Day of Defeat and Hired Guns.
The Doom shotgun was pretty special.For me the key is a proper "take out multiple targets at once" comically over-powered shotgun. So:
- Doom (shotgun)
- Doom 2 (shotgun + bigger shotgun)
- Outlaws (three shotguns!)
(it's not a genre I've played much since the 90s, okay)
EDO's shotgun is decent but the enemies are a bit too tough for it to work ... all the other weapons tend to feel too insubstantial.
Hired Guns wow. I remember it being great, but it WAS a long time ago.Day of Defeat and Hired Guns.
It's not poor if you look at it as an expansion of an existing game. If you try to compare it to a dedicated FPS game, then it won't stand up, but that would be stupid.So I keep reading how EDO FPS is either poor or just MVP. So what makes a good FPS.I ahve limited experience as I've only played COD and Grand Theft Auto on a PS3 then I've played Half Life Alyx and "The Walking Dead" in VR - yes a bunch of others such as the game with "snake" as the lead what ever that was called.. All these games seem OK to me, as does Oddy FPS. So whats your top 3?
"First-person shooter" is a pretty broad genre.
Tribes 2, Battlefield 1942, and the first year of Planetside 2 (minus the 'progression' nonsense) are my benchmarks for tactical shooters. All were combined arms games with a lot of tactical depth, generally low TTKs, though generally a bit lighter on the simulation aspects than I'd prefer.
I'd be all over that.Deus Ex I played a bit and it fit's that genre well, so a Deus Ex style mission that could be implemented as a single player mission in a megaship sure, I could see that!
In CZs you have Alpha to Foxtrot control points. Holding a control point gives your side the incentive to re-supply the CZ with extra troops. The control points activat and are won in around 1 minute during which time you’ll be attacked or have to attack. As soon as it’s won enemy attacking will run to the next active control point. So for CZs at least you wish is granted.Control points would be interesting. "But we have those". No, we have kill zones with randomly appearing enemies from any side. No fight for control.
Speaking of control points, make them meaningful. Like say if your side holds the control center, you can use turrets? I don't know the details. Maybe gives your side a small bump in some stat? Give us a reason to be sitting in those kill bubbles.
I know how they work, thanks.In CZs you have Alpha to Foxtrot control points. Holding a control point gives your side the incentive to re-supply the CZ with extra troops. The control points activat and are won in around 1 minute during which time you’ll be attacked or have to attack. As soon as it’s won enemy attacking will run to the next active control point. So for CZs at least you wish is granted.
It has to be fun, it has to be engaging and well balanced. You can argue till you're blue in the face whether a game has leaning, body dragging, ect... But all that is window dressing.