If you take the time to customize the controls (including deadzones, etc), X4 Foundations can come close to Elite. Just don't judge the game based on the first ship you fly, because the smallest ships are too squirrelly, but starting at the heavy fighter and larger, they feel much more realistic IMO.
This assumes you are focused on the SPACE aspect of a space flight simulator, as you can't land on planets in X4.
Just catching up on this thread…
Thanks for the heads up on X4 not having landable planets. For me,
space has always been as much about about visiting “strange new worlds” as about traversing the void between them. Don’t really care as much about setting foot on them, but not being able to
fly my ship under alien skies and over alien vistas? Or operate surface vehicles? Not very appealing.
Of course, getting space
flight to be fun is almost as important for me. Doing a good job simulating space, including worlds and orbital mechanics, is also high up there too IMO, if the game mechanics are there, I'm more forgiving on that front.
To address the topic of this thread… is Elite Dangerous nearing the end of its lifespan?
Time (and money) will tell.
Elite Dangerous is
clearly not at the end of its creative lifespan. There's plenty of
major features to add: more planet types to land upon and ship interiors being the two major Paid Expansions that remain from their original PDLC roadmap. And of course, there's plenty of minor features that would accompany those two paid expansions, not to mention all of the existing minor features that would benefit from additional love and attention given to them.
Elite Dangerous is also
clearly at the end of its
technical lifespan on
last-generation consoles and ancient/low-end PCs. Given how much Odyssey continues to push the capabilities of
modern and high-end PCs, this really shouldn't be surprising. Whether ED can gain new life on the
latest generation consoles is a big unknown IMO.
The big question is whether Elite Dangerous nearing the end of its
financial lifespan. Clearly, Frontier didn't agree a year ago. You don't invest in a new paid expansion, as well major bug fixing, if you don't think it'll at least pay for itself. Frontier rushing out Odyssey's release, without adequate community testing, optimization, and bug fixing, didn't do the title any favors.