Do you mean those "tools" for dropping crabs and furniture on maps?
I was looking for the video of that but can't remember when they showed it.
This isnt the same video I was thinking of, but there are a few like this. The one Im thinking of was another of those "Around the Verses" and the artist they were talking to said they could detail either a planet or a whole system in like 2 days? Couple that with this video, check around 27 minutes onwards, where they say they can make a star system in minutes. So, lets say that means 5 minutes. That means 12 systems per hour x 6 hours in a work day (aside from breaks and meetings, of course

) x 4 days in a work week (5 minus Monday morning and Friday afternoon ;-) ) so they should have 288 systems in a week. 2 planets per week, per artist? so whats CIg's budget? lets say 4 of those so 8 planets per week and probably under 10 planets in a system. I'd say about 41 hand crafted systems per year all ready to go.
Source: https://www.youtube.com/watch?v=STwVI6_xWqc
No, Metatheurgist always refers to the "standard release" of games = "gold release".
SC is "alpha release" to public and Valheim+Teardown are "early access release" to public. None are "gold releases".
That's why he can say (and he's correct) that SC is not released (no gold release) and I respond him that a lot of gamers don't care anymore about this gold release state as long as they can play and have fun in whatever state of release they have access (SC or Valheim or Teardown).
Never understood why the scale of planets is a problem for some gamers (genuine question) when you find for planet sizes some definitions like "a large planet is anything too small to be a star" or this one "A planet is a celestial body that (a) is in orbit around the Sun, (b) has sufficient mass for its self-gravity to overcome rigid body forces so that it assumes a hydrostatic equilibrium (nearly round) shape, and (c) has cleared the neighbourhood around its orbit". Clearly, you can have a WIDE spectrum of sizes accepted for planets in a system so being annoyed by the size of an imaginary planet that can be almost any size between 1 000 km and 100 000 km (WASP-17) is strange to me.
You had said before you're happy with SC as it is now, so I suppose to folks enjoying it, as is, it is sort of final release. It's just the opinion of a few of us here, that its really in pre-alpha/concept stage, since we're expecting more of the things they promised. Like a second star system, inferring that from the promised 101 or whatever, though I suppose officially they never promised a second star system.
If scale is not a big deal, as shown in that video above, since whatever that software is, it takes into account anything you put into it, then why did they make them 1/7.43 th the scale, or whatever? Isnt it actually easier to do things 1 to 1? There, CR, you can claim CIg has taken the harder way, by having to divide all their stuff by 7.43 or whatever number you chose. Does it effect gravity, or just size of the planet? Why did they make planets smaller? Is it just planet size, or also distance to the planets? It's just another utterly mundane irrelevant thing they chose to do/say to sell more ships and to be discussed, but really, is meaningless. Sort of like how discussing something so unimportant as a release date is now, in regards to SC. Its a joke.