Game Discussions Star Citizen Discussion Thread v12

Ahh - but are there Sandwurmies?
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Yes
 
Blast from the Past: The Capital Ship 'Command & Control' Centre:

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May 2014:

Source: https://www.youtube.com/watch?v=JMkePHE94-I&t=1031s


Coming to an Arena Commander module near you soon...

You can see all the different ships, you know, they're Holograms, the actual ships themselves flying around. And you can sort of click on them and get information on them and you can sort of say click here, and you attack here. Or you know, you defend this person and essentially you'll be sort of tasking instructions and orders out to the ships.

If they're NPC owned then obviously the NPC's will obey you. If they're player run essentially, as you're getting, you're getting instructions from the commander that has a full battle tactical view and telling you what to do, so hopefully if your organization plays as a team then you'll listen to those controls and commands. And, and essentially the idea would be that on some of the bigger ships that's, you know, you would basically have someone that would run sort of the the battle op, so to speak. And you know they would be sort of directing the fighter air cover or signing different ships to attack this other ship over here.

So what I'm kind of hoping, you know, we get down later, this is probably sort of the Dogfight [Arena Commander] v2 or v3, probably more like v3, when we have a couple of big capital ships. Will be kind of fun to see two groups of players come in, you know, like maybe in two Corvettes or whatever, and go launch their fighters and go at each other, and there'll be sort of a mixed command... so it's going to be like a whole other game. A lot of co-op and I think it would be pretty fun

At least with all the engineering, life support, communication, and radar roles in place for players, alongside the NPC crews who can operate the same, it shouldn't be much longer now ;)

I mean because, it's not just, like I said, Command Control is engineering this, helm, there's you know, life-support, and there's a whole bunch of different things: communication, radar, and so the idea is a lot of different players, if they work together optimally, could maybe, you know, run this ship really efficiently. And well and, you know, have a big edge against someone that isn't doing the same kind of thing. So and, certainly, if the players are doing it they're going to have an edge over the NPC, so we'll make it so the NPC's are good but they're not as good as, like, an efficiently run sort of player group of, you know, running a ship. Which is great.
 
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