ObsidianAnt: Frontier - What The HECK Is Going On With Elite Dangerous?

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OA living in the forum nerds heads rent free. Typical, they only turned on him when his videos became more critical and don't suit the whiteknight narrative. Fdev are bad at communication compared to other companies and anyone that thinks otherwise is clearly deluded. OA has remained fairly neutral over the years, it's the whiteknights that hold the obvious bias.

No criticisms are allowed by anyone. Fdev are held as this god-like entity. This forum is becoming more and more like the Star Citizen subreddit and I'm not liking it.
 
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I just watched the video, and I think he makes really good points that he backs up with solid evidence. That doesn't mean he is right or wrong (those who assert something subjective is correct only when they agree with it have a god-complex). I'll also grant that his title is click-baity, and he was a bit more wordy than I prefer. It's also not my favorite OA video by a long shot. But his points are worth discussing all the same. I just don't see having that discussion here.

Oh, and that background music - uggghh!

I haven't watched it yet, although I will make an effort to.

The problem I have with OA's videos is that I like Youtube content to deliver both in audio, and visually, and footage of ships flying around planets that is unrelated to the theme of the video doesn't do that.

And then there's that music, of course.
 
Regardless of my opinions of Elite, Frontier should probably be proud of the fact that they've made a game that can still provoke this level of feeling from its players eight years after release. I would wager not many games can make that claim.

Another take on that would be that Elite benefits from a dream, (encouraged by the kickstarter?) of MS Flight Simulator leaving the planet and spreading through the galaxy, which your GTAs and can't really compete with, however much fun they are to play. Players hold on to that dream, even in the face of strong evidence that it'll never be what they hoped it would become.

And can it truly be said that, apart from Braben himself, anyone remains at Frontier who can take credit for even the dream, or is Elite just a job, now?

Edit: I shortened 'Final Fantasies' like I did 'Grand Theft Autos', and somehow, that initialisation got filtered out.

Oh wait, guess it was the 'FF' followed by the 's'...
 
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Unfortunately after loving the original Elite, FE2 and ED (not FFE as it was not really usable), EDO really broke the spell for me (to the point where I don't even play EDH). I feel FDEV really took players for a ride with the paid alpha and then lied with the state of EDO (it's a different branch, honestly!). Then the 11 patches, whilst improving the game haven't really done it for me. To be completely honest, I don't think FDEV have the ability to fix EDO anymore. They can't even communicate with their customers in any meaningful manner. I was willing to accept their behaviour when I was happy with with EDH (it's just Frontier...) but now the spell has been broken (for me) I'm a lot more objective in my assessments of their way of doing business. And to be completely frank, I'm not impressed nor willing to be as forgiving as before.
 
No planet fix.
No coms.
No consoles.
No ship legs.
No vr legs

But i am sure whatever they are doing is going to fix world hunger. (Testing the echo chamber)
 
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The end of the video pretty much sums up exactly how I've felt about ED for so many years now, but I'd word it slightly differently.

FD don't just have no confidence of their own game... they're scared of it.

I've dealt with developers/maintainers of a software like this before... from small teams to multi-hundred-million dollar companies... but the signs are all the same.

  • Outstanding issues left unresolved for years
  • Upgrades/maintenance never "just works", or is incredibly onerous for the task at hand
  • A routine habit of "hoping longstanding bugs are fixed in the next major upgrade"
  • Fragile software; fixing one thing breaks another, or has unanticipated knock-ons
  • Otherwise basic actions are never basic
  • The customer tends to know your product better than you
  • Promising the "next big thing" while the current thing is still broken

I'm not going to tell people to suck eggs, I'm sure they can find evidence of all these points... but the last one is why I was always against development of FCs and Odyssey, and continue to be against the idea of things like base building, atmospheric planets and ship interiors. You simply cannot build on a fragile base, or worse, rubble.

People are probably sick of me banging on about age-old bugs like Research Limpets, Outbreak Massacres, or the (now fixed) black market price debuff or megaship looting. These might seem like "minor" things, but they are indicative of very deep-seated issues with the game as a whole. We're not talking about complex issues that might occasionally nix your game experience one in ten times... we're talking about persistent bugs in basic game mechanics that, essentially, prevent that basic activity from functioning at all. Then there's things like Nu-mining, which took years to effectively rebalance, the 2021 mineral price rebalance which caused unanticipated mission effects (effects which were anticipated and quickly exploited by numerous players).

Such bugs should persist for weeks, maybe a couple months if they're easier said than fixed. To persist for years is indicative of:
  • Poor planning and management; or
  • Lack of confidence/ability in fixing your own product
Even to ignore bugs for a minute, there is massive investment in several mechanics in the game that simply haven't gone anywhere.

This only happens when you're scared of your product; when the idea of using or tweaking the house of cards is far, far riskier than simply building more on top of it. That's why we got FCs and Odyssey; building these new things was a more appealing proposition than actually using what they've got. And that's a horrid state for a game to be in, and one which operates on a false impression that you have full control since it's "all new things"... when in fact the existing issues have full control over you and your development activities... where the wheat has domesticated you.

This writing's been on the wall for years... people just haven't paid attention to where it matters.
 

Obsidian Ant:​

Put out hundreds of beautiful videos covering Elite Dangerous over the years.
His Elite videos showed many this beautiful game of Elite Dangerous
He covered Distant Worlds 1
He covered Distant Worlds 2
For years he spoke most positively about Elite Dangerous and many complained he was too much of a Fdev fanboy.

I thank OA for all the entertainment and enjoyment I have gotten from his videos.

Ask your self what on earth would bring OA to make some of his current videos about a game he very much loves.
He is only saying what many are thinking.
 
Fdev is just keeps the lights on for EDO poor outcome of sustainable fixes. Why is a company of such resources not capable to bring a roadmap and a good communication. All their livestreams are just bla bla without any information and ever and ever again bad news and empty promises.
 
I point to my multiple posts made on other threads. Elite isn't as easy or as simple as originally thought to develop back in 2012-2015 (kickstater). Frontier would require hell of a lot more money, time and resource to deliver as we the fans want. Better to be silent and have more embarrassing delays such as Odyssey, carriers and other content! This is nothing against the CMs and Devs who are clearly very passionate. Why not just tell us "look guys Elite is a technical beast we've created a special universe" but it takes loads more work than we originally thought. We can only give you a rough roadmap because it breaks a lot when we're building and develop features.

Frontier has a large portfolio of games and tech Elite is our flagship product its not closing down but we need to be honest with you.

I don't think we're doomed though.
 
I really enjoy OA's videos, not that I watch many, but he is one of the few that I do.

And he is right.

We know Fdev doesn't talk much.
When the roadmap leaked 2 years ago, all communications from Fdev went downhill. The Roadmap was spot on bar a couple of weeks off here and there.

We all would love for Fdev to be more involved with their community - yet they won't. The CMs do what they can (or are allowed to?) do, but not much more beyond.
I'm not saying doom here, the game is still being played, it's just a matter of how long.

The community has been very clear about a lot of things, including the grind not getting any less, just worse, Fdev not playing their own game else they'd realise the poor game design and lack of engaging gameplay.

As much as I want to enjoy the game, I find it harder and harder to get back to it. Mainly due to the lack of depth.
The game has massive potential, so many unfinished stories. So many arrows in the quiver... that is just left in the showcase for everyone to see and wonder how far these arrows would have flown.
 
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