Robert Maynard
Volunteer Moderator
It quite obviously changes the way in which players can direct the asset, in the case of a Carrier, or attempt to influence an outcome, in the case of a Faction. One outcome is certain - the other may or may not happen.Nobody is questioning the difference between owning something and not owning something. I'm stating that owning something doesn't magically change the actual activities being discussed here.
Indeed I was not.I doubt you're asking how do carriers help players influence the bgs, because that is obvious. but carriers themselves are not allowed to in the same way as a station that his part of a system is allowed to. But this distinction doesn't really matter for anything being discussed here. How much or how little a station or even system is impacted by the factions is controllable by fdev, as we see with special systems like founders world. That doesn't exclude them from being considered part of the shared galaxy environment or bgs.
Many may donate funds to a player with the intention of that player buying a Carrier - however they have no in-game say over the direction of the Carrier - and the player can't be forced to actually purchase a Carrier with any donated funds - and players can't force a Carrier to accept funds for upkeep - the owner retains control of that too.Many players can choose to fund a carrier so that it can be directed to do something. One player may choose to influence a faction and no others. You're trying to show that only 1 person is invested in the asset and so an attack on the asset is an attack on the player but that's not true, nor is it unique.
It is - and not all participants agree that it would be a good idea, even if it does appeal to the play-style preference of some other participants.This whole thread is about creating carrier opposition. That's the opposition being discussed here. I'm pretty sure we're all aware it doesn't currently exist.
While BGS actions might possibly occur in opposition to the desires of other players there's no guarantee that there are any players being opposed - in which case it's not PvP at all.pvp by proxy is PVE in this game. all of PVE exists in this definition you have of pvp because there is no action you can take in the BGS that doesn't go along with or oppose any other player's action in the game. That's how it works.
So i guess to you this game only has pvp. Just varying levels of how much the pvp matters to a given player.
The game is mainly PvE with occasional PvP (either in-the-same-instance or indirect).
Direct-PvP (or isti-PvP), i.e. in the same instance, engaged in combat.And what do you call pvp where two players are actually in the same instance directly opposing eachother? Since i would assume you would want to differentiate this from pvp?
Like UA bombing, if players could attack Carriers from any game mode / platform then I expect that there'd be a number of players quite tickled at the opportunity to affect others' gameplay with no repercussions. Unlike UA bombing, which had no guarantee of affecting the gameplay of any specific individual, each Carrier is a player owned asset - so the effects of potential Carrier attack would be targeted against the owner of the Carrier.You're trying to define pvp as something that can involve a player in solo where the "owner" of what is being opposed isn't even logged on and could have had absolutely no part in what is being lost/gained. yea, i'd think if you're keen on defending that that you're going to have to just move on because it's wrong.
I suppose if some players want their Carriers to be able to be attacked as a way of enhancing their gameplay they could suggest to Frontier that a flagging system be implemented - so that Carriers so flagged could be readily identified as their owner being happy to engage in that sort of gameplay - and un-flagged Carriers would remain unbothered by the attentions of those with a penchant for attacking Carriers.
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