What makes a good FPS - Your Top 3?

In my opinion the only way to have a good FPS is for it to focus on PvP. EDO has too many limitations such no leaning, no weapon attachments (such as high magnification scopes), directional sound does not seem very good (although I could be wrong here as I’ve not tested it in full detail) etc.

My top 3:
Playerunkowns Battlegrounds

Escape from Tarkov

GTA V
 
For me the key is a proper "take out multiple targets at once" comically over-powered shotgun. So:
- Doom (shotgun)
- Doom 2 (shotgun + bigger shotgun)
- Outlaws (three shotguns!)
(it's not a genre I've played much since the 90s, okay)

EDO's shotgun is decent but the enemies are a bit too tough for it to work ... all the other weapons tend to feel too insubstantial.
 
For me the key is a proper "take out multiple targets at once" comically over-powered shotgun. So:
- Doom (shotgun)
- Doom 2 (shotgun + bigger shotgun)
- Outlaws (three shotguns!)
(it's not a genre I've played much since the 90s, okay)

EDO's shotgun is decent but the enemies are a bit too tough for it to work ... all the other weapons tend to feel too insubstantial.
The Doom shotgun was pretty special.
 
Honestly, my favourite FPS? The Mysteries of the Sith expansion for Jedi Knight. Not sure why, just remember it being so good.
 
What makes a good FPS for me is tactics and strategy you must implement to achieve victory. Call of Duty is nothing more then just a good pew..pew..pew FPS and is not so much realistic, Battlefield is much better because it is more realistic and I think is one of the best open world FPS game.
What a good FPS is and should have is what was introduced by America's Army or Tom Clancy's Rainbow Six, some tactics and planning.
Odysseys FPS is extremely arcady, pew...pew...pew...reload, recharge pew...pew...pew....reload, recharge pew...pew....pew...
 
FPS is a very broad spectrum because its one element of a much larger series of game genres.

At the moment I am enjoying Hell Let Loose, its like what Battlefield should have been like instead of getting progressively worse since BF1942 (with some decent / okayish ones after).

Hell Let Loose is an ultra realistic online WW2 era shooter than does not define matches by kills, but how you and your team work together to complete your tasks/roles and contribute to the overall victory. It's notoriously difficult and the community can be a bit ancy if your not big into using mics and talking to people, but i highly highly recommend it.
 
My top 3:
1. Unreal Tournament '99
2. Quake 2 and 3
3. Battlefield 2

I like the high speed of the gameplay in UT99 and Quake2/3. That got me in a sort of trance and made me come back for more. In UT2004 the speed of gameplay was reduced and it took me a long time to adjust to that. I like Battlefield 2 for its combination of realism and quick gameplay cycles (died, respawned/resurrected and re-joined the fight in a minute).

For me the FPS in Odyssey doesn't even register if measured on the same scale as UT99 and Quake. Odyssey FPS plays like molasses... on a cold day. And the weapons and associated engineering grind... no, forget it, I won't do it!
But even if they integrated UT99 or Battlefield 2 in Odyssey I wouldn't bother. For me Elite is about flying spaceships. Walking around should have been a small add-on in the same way the SRV is: just some good fun to race around in from time to time.
 
So I keep reading how EDO FPS is either poor or just MVP. So what makes a good FPS.I ahve limited experience as I've only played COD and Grand Theft Auto on a PS3 then I've played Half Life Alyx and "The Walking Dead" in VR - yes a bunch of others such as the game with "snake" as the lead what ever that was called.. All these games seem OK to me, as does Oddy FPS. So whats your top 3?
It's not poor if you look at it as an expansion of an existing game. If you try to compare it to a dedicated FPS game, then it won't stand up, but that would be stupid.
 
i don't like centered crosshairs in fps, there remains almost only Cod, good balanced are Black Ops II + III and Modern Warfare

Compared to Elite, it remember me to good old Gears of War 3 (third-person Shooter) because it had similarly demanding controls, a steep learning curve (especially at mp) and a fun factor as Elite (The Spaceship part, before Odyssey) to me
 
All of the UT versions, Quake and Half-Life releases remain played by me even today, so have passed the test of time.
Currently "After the Fall" is getting played regularly with a few ED friends making up a team.
All of the Serious Sam games tickle my FPS funny-bone too, I do prefer my FPS encounters to be fun, personal choice I guess.

EDO's FPS gameplay is fun, which is all I need in a game, recreation.
 
"First-person shooter" is a pretty broad genre.

Tribes 2, Battlefield 1942, and the first year of Planetside 2 (minus the 'progression' nonsense) are my benchmarks for tactical shooters. All were combined arms games with a lot of tactical depth, generally low TTKs, though generally a bit lighter on the simulation aspects than I'd prefer.

Played many FPS's in my time, all the way from DOOM, the orginal, to Desert Combat in a national league, and on the way Wolfenstein, Quake, Serious Sam, Duke Nukem 3D and many others I could name, but that would just fill the page with words. I can't recall a single one having body dragging, but there's a reason for this I suspect, and that's because, as has been mentioned, combat FPS's is all about pace, to have body dragging you would need to slow the pace of most FPS's dramatically. Body dragging has it's uses, and that's in stealth based games. So while I don't think body dragging would be useful in FPS combat zones, basically because you would just die every time you tried, it might work in properly implemented stealth missions, there would need to be a few more changes made to implement those properly, but it could be done in ED, but adding body dragging alone probably wouldn't be as useful as many people seem to think, there are quite a few changes that would need to go with it.

Deus Ex I played a bit and it fit's that genre well, so a Deus Ex style mission that could be implemented as a single player mission in a megaship sure, I could see that!
 
Not really a big fan of shooters, but here goes:
I'd like it if the NPCs played by the same rules. They don't have to run over to resupply and recharge every minute or so.

Control points would be interesting. "But we have those". No, we have kill zones with randomly appearing enemies from any side. No fight for control.
Speaking of control points, make them meaningful. Like say if your side holds the control center, you can use turrets? I don't know the details. Maybe gives your side a small bump in some stat? Give us a reason to be sitting in those kill bubbles.

Variety in the combat scenarios. We have 1 kind of scenario. Free for all with kill zones to sit in. Yes, the new mission types are there, those are for wings and again, its just an iteration of what we have. Its horde mode where you have to sit in a kill zone.

The more interesting stuff is the heists. Just wish there were more reasons to do it rather than "go rob someone".
 
Control points would be interesting. "But we have those". No, we have kill zones with randomly appearing enemies from any side. No fight for control.
Speaking of control points, make them meaningful. Like say if your side holds the control center, you can use turrets? I don't know the details. Maybe gives your side a small bump in some stat? Give us a reason to be sitting in those kill bubbles.
In CZs you have Alpha to Foxtrot control points. Holding a control point gives your side the incentive to re-supply the CZ with extra troops. The control points activat and are won in around 1 minute during which time you’ll be attacked or have to attack. As soon as it’s won enemy attacking will run to the next active control point. So for CZs at least you wish is granted.
 
In CZs you have Alpha to Foxtrot control points. Holding a control point gives your side the incentive to re-supply the CZ with extra troops. The control points activat and are won in around 1 minute during which time you’ll be attacked or have to attack. As soon as it’s won enemy attacking will run to the next active control point. So for CZs at least you wish is granted.
I know how they work, thanks.
 
My top 3 for FPS are

1) Frames
2) Per
3) Second

j/k

I mean, if we are talking about arena shooter FPS, then EDO's combat zones aren't bad. Quite fun. Could do with some improvements to AI, but they're ok. Good variation in maps as it were and atmospheres.

But for something dedicated, i've enjoyed Paladins a lot. Good roster of characters and variation, with specialized roles making for good teamwork, and of course, Team Fortress and Counterstrike. I even played Fortnite a bit.

If we are talking about just FPS in general, then its a much wider subject, if including open worlds with FPS elements. I mean, technically speaking, can bring in games like Skyrim... i mean, you can shoot bows!

Ultimately, it comes down to something very subjective, is it fun for me? And while i'm not a major FPS fanatic, i do enjoy playing them from time to time.

Me and the kids spent a few months blasting each other in World of Padman

 
It has to be fun, it has to be engaging and well balanced. You can argue till you're blue in the face whether a game has leaning, body dragging, ect... But all that is window dressing.

I fully agree here. I don't need many of the new features. I want it to be fun. Unfortunately that's what Odyssey just does not deliver for me. (Mind you, i have not done any ground combat since last autumn. So if some of my statements are wrong by now, please let me know! )

  • The combat itself is bland. Wear down shields, then kill. Rinse and repeat.
  • The NPCs are bland. You can easily outmaneuver them in many ways. I find it quite easy to exploit their pathing, to make them all end up in one place, then hammer them down with the rocket launcher.
  • The NPCs are dumb. It's easy to make them beeline after a vehicle and then just mow them down.
  • The gameplay loop is too much "now rinse and repeat 273 times to engineer one piece of your equipment".
  • There is no incentive for me to do that, as the only thing i gain from this is that i could do the same content which i don't enjoy a bit faster then.
  • Sidenote: next to everything else, it's visually bland and at the same time has bad performance. Not a gamebreaker per se, but if everything else already is not too interesting, these factors really just drive in more nails into the coffin.

So possible fixes would be:
A. Extrinsic reards: give us content for which you actually need the engineering. And which is fun.
B. Make combat itself fun and engaging.

And keep in mind that option A is a trap. It's what many games did in the past, and it's a reliable way to divide the playerbase and drive away less dedicated players. Which you can afford if you have a really healthy playerbase... not so much, if you are in the state ED is.

On how to really make combat itself fun... that's a more complex question. Roughly speaking i would say:
- Make NPCs be a bit smarter.
-- When players attack with vehicles (or ships), the NPCs try to take cover in buildings.
-- When players attack on foot, the NPCs still use cover in a smarter way. Don't all follow the same "rabbid dog rushes to attack" movement pattern, but rather sometimes try to flank the player, hold position to buy time for the others, perhaps even drop a grenade to where they stand and retreat back, etc...
- Break up the current "shield/body" system of energy and kinetic.
-- Yes, that at the first step would make all the weapons the same. But there's plenty of shooters out there which only have "bullet" and still the weapons are vastly different. Take a look there, analyse what they do well, put that on our weapon selection to make them more interesting.

And to also point out the one positive thing: NPCs do give us texts on why we should help them. But only the ones standing around in the stations. This is a great start, as it actually gives you context on why you'd do the mission. It's above and beyond all the other "just take a mission from the terminal for cash and engineering stuff" system.
  • Add this also to missions on the terminals as a first step.
  • Don't keep space and ground so fully seperate. We have a mission chain system, let's finally use it! Combine tasks of either, to get a chain of missions.
  • Round that off with a lot more texts on what is going on, to make it more interesting.

Next to a lot of other problems, this would not be the cure-all for everything, but at least in my eyes it'd be a huge improvement.
 
Back
Top Bottom