is entertaining, and spices up the experience, gives some more sense to what I am doing...
 
sorry but spending an hr travelling to Hutton Orbital is no longer funny especially when you fall asleep at the movement you are about to dock and crash.

The fact that there are signifcant cmdrs who are buying credits with real money to shortcut the process and nothing seem to be being done about it.
It fact with Fleet Cariier it has allowed this to happen in game

Seriously how can anyone starting now ever obtain a Fleet carrier playing legitimately particularly in open ever afford one in some reasonable time with out taking over your life?

There is so much unrealized potential in Frontier games which they dont seem to understand what 'modern' gamers want?
By the by, obtaining funds for a carrier isn't that wearisome. Just have to know where to look for profit. Look up the PTN, earning profit ingame is what they do.
 
But what good does more balance do to attract bored existing players back to the game?

I would ask FDev to provide an SDK and allow 3rd party content: missions, etc.. Use the restricted sectors for it to not interfere with the synchronicity of the open world for those who don't purchase such content. First of all, FDev allow you to tick the box to be willing to be approached for such content. Then you get approached for missions by an NPC in the game telling you what the cost is and some rough scope information. You can visit some Alliance/Federation/Empire Authority office to purchase the permit to access restricted system - and then the mission (tree) unfolds. But obviously no unique or better rewards than available for comparable effort in the base (Odyssey) game. Pure entertainment, no pay to win.

I would definitely be open to pay for such 3rd party content if it is entertaining, and spices up the experience, gives some more sense to what I am doing...
Providing an SDK for third party content is quite impossible in a shared universe experience.

And you're describing a "mission wrinkle" that already occurs ingame, albeit infrequently. Ironically including the "no unique or better rewards" bit that means it just gets largely ignored, but I digress.

The main reason for the hiatuses I've taken with Elite Dangerous is the issue of balance. And I believe it's the main cause, in one form or another, for the departure of most of the game's most visible community presences such as ObsidianAnt.
 
Your 2nd part is exactly what makes the first part meaningful. If they just add interiors without anything meaningful, then it's wasted time and effort.
I see what you mean by immersion, that's all nice and well, but having to run through 2 minutes of ship interior to get to your cockpit without anything added in value gets stale very quickly.
Look at the walking around on planets, the "armstrong moment". Great for the first, 2nd and maybe 3rd time. But by the 4th time you realise: There is no real value to this.
You park your SRV next to whatever you want to scan, get out, scan it, and get back in and drive off. You won't be walking around for 5 minutes between 2 spots because they have to be 500m apart. You take your SRV.
The 500m distance between 2 sprouts is not meaningful gameplay.

Same thing applies to the interior.
The interior would have to have some kind of interesting game loop or game mechanics to warrant it.

if it was for that, then let no one take 5 minutes to travel from system to system, let's press a button and arrive, let's not fight other ships, let's not pilot, walk on foot or target our enemies... All arguments against inside of the ships, they will always be stupid.
 
if it was for that, then let no one take 5 minutes to travel from system to system, let's press a button and arrive, let's not fight other ships, let's not pilot, walk on foot or target our enemies... All arguments against inside of the ships, they will always be stupid.
There is nothing wrong with some travel time. But there is a fine line between extensive and meaningless travel time and gameplay.
One example: There is no meaningful gameplay to walking from the hangar to the concourse. I get it, it's for immersion. But from a gameplay perspective, it doesn't add anything to the game.
If you could interact with your ship, or do something, it would be gameplay. But at this stage, all you do is run from the teleporter pad to the concourse. It was great for the first 2 times. now I just fly a small ship if I have to go to concourses to cut down on walking that much because I value my time over "immersion".
 
Providing an SDK for third party content is quite impossible in a shared universe experience.

And you're describing a "mission wrinkle" that already occurs ingame, albeit infrequently. Ironically including the "no unique or better rewards" bit that means it just gets largely ignored, but I digress.
This surely is true for those playing Open. I for my part, not being into PvP, avoid Open to the largest degree - only when far outside the bubble I would allow for encounters as they are more likely to be friendly (but then again aren't at all likely to happen).

This is why I was referring to using restricted systems - so it would ideally not interfere with the general shared universe.

The existing mission wrinkle is too little too rarely happening. See, this Ram Tah stuff was a really great experience. And frankly, I am not sure it demands huge efforts to create that kind of missions, especially when you revert to Eighties' style text box communication and multiple choice responses. And yet I was highly entertained at the time (okay, the 200 mio. was obviously a high reward, but then again doing the Sothis passenger run achieves more in less time).

If these missions are entertaining and even provide some story line it would get me back into the game big time. And adding a mechanic of having to pay some running costs for your ships, sort of the concept of the fleet carriers, would keep you busy to have to earn some money and not stack the bank account once you have made it. Not too much, so it doesn't end up in a stupid grind, and only if you actually play to not punish players who take a couple of weeks/months off.

I can imagine that there are wildly differing demands from the PvP fraction primarily playing Open, and those of us who perhaps play PG or Solo to experience ED w/o the PvP part. For me the balance thing is largely irrelevant to my style of play, but the motivation in terms what is there to experience is where it is lacking sorely.
 
Definitely need revamps/upgrades/expansions to existing gameplay loops. In particular, piracy, smuggling, powerplay, exploration and ship missions, in general, all need some love and attention from FDev.

For me at least, FC interiors have satisfactorily demonstrated that ship interiors would not be a great use of dev time and don't add a lot to the game beyond the novelty factor. I was bored of larking around inside my FC within less than 30 minutes and have little reason to return there.
 
There is nothing wrong with some travel time. But there is a fine line between extensive and meaningless travel time and gameplay.
Agreed, with the example of exploration.

I used to love exploring vast distances from the bubble, where travel time was massive but the prospect of finding interesting locations far away from where anybody else had ever been was really cool. With increased jump distances and Fleet Carriers the cool novelty of deep space exploration is gone.

Unfortunately there is no way to bring back the cool novelty of deep space exploration. You can still travel the big distances ad nauseum, but it is meaningless.
 
Agreed, with the example of exploration.

I used to love exploring vast distances from the bubble, where travel time was massive but the prospect of finding interesting locations far away from where anybody else had ever been was really cool. With increased jump distances and Fleet Carriers the cool novelty of deep space exploration is gone.

Unfortunately there is no way to bring back the cool novelty of deep space exploration. You can still travel the big distances ad nauseum, but it is meaningless.
I don't know maybe adding geomagnetic storms, radio blackouts and solar radiation storms would improve exploration while we are at it lets add in comets give the players the ability to track and monitor them over distances with probes maybe we can experience a comet smashing into a planet why not experience planets or stars colliding or maybe being able to watch a star explode

 
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