Change to the imperial clipper

By far?

Try an Orca

I have one. You're right, in straight line speed it can keep up with a Clipper, but not maneuverability.

But that brings up another good point. Look at how many times people have asked for a Clipper buff. The Orca is arguably worse than the Clipper in most ways/roles, is much more expensive, and it's a Large ship that could have been designed to be a Medium ship (no medium sized passenger liners, we go from Dolphin to Orca to Beluga), but "Orca needs a buff" threads almost never pop up.

I think there's two reasons why people think the iClipper should be better. One, is because it's locked behind a rank grind but isn't like the Federation ships. Feds get 3 mediums unlocked through ranks. Granted, those 3 ships behave in a similar way and even share similar hull designs (compare them to Imperial ships, which have more variation in their design), but somehow people think there should automatically be a medium ship unlock in the Imp grind.

And two, because they bought the iClipper, flew it out of dock, turned around, docked again and sold it after they experienced the drift. They didn't give it a chance.

One of the first pvp kills I got was a ganker in a Beluga on PS4, and I was in my Clipper, which wasn't even fully engineered or optimized at that time. They built a ram boat with rails and I had gimballed MCs. I hate bragging, because I'm not even good at pvp, but I they couldn't hit me with the rails for crap, and only got like 2 rams on me. By the end of the fight they were so frustrated they just sat there at let me kill them, which I glady did because this ganker is a persistent murder hobo in CGs. It was EZ. I stopped believing the Clipper was bad that day.

The Asp Scout is bad, and the FDL is OP. Those are the ships that need a little tweaking imo. The Clipper is fine.
 
The Orca is arguably worse than the Clipper in most ways/roles, is much more expensive, and it's a Large ship that could have been designed to be a Medium ship (no medium sized passenger liners, we go from Dolphin to Orca to Beluga), but "Orca needs a buff" threads almost never pop up.

There is no technical reason for Orca to be classified as a Large Ship. Orca's dimensions are perfectly fit for medium pads AND medium hangars.
This cannot be said for T6 and T7. Both have dimensions (length and width only) fit for small pads and respectively for medium pads, but they're both a bit too tall to fit in small/medium hangars.
So T6 could easily be a small cargo ship while T7 could have been a nice medium cargo, but it seems they were designed as misfits.

Same, Clipper is a kinda too big (too wide) for small medium pads, but for a "wider" margin than T6/T7

One would imagine the ship designers of the future would be a little more careful with the intented usage of their Ships.
Or the Hangar/Pads designers with their designs, whicherver came first to impose design standards on the market (ships or hangars)

🤷‍♂️
 
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There is no technical reason for Orca to be classified as a Large Ship. Orca's dimensions are perfectly fit for medium pads AND medium hangars.
This cannot be said for T6 and T7. Both have dimensions (length and width only) fit for small pads and respectively for medium pads, but they're both a bit too tall to fit in small/medium hangars.
So T6 could easily be a small cargo ship while T7 could have been a nice medium cargo, but it seems they were designed as misfits.

Same, Clipper is a kinda too big (too wide) for small pads, but for a "wider" margin than T6/T7

One would imagine the ship designers of the future would be a little more careful with the intented usage of their Ships.
Or the Hangar/Pads designers with their designs, whicherver came first to impose design standards on the market (ships or hangars)

🤷‍♂️

The Cutter's stairs can't even fit in a medium hanger. It's more of a model design issue than a game balance issue. For game balance, I don't think the Clipper actually needs to be touched. Not that I'd be unhappy if it were buffed or redesigned to fit on M sized pads... I just don't think it actually needs to be.
 
Medium pad solution...
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The only thing the Clipper is good for is the fact it can fit a class 7 optional into the body of what is functionally a medium ship. Even making it medium wouldn't really fix its problems, though it would at least let players use it for style points more regularly if they wanted to.

Frankly, there's no use in complaining. People have been suggesting these things get fixed for years, to no avail. They have no intention of changing anything, because ultimately, it's just a little detail that makes no impact on the game as a whole. So what if people don't use the clipper or the t7?

It really doesn't matter.
 
The Asp Scout is bad, and the FDL is OP. Those are the ships that need a little tweaking imo. The Clipper is fine.
The Orca needs its passenger slot restriction back, otherwise its better than a FAS IMO :D

The Asp needs help the most, and the FDL needs to be reverted back to its pre PP and heat buff. Plus, the magic Anaconda needs a nerf. The only one I can think of is making its hull paper hard so once its shields are down even small arms can tear into it.
 
One other thing that "hurts" the Clipper, is the fact that is behind Imperial rank.
By the time I had the rank and bought it, I was already well established with Chiefs, Kraits, Pythons, so besides "looking pretty" it didn't add much in terms of actual functionality.
 
Orcas are actually pretty good. A 600 m/s Plasmaram with a fat orca hull is pretty threatening. Best way for a Clipper "buff" would be to make a military variant with 4 Large hardpoints similar to FAS/FGS relationship. Lower speeds/Agility, better convergence, bigger guns.
 
I agree with others, it's polarized nature is a good thing. Every ship I love has some downsides, but the downsides are worth the upsides. It gives the ships character.

Clipper should be Medium though, along with T7.
 
this isn’t a hard change, just move the clippers hardpoints from where they are, to the nose. That’s it, that’s all you have to do. It’ll become one of the best thargoid fighting ships and it’ll be locked behind progression, which is actually good
Just use fragment gimbal cannons in 3-size hardpoints (high cap + drag + corrosion) + RC torpedoes in 2-size hardpoints.
Best use against thargoids, is a AX turrets with multi crew member.
 
Just use fragment gimbal cannons in 3-size hardpoints (high cap + drag + corrosion) + RC torpedoes in 2-size hardpoints.
Best use against thargoids, is a AX turrets with multi crew member.
considering theres MANY other aspects about it that are bad, the movement of the hardpoints is the least they can do
 
A long long time ago (about the same time that PP was introduced), FDev did a CG that alllowed you to get Clipper without a rank requirement. So my first medium ship was a Clipper with 2 Large Gimballed beams and 2 Imperial hammers. I had it set up two fire groups so each hammer fired independently, i.e. Fire, switch groups+Yaw, Fire, Switch groups + yaw.
I would wing up with other pilots in CZ, hammer one target to pieces, then boost past everyone as we homed in on the next target. It was great, loads of people used to ask how to get one. But then came Engineering and the Clipper fared... poorly. If I am being fair, even though the Clipper comes from the most stylish of ship manufacturers, it still is is supposed to be a cargo ship for hauling stuff, not a combat vessel. I think it does pretty well compared to Type 6s and 7s.

I would love to see the release of a Medium Gutamaya, but the question is what should it do? We don't need another cargo ship, everyone is flying (erm.. drifting) cutters. The legacy lore from FE2 says we are missing an Imperial explorer, and it would be great to have an opulent cabin for those far trips across the galaxy, but any ship can be an explorer. "On the way to Jacques". If FDev do decide to give us a proper Gutamaya medium, I certainly wouldn't say no to central hardpoints under the nose, like the Cutter and Courier, but I also wouldn't say no to lots of medium hardpoints with poor convergence but that I can make the most of again with split fire-groups and a distributor that can keep up.

Personally given that the next playground is going to be atmospheric worlds, I'm hoping that FDev take the streamlined nature of the Gutamaya line into account, and give us something that really shines compared to ... other makes. Or to steal a very old meme and put it another way...

Big Fish
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Little Fish
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Cardboard Box
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In the penultimate СG, the NPCs on the Clippers were the easiest target, big and bursting fast.
The issue is that Imperial ships are not dogfighting vessels- the Courier, Clipper and Cutter are more about speed and less like Fed and Alliance ships that favour agility. Because of this, its only natural they (Imperial ships) struggle in CZs.
 
I have difficulty in translation.
Fed ships like the FAS are slower but more agile. Imeprial ships are faster but less agile. Fed and Alliance ships are also more robust (in my opinion).

In a CZ, where its more about fighting that involves turning and close in brawling Imperial ships will lose out, because they are not designed for that style of fighting. For example, the Clipper makes for an excellent pirate vessel, the Cutter the ultimate trader and the Courier uncatchable in a straight line race- but none of those suit fighting in a CZ.
 
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