The end of the video pretty much sums up exactly how I've felt about ED for so many years now, but I'd word it slightly differently.
FD don't just have no confidence of their own game...
they're scared of it.
I've dealt with developers/maintainers of a software like this before... from small teams to multi-hundred-million dollar companies... but the signs are all the same.
- Outstanding issues left unresolved for years
- Upgrades/maintenance never "just works", or is incredibly onerous for the task at hand
- A routine habit of "hoping longstanding bugs are fixed in the next major upgrade"
- Fragile software; fixing one thing breaks another, or has unanticipated knock-ons
- Otherwise basic actions are never basic
- The customer tends to know your product better than you
- Promising the "next big thing" while the current thing is still broken
I'm not going to tell people to suck eggs, I'm sure they can find evidence of all these points... but the last one is why I was always against development of FCs and Odyssey, and continue to be against the idea of things like base building, atmospheric planets and ship interiors. You simply cannot build on a fragile base, or worse, rubble.
People are probably sick of me banging on about age-old bugs like
Research Limpets, Outbreak Massacres, or the (now fixed) black market price debuff or megaship looting. These might seem like "minor" things, but they are indicative of
very deep-seated issues with the game as a whole. We're not talking about complex issues that might occasionally nix your game experience one in ten times... we're talking about persistent bugs in basic game mechanics that, essentially, prevent that basic activity from functioning at all. Then there's things like Nu-mining, which took years to effectively rebalance, the 2021 mineral price rebalance which caused unanticipated mission effects (effects which were anticipated and quickly exploited by numerous players).
Such bugs should persist for weeks, maybe a couple months if they're easier said than fixed. To persist for years is indicative of:
- Poor planning and management; or
- Lack of confidence/ability in fixing your own product
Even to ignore bugs for a minute, there is
massive investment in several mechanics in the game that simply haven't gone anywhere.
This only happens when you're scared of your product; when the idea of using or tweaking the house of cards is far, far riskier than simply building more on top of it. That's why we got FCs and Odyssey; building these new things was a more appealing proposition than actually using what they've got. And that's a horrid state for a game to be in, and one which operates on a false impression that you have full control since it's "all new things"... when in fact the existing issues have full control over you and your development activities...
where the wheat has domesticated you.
This writing's been on the wall for years... people just haven't paid attention to where it matters.