Actually, it was https://clips.twitch.tv/FunnySpinelessAlligatorFailFish-hXKzNkpuuzjQ8th5It's 3.17 and not a quanta of Zurovecs works was seen, but look at these clouds!
Actually, it was https://clips.twitch.tv/FunnySpinelessAlligatorFailFish-hXKzNkpuuzjQ8th5It's 3.17 and not a quanta of Zurovecs works was seen, but look at these clouds!
Hoo, a crash in the PTU while CIG specifically warned everyone that crashes will occur a lot more in this PTU !Who needs a functioning game? Just make your own fun...
Really good news !
This 3.17 is good. Planet tech improvement with rivers, graphical improvement with clouds, new gameplay with refueling and selling and new core tech with Quantum !
Such great visual bugs!Oh I'm sorry, was there a call for non-PTU bugs?
Got you covered
You can see all the different ships, you know, they're Holograms, the actual ships themselves flying around. And you can sort of click on them and get information on them and you can sort of say click here, and you attack here. Or you know, you defend this person and essentially you'll be sort of tasking instructions and orders out to the ships.
If they're NPC owned then obviously the NPC's will obey you. If they're player run essentially, as you're getting, you're getting instructions from the commander that has a full battle tactical view and telling you what to do, so hopefully if your organization plays as a team then you'll listen to those controls and commands. And, and essentially the idea would be that on some of the bigger ships that's, you know, you would basically have someone that would run sort of the the battle op, so to speak. And you know they would be sort of directing the fighter air cover or signing different ships to attack this other ship over here.
So what I'm kind of hoping, you know, we get down later, this is probably sort of the Dogfight [Arena Commander] v2 or v3, probably more like v3, when we have a couple of big capital ships. Will be kind of fun to see two groups of players come in, you know, like maybe in two Corvettes or whatever, and go launch their fighters and go at each other, and there'll be sort of a mixed command... so it's going to be like a whole other game. A lot of co-op and I think it would be pretty fun
I mean because, it's not just, like I said, Command Control is engineering this, helm, there's you know, life-support, and there's a whole bunch of different things: communication, radar, and so the idea is a lot of different players, if they work together optimally, could maybe, you know, run this ship really efficiently. And well and, you know, have a big edge against someone that isn't doing the same kind of thing. So and, certainly, if the players are doing it they're going to have an edge over the NPC, so we'll make it so the NPC's are good but they're not as good as, like, an efficiently run sort of player group of, you know, running a ship. Which is great.
The lies just continue in game seamlessly.View attachment 299502
Pledgeception
Blast from the Past: The Capital Ship 'Command & Control' Centre:
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May 2014:
Source: https://www.youtube.com/watch?v=JMkePHE94-I&t=1031s
Coming to an Arena Commander module near you soon...
At least with all the engineering, life support, communication, and radar roles in place for players, alongside the NPC crews who can operate the same, it shouldn't be much longer now![]()
List of games based on Dune - Wikipedia
en.wikipedia.org
As opposed to what? Perhaps SC live where... most elements also seem to be majorly broken and non functioning?Welcome to PTU! Nobody needs a functioning game there because that's the point