Nothing wrong with that. We are back at the "when I'm exploring, I'm not seeking combat" that was discussed earlier.
Not entirely. When one group has 0.0000001% of the gameworld, and its too small, and the other group has the rest and hasnt even used a single percent of it I think it is fair to consider maybe allocating a tiny bit more space to group one. Not because you should want combat, but because it will allow others to have more fun without infringing on yours.
A few things :
-why exploration should be more dangerous than basically everything but pvp and some combat ?
Thats not what I mean. It does need to have to
some danger/risk/challenge, like anything, though.
-stakes are higher. Explorer are far away from any place to repair, rearm and deliver datas. If you do combat, the nearest station is in system or 1-2jumps away for all that stuff. And you don't lose mission progression, while explorers lose everything
But when there is zero risk it doesnt matter how high the stakes are. Again, I am not arguing that all exploration should be lethal, but that there should be a 'sub genre' of 'dangerous exploration' for those interested. The DBX was introduced as the 'combat explorer', but against what?
-Thargoids need dedicated combat ship to fight. If they were aggressive, they'd also need special dedicated build to simply escape. They are faster than most non engineered ship, ignore shield for most attacks, use caustic DoT, resistance ignoring attack and a disabling field that will leave you defenceless unless you have a specific module triggered at the right time. The only alternative would be to spam heatsink to "run cold", but we are back at the issue with being far away from places to rearm.
The entire Thargoid balance is whack for sure. I am not arguing for dumping current Thargoids in aggro mode on explorers...
-having pocket of thargoid would be real bad design for new players, who'd just get popped as soon as they try to leave the bubble to find places to explore
I really can't help but feel explorers are the focus of a minority who don't like it because it's "safe" for some reason. And somehow, it's not "proper" or something.
Thats not at all what I am saying. Just because someone says he wants to eat an apple doesnt mean he is judging people who dont like apples. Also, thargoids was just one example. There are countless ways to make it more interesting, excluding combat. Astrophysical phenomena that require pilot skill. Or the kind of attrition you'd expect in exploration that would require planning, and provide a risk/reward balance for very long journeys.
Currently my Dolphin explorer is virtually in godmode. I can crash into planets and fix my hull with limpets, cook my ship and fix it with AFMU. Synthesis provides infinite AFMU/limpet ammo. Fuel is infinite with a scoop. So even when getting damaged is already incredibly easy to avoid, it doesnt even matter if it does happen. To me every aspect of ED should provide some challenge, and exploration simply does not. Its like Star Trek, but where every episode is just Kirk making pictures of nice planets for his photo album with nothing else happening.
Space exploration is a hugely interesting genre to so many people, and ED currently only provides the most, well, bland version possible. Its more akin to tourism than exploration, really. Its relaxing to me at times with some nice background music and a drink, but I feel they can add more flavours.