Newcomer / Intro So I'm giving it another try and now I'm having a problem.

I quit for about a week after getting killed over and over but decided to give it another try after doing a lot of reading. Things are going quite well actually, but I'm now having a strange problem:

About a third of the time when I go to jump, the target just vanishes and another destination appears somewhere else in space, typically in the opposite direction. The first time or two it happened, I thought I had just plotted the wrong course. But that wasn't it.

Then I thought that maybe the jump was beyond my jump range so it automatically re-routed me to another star. That of course begs the question of how could I have plotted that route to begin with if that was the case.

The last time it did it just now, rather than jump to the other destination, I took two screen shots.

Here's the original plot:

shot 1 of destination.jpg


And here's the shot of my jump range on the ship:

shot 2 of jump range.jpg


Everything works like normal: it locks on target, it powers up, then when you hit the button to go ahead and jump the target simply vanishes. I can't for the life of me figure out what's causing it, but it's happening a LOT and getting pretty annoying.

Thanks in advance for any help.
 
Have you assigned a button to "next system in route" ? I know if I hit that by mistake the HUD destination graphic disappears. However, the jump is still programmed and takes place as normal.

What changes do you see in the left hand UI - Nav panel when this happens? Does your destination (in the top) change? Does the destination icon change in the list of systems?

P.S. Glad you came back - we will try to help you with any problems, just ask.
 
The route vanishes from the left panel if I jump to that alternate destination, but when I go to the galaxy map it's still there. I have to delete it and re-route it again and it works the second time. Same exact route.

If I don't jump (hit the jump button again to cancel) the route is still there in the left panel, but there's no marker for it.

I've not programmed a button for next system in route. Not even sure what that would do.
 
I quit for about a week after getting killed over and over but decided to give it another try after doing a lot of reading. Things are going quite well actually, but I'm now having a strange problem:

About a third of the time when I go to jump, the target just vanishes and another destination appears somewhere else in space, typically in the opposite direction. The first time or two it happened, I thought I had just plotted the wrong course. But that wasn't it.

Then I thought that maybe the jump was beyond my jump range so it automatically re-routed me to another star. That of course begs the question of how could I have plotted that route to begin with if that was the case.

The last time it did it just now, rather than jump to the other destination, I took two screen shots.

Here's the original plot:

View attachment 305276

And here's the shot of my jump range on the ship:

View attachment 305277

Everything works like normal: it locks on target, it powers up, then when you hit the button to go ahead and jump the target simply vanishes. I can't for the life of me figure out what's causing it, but it's happening a LOT and getting pretty annoying.

Thanks in advance for any help.

Yo normally it says something like "throttle up to jump". Or "align with destination..". If you push "the button" again it will cancel. To me, it sounds like you should point at the target and throttle up and not push that button again, as you say "hit the button to go ahead".

--Hope it's that simple and happy trails! Oh, I didn't see the ray-gun, Marv' sticks hands up--
 
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it locks on target, it powers up, then when you hit the button to go ahead and jump the target simply vanishes.

Excuse me if I misunderstand; but I do not think there is any button press at the end, and it may be cancelling your jump instead. I hit my button, "Frame Shift Drive Charging.." and align my ship toward the target and throttle up - it may say to correct the alignment etc.; but I push no further button. When it is good and ready it goes "4..3..2..".

By the way I feel your frustation - it's very immersive and I often want to throw it out the window after such attacks! But then I like it even better the next go.. it's a slippery slope watch out! :)
 
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About a third of the time when I go to jump, the target just vanishes and another destination appears somewhere else in space, typically in the opposite direction. The first time or two it happened, I thought I had just plotted the wrong course. But that wasn't it.
....

Everything works like normal: it locks on target, it powers up, then when you hit the button to go ahead and jump the target simply vanishes. I can't for the life of me figure out what's causing it, but it's happening a LOT and getting pretty annoying.

I think that bit is probably the issue (as @rupee noon was alluding to). Once you start the jump process the FSD powers up and you get the countdown and jump. There is no "hit the button to go ahead and jump" - there is no action required once the FSD has been engaged (hitting J or whatever you have set) - if you hit the button again BEFORE THE COUNTDOWN then the jump is cancelled.

So basically, set course, align destination, throttle up (if necessary), engage jump by pressing J (or whatever you use) and then do nothing until you actually jump.

See if that is of any use to you.

EDIT: See my post (#10) below.
 
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Tell me again how I'm cancelling the jump.
Its pretty simple, if you press the same button you did to load the FSD, or Esc, the jump will be cancelled; if you by mistake press F1, or some key from the ones that control targets, you can select mistakenly another star to jump to. Filters also sometimes are a variable here; for me a few times when not setting them correctly, the route passed through a white dwarf system, and it rerouted automatically intending me to supercharge there.
 
I just checked this out in game to make sure I was not going to mislead and I can confirm that the destination is not lost if one aborts the jump by pressing the FSD jump key / button again before the countdown. The destination is still there in front of you, ready for you to engage FSD again.

So something else must be going on with the OP's issue. Next system in route probably isn't it since the OP seems not to have it bound (it does not have a default setting) so I am at a loss as to whatever is happening when they "hit the button to go ahead and jump" after the FSD charges.
 
Everything works like normal: it locks on target, it powers up, then when you hit the button to go ahead and jump the target simply vanishes. I can't for the life of me figure out what's causing it, but it's happening a LOT and getting pretty annoying.
Try this order of operations which is different than you described:
  • Select target system in map
  • Aim directly at target location
  • Full throttle
  • Press the frameshift drive button, then hands fully off the keyboard & controls.
  • It now auto locks on the target and powers up the FSD, says 3,2,1... The pilot does nothing but watch.

You can do this in a different order to get the FSD to warm up while steering the ship, but try the exact method I just described, it will simplify the troubleshooting process. You might have an unexpected button mapped to something, or in some cases I have accidently been able to map the same button to two seperate functions which complicates things. For example if you are using a laptop it could be as simple as accidentally touching a mouse pad button that got mapped to something.
 
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Make sure you have separate binding for SC and hyperspace and that you know which is which, it may be that you are jumping into SC and not Hyperspace, both are used but they are two different things. Also be careful about having key bindings for previous and next target and that you aren't accidentally pressing one of those. If your binding are correct and you "aren't" using the target icon instead of the "plot course" function it should work.

What I am wondering is, do you have a previous course plotted from some time ago, that will remain the plotted course until you cancel it, but you are actually using the target function from the menu on the right which is right next to the plot course function to jump from system to system, because that will remove your plotted route until you enter the galaxy map again, which you say is happening a lot. If everything is set correctly it should work, but just for testing, go in and manually cancel your current plotted route by selecting the final star in that route and clicking the "plot route" function, make sure you plot a route using the "plot route" function and not the target function and see what happens.

(note I am assuming you are using Odyssey, this may work different in Horizons, but make sure you cancel any existing plotted route, stay away from the target option and replot your route and test)
 
In bindings I use is this: It is described weird but it cancels whatever was temporarily selected, returning to my desired plotted route.

For example, if I plot a route to another system, then locally scan a ship wake (using a wake scanner) it will want to jump me to the location of the ship wake. For me I press the "/" key to cancel anything I locally selected. Often I just press this key using muscle memory every time I jump. This also cancels anything I have locally targeted, like space stations, planets, floating materials, whatever.

Targeting
- Target next system in navigation route [/]
(continue set course path)


Edit: Oh... I think maybe if you plot a route in the galactic map, then locally select certain things without deselecting them it might screw up the FSD jump. I think this is why I always deselect them. I can't test this right now... but whenever I have been monkeying around in a system then want to make a FSD jump, I press my "/" key.
 
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People simply are not reading what's happening. None of anything being posted is it. At all.

The drive powers up as usual. Nothing is wrong with that at all. The problem is that the destination that is already mapped and aimed at vanishes the instant I hit the drive power and changes to a different destination somewhere else.

Somehow, the game is changing the destination that is not at all a part of the route mapped. It happens even on a jump distance of one.

This is about the most Layman example I can come up with:
  • There are three star systems: A, B and C
  • I'm sitting in A. I want to go to B which is the very next star system.
  • I go into the galaxy map and plot my course to B.
  • The orange line appears between A and B in the galaxy map.
  • I exit the galaxy map back to the cockpit.
  • The destination B appears in the sky.
  • I point to destination B and hit the jump drive.
  • Destination B vanishes instantly.
  • The drive begins to power up.
  • Destination C appears in some other part of space.
Sometimes if I cancel that jump (hit the drive button again to turn it off) and go in and delete the route and replot it the same exact way and try it again it will work. Sometimes it will not and I wind up having to jump to C and then route to B from there and it will work.

Again, this never happened when I first started playing. It's a new thing that's just developed over the last week. It happens about a third of the time regardless of if the course has only one jump or several. In every case, the jump that appears has nothing at all to do with the route I plotted.
 
If you want help you need to describe using correct words.

"The drive powers up as usual." - What drive? The FSD or or ship's thrusters?

"The instant I hit the drive power" - What do you mean? Increasing you ships thrusters? Engaging your FSD? What does this mean? Are you pressing some button?

Based on what you have said, for the sake of science try what I suggested in previous post.
  • In your Options --> Controls --> Targeting map "Target Next System In Route" to a key. (I use the slash "/")
  • Then press mapped key prior to engaging your FSD.

This will ensure that you are targeting the next system in your route, regardless of anything else you have inadvertently selected.

You can select locations in the maps using the triangle-arrow. Or you select a route destination by using the Zig-Zag symbol.

By "route" I mean the destination you selected using this symbol:

Untitled.jpg
 
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People simply are not reading what's happening. None of anything being posted is it. At all.

The drive powers up as usual. Nothing is wrong with that at all. The problem is that the destination that is already mapped and aimed at vanishes the instant I hit the drive power and changes to a different destination somewhere else.

Somehow, the game is changing the destination that is not at all a part of the route mapped. It happens even on a jump distance of one.

This is about the most Layman example I can come up with:
  • There are three star systems: A, B and C
  • I'm sitting in A. I want to go to B which is the very next star system.
  • I go into the galaxy map and plot my course to B.
  • The orange line appears between A and B in the galaxy map.
  • I exit the galaxy map back to the cockpit.
  • The destination B appears in the sky.
  • I point to destination B and hit the jump drive.
  • Destination B vanishes instantly.
  • The drive begins to power up.
  • Destination C appears in some other part of space.
Sometimes if I cancel that jump (hit the drive button again to turn it off) and go in and delete the route and replot it the same exact way and try it again it will work. Sometimes it will not and I wind up having to jump to C and then route to B from there and it will work.

Again, this never happened when I first started playing. It's a new thing that's just developed over the last week. It happens about a third of the time regardless of if the course has only one jump or several. In every case, the jump that appears has nothing at all to do with the route I plotted.

I have done nearly 50,000 jumps, nothing like that has ever happened to me, there is some fundamental factor missing here, the FSD won't even power up unless you have a system properly targeted, it's impossible for it to change mid charge or at the end of the charge unless you have an alternative system targeted.

The route vanishes from the left panel if I jump to that alternate destination, but when I go to the galaxy map it's still there. I have to delete it and re-route it again and it works the second time. Same exact route.

What appears to be happening is you have a system "targeted" that's different to the first jump in your "plotted route." If you have a system "targeted" this will take priority over your plotted route. Give us a screenshot of your galaxy map before you try to jump. I will post a screenshot, this is what I think you are doing, when browsing around in the galaxy map you are accidentally targeting a system.

You see this galaxy map, you can clearly see the plotted route, but note the little orange inverted triangle to the right, that is a targeted system, if I fire up the FSD now, even if I have the plotted system as my current target in the HUD, the ship will jump to that system with the orange triangle because targeted system take priority over plotted systems, your route potted system will vanish and a circle for the targeted system will appear instead, this is how it has always worked, clear any targets when following a route unless you intend to move away from the route. Now if I allow it to jump to that targeted system the plotted route will vanish, exactly as you describe, and be re-plotted when I open the galaxy map.

2fLgrS3.jpg
 
People simply are not reading what's happening. None of anything being posted is it. At all.

The drive powers up as usual. Nothing is wrong with that at all. The problem is that the destination that is already mapped and aimed at vanishes the instant I hit the drive power and changes to a different destination somewhere else.

Somehow, the game is changing the destination that is not at all a part of the route mapped. It happens even on a jump distance of one.

This is about the most Layman example I can come up with:
  • There are three star systems: A, B and C
  • I'm sitting in A. I want to go to B which is the very next star system.
  • I go into the galaxy map and plot my course to B.
  • The orange line appears between A and B in the galaxy map.
  • I exit the galaxy map back to the cockpit.
  • The destination B appears in the sky.
  • I point to destination B and hit the jump drive.
  • Destination B vanishes instantly.
  • The drive begins to power up.
  • Destination C appears in some other part of space.
Sometimes if I cancel that jump (hit the drive button again to turn it off) and go in and delete the route and replot it the same exact way and try it again it will work. Sometimes it will not and I wind up having to jump to C and then route to B from there and it will work.

Again, this never happened when I first started playing. It's a new thing that's just developed over the last week. It happens about a third of the time regardless of if the course has only one jump or several. In every case, the jump that appears has nothing at all to do with the route I plotted.
Never had that issue and don’t remember hearing of one just like it, if you look at the Galaxy map immediately the destination changes or the info in the Nav panel does it now show a signal jump to the wrong system or is it taking a two jump route to the right destination.

If it is a single jump that is something to talk to support about, two jumps might be something to do with margins on jump range but is still odd.
 
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